Kevo00's screenshots

Screenshots of your games! All Transport Tycoon games acceptable (including TTDPatch and OpenTTD).
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Kevo00
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Kevo00's screenshots

Post by Kevo00 »

A couple of months after transferring over from Loco to OTTD and its about time I did some screenshots, since I have enjoyed viewing everyone else's so much. I don't get much time to play the game so this will be rather sporadic I'm afraid.

Recently, having bored of random scenarios I've been playing the Iceland scenario since it reminds me of the Railroad Tycoon 2 Iceland scenario and its fun to bring railways to a country that never had them.
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Islenska Rikio Jarnbrautanna, 14th Dec 1975.png
Not surprisingly Reykjavik is the main hub for passengers and also receiving food and gold supplies. After 25 years of development the railways still mostly cover the south east. Steam is on its last legs and about to be replaced by shiny new Dutch DMUs.
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Islenska Rikio Jarnbrautanna, 17th Nov 1975.png
The network is mostly freight based, tapping Iceland's natural resources, but passenger traffic is growing in importance, putting pressure on lines built for freight.
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Islenska Rikio Jarnbrautanna, 21st Jun 1976.png
Njarovik has become a major freight hub, being home to a power station, and food processing plant. Gold for Reykjavik bank is also transhipped here from truck to train.
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Re: Kevo00's screenshots

Post by Kevo00 »

One shot from slightly later...
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Islenska Rikio Jarnbrautanna, 23rd Aug 1978.png
The small town of Mosfellbaer, north of Reykjavik has outgrown its bus service, so IRJ have decided to experiment with electric commuter trains. This short section is also the start of a much more ambitious expansion northwards.
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Re: Kevo00's screenshots

Post by Pilot »

Very Nice Mate, though I think you should get some Station Sets for our Passenger Stations.
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Re: Kevo00's screenshots

Post by SniperDJ »

Kevo00 wrote: Iceland's resources


ahem.....

Iceland, wasn't that the country in which even the McDonalds bankrupted, caused to a lack of customers and extremely expensive fly-in fast food?
because of only 0,7% of the country soil was suitable for agriculture.....
and of course the 0,5 million residents and a BNP of 5,5 billion euro's??

looks like a bit of a silly country, but with amazing nature!!!!
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Re: Kevo00's screenshots

Post by Kevo00 »

A321Pilot wrote:Very Nice Mate, though I think you should get some Station Sets for our Passenger Stations.
Yes, well if you could recommend something it would be great...though I do have nostalgia for the old school TTD ones.

@SniperDJ - this is true, but since when has TT been realistic?
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Re: Kevo00's screenshots

Post by Pilot »

MB's NewStations are good. So are the Old Project Generic Stations.
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Re: Kevo00's screenshots

Post by Ameecher »

Nowt wrong with the default stations, I use them later in the game for a nice posh overall roof. Shame they don't have passenger animation.
Typical economist going for the efficient style of junctions ;)
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Re: Kevo00's screenshots

Post by Kevo00 »

Ameecher wrote:Nowt wrong with the default stations, I use them later in the game for a nice posh overall roof. Shame they don't have passenger animation.
Typical economist going for the efficient style of junctions ;)
Yeah. I have always liked the 'Hornby' feel of the default stations.

I knew someone would mention the junction issue :) . Going back to the TT series from Loco, the track in OTTD seems quite unrealistic and ugly as a rule anyway. I've tried to avoid the 'diamond' where possible but not sure about the merits of avoiding the 'x' because a 'v' doesn't seem much more realistic either. Even with path signalling (what a relief that is) in efficiency terms it still seems best to have trains sharing a section for the least amount of time possible.

I like being a track builder :)
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Re: Kevo00's screenshots

Post by Ameecher »

I was referring more to the flying junctions ;)

I've no problem with it really, each to their own and all that.
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Re: Kevo00's screenshots

Post by Kevo00 »

Ameecher wrote:I was referring more to the flying junctions ;)

I've no problem with it really, each to their own and all that.
Ah yes :) flying always seems superior to stopping the trains coming the other way.

The pathfinding is for me OTTD's real advantage - it really brings the flying junction into its own without needing waypoints.
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Re: Kevo00's screenshots

Post by JamieLei »

Nice stuff! I might have a bit of time this summer to play too so I might get screenshotting :)
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Re: Kevo00's screenshots

Post by Kevo00 »

Time for a few more adventures in Iceland...
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Islenska Rikio Jarnbrautanna, 28th Aug 2008.png
The south end of the map around Reykjavik showing the south-western commuter and freight network.
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Islenska Rikio Jarnbrautanna, 28th Aug 2008#1.png
The north part of the map showing the long extension up to the second city of Akureyri.
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Islenska Rikio Jarnbrautanna, 2nd Aug 1987.png
The Akureyi line took 7 years to build, and finding suitable locos to cope with the grades was a big challenge. Here two FP40H's lead a passenger train across the wilderness.
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Re: Kevo00's screenshots

Post by Kevo00 »

More shots...
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Islenska Rikio Jarnbrautanna, 5th Jan 1988.png
A train leaves Akureyri station for the long trip back to Reykjavik.
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Islenska Rikio Jarnbrautanna, 19th Feb 1988.png
Heading down the mountain pass.
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Islenska Rikio Jarnbrautanna, 28th Jul 1999.png
Eleven years on and traffic is growing, with a refrigerated food train heading for Akureyri.
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Re: Kevo00's screenshots

Post by Kevo00 »

...and three more. :)
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Islenska Rikio Jarnbrautanna, 12th Aug 1999.png
The refrigerated train heads further up the pass.
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Islenska Rikio Jarnbrautanna, 4th Jan 2005.png
Reykjavik has expanded somewhat, while the southern suburban line has been electrified.
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Islenska Rikio Jarnbrautanna, 16th Aug 2008.png
While the financial system teeters on the edge, money is not a problem on the railway. But a proliferation of services has meant the eastern approach to Reykjavik has got quite congested.
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Re: Kevo00's screenshots

Post by SniperDJ »

it looks nice, but could you make your freight trains longer?

these are my preferences (i use firs)

a 14 tile train for normal freight
a 21 tile train for bulk and oil
a 7 tile train for goods to cities (otherwise it won't fit in the stations)
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Re: Kevo00's screenshots

Post by Kevo00 »

I could but then they would take ages to load, because they wouldn't fit in the stations, surely? Or do old TTD rules not apply?
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Re: Kevo00's screenshots

Post by Ameecher »

Kevo00 wrote:I could but then they would take ages to load, because they wouldn't fit in the stations, surely? Or do old TTD rules not apply?
A variation TT rules apply as I understand it. You'd certainly need a bloody long platform. The longest freight trains I run are 9 tiles on freight multiplier set to 5. They're quite slow enough!
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Re: Kevo00's screenshots

Post by SniperDJ »

Yes, you'd need long platforms but I don't care, I like large stations. and I use triple-engined trains for the 21 tile trains. so HP isn't a problem
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Re: Kevo00's screenshots

Post by Kevo00 »

A couple of screenies from a game I played on a small map for fun.
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Island Transport, 30th Jul 1950.png
A coastal steam line.
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Island Transport, 23rd Aug 1957.png
A steeply climbing iron ore mine passes the village of Wenway, which has a short tramway.
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Re: Kevo00's screenshots

Post by Kevo00 »

Some shots from a game that I've started with the patchpack. Started in 1920 for a change and used the 2cc set.
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Long Island Transport, 5th Aug 1941.png
Long Island Transport has been established for 21 years or so now. A busy scene at the factory town of Great Flaningway on sea as a GG1 exits the station, trams buzz around, and a steam hauled steel train approaches.
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Long Island Transport, 24th Aug 1941.png
Trains on Long Island are mostly steam hauled, but the company is experimenting with diesel and electric trains. At Slanningpool a diesel railcar bought from the British GWR runs connections to Grentwood.
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Long Island Transport, 29th Aug 1941.png
At Sluningpool passengers can change for the tram to Wraston, actually a much bigger town, but public subsidies intended to help smaller communities meant that Sluningpool got the station instead,
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