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Organisation of eGRVTS2: Multiple GRFs or one big one?
All vehicles (trucks, buses & trams) in one big GRF 13%  13%  [ 13 ]
All vehicles in one GRF and individual types can be disabled via parameter 78%  78%  [ 76 ]
Trucks, buses & trams in three separate GRFs 8%  8%  [ 8 ]
Some other organisation 0%  0%  [ 0 ]
Total votes : 97
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PostPosted: Sun Jul 01, 2012 2:22 pm 
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I checked the tankers which according to the code they should always have a cost when auto-refitting. Auto-refitting is free.
Just in case, I checked a truck with auto-refitting and one without, and both generate the same income.

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PostPosted: Sun Jul 01, 2012 2:45 pm 
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Thank you for testing. I have created a bug report to check it later.

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PostPosted: Sun Jul 01, 2012 5:41 pm 
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French .lng file.


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PostPosted: Sun Jul 01, 2012 8:12 pm 
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arikover wrote:
French .lng file.

Thanks, however could you encode it to UTF-8?

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PostPosted: Sun Jul 01, 2012 8:56 pm 
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My bad. Working on a Mac. I hope it's good now...


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PostPosted: Sun Jul 01, 2012 9:18 pm 
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A new hungarian lang file, some minor changes only.


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PostPosted: Sun Jul 01, 2012 10:32 pm 
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arikover wrote:
My bad. Working on a Mac. I hope it's good now...
That will do, thanks again.

colossal404 wrote:
A new hungarian lang file, some minor changes only.
Ok, thanks

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PostPosted: Mon Sep 10, 2012 12:11 am 
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Thanks to LaDoncella's coding and colossal404's bus and tram sprites along with my new truck graphics, including support for many new cargoes, a new complete version of eGRVTS 2 is available for testing!

Download it and let me know if you find any problems...


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GRVTS/eGRVTS --- Generic Tram Set --- UK Town Set --- zBase ---RichardWheeler.net
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PostPosted: Tue Sep 11, 2012 11:50 am 
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How do I install it? Install eGRVTS through "online content" in TTD, then update the file manually?


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PostPosted: Tue Sep 11, 2012 4:24 pm 
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Download it and copy it into the data folder of your OpenTTD installation... (i.e. in C:\Program Files\OpenTTD\data on most Windows installations). Let me know if you like the updates!

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PostPosted: Tue Sep 11, 2012 4:33 pm 
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Zephyris wrote:
Download it and copy it into the data folder of your OpenTTD installation... (i.e. in C:\Program Files\OpenTTD\data on most Windows installations). Let me know if you like the updates!

You might want to revise your book on OpenTTD's paths ;-)

http://vcs.openttd.org/svn/browser/tags ... e.txt#L279 explains the options, depending on windows version. NewGRFs also go into the newgrf directory (meanwhile).

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PostPosted: Wed Sep 12, 2012 8:59 am 
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Zephyris wrote:
Download it and copy it into the data folder of your OpenTTD installation... (i.e. in C:\Program Files\OpenTTD\data on most Windows installations). Let me know if you like the updates!

Thanks!
So I won't need the current eGRVTS from the downloader, I just put this file in the folder "newgrf"? (Under documents).

Btw, will these be upgraded with the zBase graphics as well? :bow:


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PostPosted: Wed Sep 12, 2012 12:10 pm 
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nordemoniac wrote:
So I won't need the current eGRVTS from the downloader, I just put this file in the folder "newgrf"? (Under documents).
Yup.

nordemoniac wrote:
Btw, will these be upgraded with the zBase graphics as well? :bow:
At some point possibly. There are actually nearly 5x more sprites in eGRVTS 2 than the base set, that is a lot of graphics to draw!.

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PostPosted: Wed Sep 12, 2012 12:45 pm 
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Zephyris wrote:
There are actually nearly 5x more sprites in eGRVTS 2 than the base set, that is a lot of graphics to draw!.

That's amazing! I had no idea! :shock:

I'll test eGRVTS 2 tonight. (Can't wait! :D )

I'm already amazed by the quality of all the 32bpp graphics made. I miss the buss, especially the trains. Can't wait to see them with the new graphics :)

To bad my Blender skills are awful, or else I surely would've contributed with the new trains. (Those are the main reason for playing OpenTTD in my opinion).


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PostPosted: Wed Sep 12, 2012 4:23 pm 
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nordemoniac wrote:
I miss the buss, especially the trains.
Recent development versions of OpenGFX+ Trains have 32-bit EZ trains, in case you missed that ;-)

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PostPosted: Fri Sep 14, 2012 6:56 am 
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Zephyris wrote:
Download it and let me know if you find any problems...

Bugs reported here?


Problem with 4 Horse Armoured Carriage for Valuables carriage.
1: Two cabins behind - is this OK?
2: menu Available vehicles - 4 Horse Armoured Carriage for valuables carriage - here is capacity 24 bags. When I buy vehicle, reality is 18 bags oddly divided into three parts - look the picture.

Thank's for a great work whole team.
Greetings from Czech Republic.

De Funes


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PostPosted: Fri Sep 14, 2012 8:22 am 
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De Funes wrote:
Bugs reported here?
Yes please!
It looks like there are some problems with the articulation code... I shall look into it!

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PostPosted: Fri Sep 14, 2012 8:23 am 
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FLHerne wrote:
nordemoniac wrote:
I miss the buss, especially the trains.
Recent development versions of OpenGFX+ Trains have 32-bit EZ trains, in case you missed that ;-)

:bow:

Will try out these this weekend!!


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PostPosted: Fri Sep 14, 2012 2:12 pm 
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Any possibility that this can be made compatible with older OpenTTD versions?

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PostPosted: Fri Sep 14, 2012 3:13 pm 
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kamnet wrote:
Any possibility that this can be made compatible with older OpenTTD versions?

What point is to that? 32bpp is not supported by anything older. And there's egrvts for existing versions.

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