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PostPosted: Sat Apr 14, 2012 9:30 am 
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Tycoon
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Joined: Tue Dec 02, 2003 4:01 pm
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Location: Belgium
I have developed a new station configuration, the idea is reduce the "empty" time of a single track station.
At production Industry i allways build 2 single track loading stations with a waiting yard infront of it, mostly 34 tile long, the platform 30 tile long, i place a signal behind the last platform tile, so the train being loaded is 32 tile long keeps the station "closed", when it departs it gives the station free as soon as the last car passes that signal and the next train from the waiting yard starts to advance towards the station. But it has to wait infront for that signal untill the departing train has totaly exited the station and passed the signal at the exit.
In some cases this takes, to my opinion, to much time at a high out put industry.
To improve the preformance, i now build a 2 track station that works like a 1 track, the signal (arrow at screenshot 1) keeps the station closed for other trains to enter, but at soon as the loaded train departs and gives the station free the next train from the waiting yard can enter the empty station track while the departing train is still exiting his station track, resulting in a shorter "empty" time of the station and improving preformance, at the example i was able to add 2 additional trains, the example shows a short station to have it captured nicely, but even here it works outstanding.


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PostPosted: Sun Apr 15, 2012 5:45 pm 
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Tycoon
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Joined: Sun Mar 09, 2008 3:38 pm
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Location: Virginia
brilliant work as awlays zim! I really need to get back it to lomo lol

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PostPosted: Wed Apr 18, 2012 9:44 am 
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Tycoon
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Joined: Tue Mar 25, 2008 10:11 am
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Location: A house in Australia...
Using some BHP locos there Zimm? ;)

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PostPosted: Thu Apr 19, 2012 8:17 am 
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Location: Belgium
noofnoof wrote:
Using some BHP locos there Zimm? ;)

Yeah BHP does all the ironore

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PostPosted: Fri Apr 20, 2012 7:06 am 
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Location: A house in Australia...
BHP move ALL the ore.
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PostPosted: Sat Apr 21, 2012 2:39 pm 
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Location: Belgium
We dont have the hoppers, so i borrowed some PRR hoppers to BHP


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PostPosted: Sun Apr 22, 2012 5:07 am 
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Location: A house in Australia...
LJS totally made the hoppers?

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PostPosted: Sun Apr 22, 2012 8:05 pm 
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Joined: Wed Apr 09, 2008 5:19 pm
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Location: Stockholm, Sweden
Exactly. But i haven't been able to use that site for years. I get in but i can't download anything.


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PostPosted: Tue May 01, 2012 1:44 pm 
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Location: A house in Australia...
I just went on it. Not a problem at all.
Everything downloaded fine.
http://locomotion.pytalhost.com/

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PostPosted: Tue May 01, 2012 4:03 pm 
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Chairman
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Joined: Wed Apr 09, 2008 5:19 pm
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Location: Stockholm, Sweden
Strange. Now i can download them, but i can't use Locotool on them. It says that they're not .dats.


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PostPosted: Wed May 02, 2012 2:42 am 
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Transport Coordinator
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Location: NorCal
LJS locked them so locotool can't read them. It's been like that for awhile. It's of the reasons I don't use his stuff that much.


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PostPosted: Wed May 02, 2012 2:55 pm 
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Well that is a shame. I like his stuff, but i don't want it to break down like the default vehicles.


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PostPosted: Wed May 02, 2012 6:17 pm 
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Location: Vancouver BC, Canada
The Tram man wrote:
Well that is a shame. I like his stuff, but i don't want it to break down like the default vehicles.

He removed breakdowns from his stuff months ago.

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PostPosted: Wed May 02, 2012 7:24 pm 
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Chairman
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Joined: Wed Apr 09, 2008 5:19 pm
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Location: Stockholm, Sweden
What!? Sweet! Thanks mate! I've got some LoMo to play!


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PostPosted: Fri May 04, 2012 9:01 pm 
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Chairman
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Location: Stockholm, Sweden
Am i the only one who can't get in on LJSs site today?


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PostPosted: Sat May 05, 2012 11:38 am 
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I cant seem to get in either. Maybe he has his site down for updates and such.

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PostPosted: Sat May 05, 2012 4:46 pm 
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Transport Coordinator
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Location: NorCal
Plastik's site is down too. I wonder what's going on?


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