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PostPosted: Mon Apr 30, 2012 8:45 pm 
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Route Supervisor
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Joined: Sun Feb 21, 2010 12:15 am
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Location: Canal Street - 6 N Q R J Z
Same thing happened to me last night with a boat.


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PostPosted: Mon Apr 30, 2012 9:14 pm 
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Engineer
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Joined: Sat Aug 06, 2011 3:51 pm
Posts: 69
Location: Spain
Do not mind looking for the bug on slim timetables separation or others. It comes from part of my patch. It was an obvious one, but I didn't see it. I think the .diff I attach is enough to solve the problem.


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order_lists_types_bug.diff [325 Bytes]
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PostPosted: Mon Apr 30, 2012 11:23 pm 
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Engineer
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Joined: Mon Jul 31, 2006 5:05 am
Posts: 17
I spent a few hours re-dabbling with MSVC and managed to get a binary built with your patch and can confirm it at least fixes the test case.

If a proper fixed binary isn't posted in a couple days I'll see about packaging this one correctly, GPL-correctness and all. Otherwise it's too much work for a one-line fix when my compiler is only sort of working.


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PostPosted: Tue May 01, 2012 1:53 am 
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Engineer
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Posts: 55
Thank you all for reporting and posting a proposed fix. I've applied the fix and uploaded the binary.


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PostPosted: Tue May 01, 2012 5:34 pm 
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Engineer
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Joined: Mon May 29, 2006 6:59 am
Posts: 61
Location: Germany
An other assertiation fails (r24122).

Code:
535 of src/aaa_template_vehicle_func.cpp: !part_of_chain || new_head->IsPrimaryVehicle()


After loading the crash.sav, it happens a few seconds later again... three times at 1968-08-23.

I'm afraid to say that the first one happens one times again.

Code:
181 of src/core/smallvec_type.hpp: item >= this->Begin() && item < this->End()


Attachments:
assertiation-failes-2012-05-01.rar [2.04 MiB]
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PostPosted: Wed May 02, 2012 3:37 pm 
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Engineer
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Joined: Mon Mar 26, 2012 10:23 am
Posts: 55
Eisenbaehr wrote:
An other assertiation fails (r24122).

Code:
535 of src/aaa_template_vehicle_func.cpp: !part_of_chain || new_head->IsPrimaryVehicle()


After loading the crash.sav, it happens a few seconds later again... three times at 1968-08-23.

I'm afraid to say that the first one happens one times again.

Code:
181 of src/core/smallvec_type.hpp: item >= this->Begin() && item < this->End()


Thanks for reporting. I'll look into it and see what I can do.


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PostPosted: Thu May 17, 2012 9:03 pm 
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Tycoon
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Joined: Tue Jul 12, 2011 12:09 pm
Posts: 1087
Location: Cambridge, UK (192.168.5.10)
Firstly, thanks for making this patchpack! I spent a while trying to do something similar, but I only managed to break everything :oops: .

Assorted bugs to report...

- 'Manual separation' in the timetable patch uses stupidly large numbers. Might be (no. of days) x (ticks per minute for the destination boards), the numbers seem to almost work. I also managed to crash the game by trying to enter a time in days - I can provide the crash files if you want.

- The timetable patch breaks when using the date cheat. This is presumably not your problem.

- When using the group gui to re-arrange groups (or perhaps doing it by hand too, I haven't checked), multiple groups with the same number show in the template-replacement page.

- Template-replace doesn't send trains to depot as autoreplace does. Is that a setting I can change, or deliberate, or a bug?

That's all I've found so far... :P . Thanks.

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PostPosted: Sat Jun 30, 2012 5:41 pm 
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Engineer
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Joined: Sat Jun 30, 2012 5:37 pm
Posts: 1
Thanks for the pack. Been enjoying it immensely.

I've noticed that the Template Replacement tool leads to crashes when playing multiplayer. I'll try and reproduce it later for a more detailed description (it was like 2AM when I was doing it and I couldn't be bothered.)


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PostPosted: Thu Jul 12, 2012 3:42 am 
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Engineer
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Joined: Sat May 13, 2006 7:45 pm
Posts: 97
Location: Kobe, japan
Hi,

Thanks for the pack.

I had crashes that say "out of memory". I found in this thread that this is more likely that
it was compiled for 32bit, not 64bit.

Can you or someone compile this for Win 64bit?

I tried to compile but no luck.

Thanks for the pack again.


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PostPosted: Sat Jul 14, 2012 9:44 am 
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Traffic Manager
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Joined: Wed Jun 09, 2010 8:54 pm
Posts: 204
Location: Vilnius, LT
@orcaz. Here is 64bit version of openttd-handrake-patchpack-004a

Report all bugs only to this thread !

In order to play you also need to download:
OpenGFX (graphics),
OpenSFX (sound) and
OpenMSX (music)

Compiling warnings:
Code:
4>..\src\aaa_template_gui_replaceall.cpp(173): warning C4018: '<' : signed/unsigned mismatch
4>..\src\aaa_template_gui_replaceall.cpp(263): warning C4018: '<' : signed/unsigned mismatch
4>..\src\aaa_template_gui_replaceall.cpp(369): warning C4018: '<' : signed/unsigned mismatch
4>..\src\aaa_template_gui_replaceall.cpp(384): warning C4018: '<' : signed/unsigned mismatch
4>..\src\aaa_template_gui_replaceall.cpp(406): warning C4018: '<' : signed/unsigned mismatch
4>..\src\linkgraph\linkgraph.cpp(140): warning C4267: 'argument' : conversion from 'size_t' to 'const int', possible loss of data
4>..\src\strings.cpp(1204): warning C4800: 'uint8' : forcing value to bool 'true' or 'false' (performance warning)
4>..\src\strings.cpp(1213): warning C4800: 'uint8' : forcing value to bool 'true' or 'false' (performance warning)
4>..\src\vehicle.cpp(826): warning C4800: 'OrderDepotActionFlags' : forcing value to bool 'true' or 'false' (performance warning)
4>..\src\filter_lists.h(51): warning C4267: 'initializing' : conversion from 'size_t' to 'uint', possible loss of data
4>..\src\filter_lists.h(51): warning C4267: 'initializing' : conversion from 'size_t' to 'uint', possible loss of data
4>..\src\group_details_gui.cpp(124): warning C4180: qualifier applied to function type has no meaning; ignored
4>..\src\group_details_gui.cpp(537): warning C4180: qualifier applied to function type has no meaning; ignored
4>..\src\timetable_gui.cpp(790): warning C4018: '<' : signed/unsigned mismatch


Attachments:
File comment: handrake patchpack 004a (r24122) x64
openttd-hpp-r24122-v0.04a-x64.rar [4.87 MiB]
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PostPosted: Mon Jul 16, 2012 9:57 pm 
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Engineer
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Joined: Sat May 13, 2006 7:45 pm
Posts: 97
Location: Kobe, japan
@Muzzly

Thank you..


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PostPosted: Tue Jul 17, 2012 6:12 pm 
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Transport Coordinator
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Joined: Mon Sep 06, 2004 7:38 am
Posts: 269
Location: Vantaa, Finland
I thought I'd post here as a thank you for actually including a binary of your patchpack. Got it and after making sure all my settings were set up nicely, I loaded up my old save-game and after a little while had this:
Image
:shock:

Then again it is the center-point of my long- (http://i.imgur.com/7LwRm.png) & short-distance (http://i.imgur.com/jINHb.png) networks :P




So yeah, huge thanks to everyone who has made these patches, and thanks to you handbrake for bothering keeping an up-to-date binary up for us compiling-challenged ;)


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PostPosted: Wed Jul 18, 2012 10:01 am 
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Engineer
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Joined: Tue Oct 12, 2010 1:55 pm
Posts: 44
Me and some friends of mine really enjoy playing with your patchpack, esp. in multiplayer.
So what's absolutely missing, from our perspective, is the IS patch.
Someone, well dadymax, updated it to a revision very near to were you started your patchpack. So you might want to check it out here: http://www.tt-forums.net/viewtopic.php?p=1008843#p1008843.

So thanks again, handrake, for all the effort you've already put into this!



EDIT: some crash after trying to add a new group in the vehicles window. Files attached.


Attachments:
crash.dmp [1.42 MiB]
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crash.png [214.21 KiB]
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PostPosted: Tue Aug 07, 2012 9:48 pm 
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Posts: 508
Location: Somewhere in a country called Argentina
May I suggest Minimum Town Distance? If it's even updatable, that's it.

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TTO don't crashes in Windows XP; XP crashes TTO

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PostPosted: Fri Aug 10, 2012 1:09 pm 
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Lovely work you did on this patchpack Handrake! :bow:

But I was wondering if it could be updated to a bit more modern revision, specifically a revision more modern than r24402. As from that release a bug in Openttd has been fixed, so that makes some features in GRF's I have created work as they should. This is the custom tunnelentrance GRF: viewtopic.php?f=26&t=61447 And I would like to make some custom tunnel entrances for Chunnels.

Furthermore a little request to also include the Trafficlights patch: viewtopic.php?f=33&t=36261
But that is just because I like them ;-)

Altogether, keep up the great work!

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