IrmoTrainfan wrote:
maquinista wrote:
The problem is that Locomotion doesn't work well with push-pull trains, They always flip at end of line.

You can solve that by using an 'engine flipper', I use them on my game but I don't have any idea where I found it. >_>
Sounds more like a coding error, as you have a certain bit, (cant remember wich one, currently not in reach of my tools.) wich can be set to 1, and voila it works.
Spacek531: send me the sprites or .s model with the textures and i will make it

. (its easy though;)
000 - 135 = first set of sprites (For example front cab)
136 - 272 = second set of sprites (passenger)
273 - 408 = Third set of sprites (passenger + panto)
408 - 544 = 4th set of sprites (Back cab) please note this one is not needed if exactly the same as the front cab! Makes the .dat a little bit smaller.
This is if your train has 4 different parts. A locomotion EMU can have a max of 4 in one .dat.
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