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PostPosted: Sun Apr 22, 2012 10:53 am 
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As a general remark: translations aren't missed when added to the issue tracker.

@Brumi: I've now added your new Hungarian translation, it's in r2754.

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PostPosted: Sun Apr 22, 2012 11:34 am 
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Brumi wrote:
It seems you forgot to commit my latest update to the Hungarian translation and it didn't make it into 0.7.3. Not a big deal though, there weren't any big changes :wink:

Sorry ;) 0.7.4 won't be far away, maybe a few weeks if all goes well.

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PostPosted: Sun Apr 22, 2012 4:56 pm 
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Improved Cement Plant: reshaded large shed, fixed the kiln animation.


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cement_plant_old.png
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cement_plant_improved.png
cement_plant_improved.png [ 220.43 KiB | Viewed 1007 times ]

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PostPosted: Sun Apr 22, 2012 5:21 pm 
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In all zoomed-out levels (not closest normal or EZ zoom levels), some animation sprites for the windmill appear to be offset one pixel higher than in other stages of the animation. This causes the windmill (whole building, not just sails) to move up and down by a pixel as the sails turn, which looks silly :wink: . This applies to FIRS 0.6.4 and 0.7.1, presumably others too.

To reproduce:
Find a game with at least one windmill; zoom out a bit and watch it :P .

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PostPosted: Sun Apr 22, 2012 5:46 pm 
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Windmill fixed. Oil wells still have the issue - unfixable.

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PostPosted: Sun Apr 22, 2012 9:19 pm 
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andythenorth wrote:
Improved Cement Plant: reshaded large shed, fixed the kiln animation.

The old shed fit in better with the "smooth" rest, the enormous contrast on the new one also seems unnatural. Compare especially the gate.

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PostPosted: Mon Apr 23, 2012 9:10 pm 
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Quote:
The old shed fit in better with the "smooth" rest, the enormous contrast on the new one also seems unnatural

Agreed - the new one is just a completely different style to the rest of the complex - colourful, high contrast and sharp edges. Surely being a cement plant, everything should be dust-covered, pale and low-contrast?

Thanks for fixing the windmills though :P

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PostPosted: Wed Apr 25, 2012 9:41 pm 
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FIRS 0.7.4 might be released this weekend.

I'm happy to add any updated translations to the release - post them here or to the issue tracker (set version to 0.7.4)
http://dev.openttdcoop.org/projects/firs/issues

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PostPosted: Wed Apr 25, 2012 9:51 pm 
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Suggestion for US English:
ploughs --> plows (found under STR_EXTRA_SMITHY_FORGE)

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PostPosted: Thu Apr 26, 2012 8:16 pm 
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FIRS 0.7.4 is ready to go. Any translations provided before Saturday will be included.

A number of strings relating to farm placement have changed.

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PostPosted: Fri Apr 27, 2012 12:10 pm 
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andythenorth wrote:
FIRS 0.7.4 is ready to go. Any translations provided before Saturday will be included.

8) There it is.

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PostPosted: Fri Apr 27, 2012 12:36 pm 
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Done, it's in r2796 :)

EDIT:
@PaulC: I've also added your Australian English translation. I'm not sure what to do with the American English one, as there already exists an American English translation that has many more strings in it. It would somehow need to be merged I guess and then stripped from duplicates that are already in the British English translation.
Andy probably knows what's up with this :)

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PostPosted: Fri Apr 27, 2012 2:18 pm 
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I've added the US English and will maintain that translation as I prefer US English for FIRS.

PaulC is now the official maintainer of AU and GB translations (for as long he wants to be, and not longer) :)

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PostPosted: Fri Apr 27, 2012 2:30 pm 
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FooBar wrote:
@PaulC: I've also added your Australian English translation. I'm not sure what to do with the American English one, as there already exists an American English translation that has many more strings in it. It would somehow need to be merged I guess and then stripped from duplicates that are already in the British English translation.
Andy probably knows what's up with this :)

You can ignore the translations posted above, the updated files were uploaded at the DevZone. But I think Andy's sorted it anyway...

andythenorth wrote:
PaulC is now the official maintainer of AU and GB translations (for as long he wants to be, and not longer) :)

If there are any Aussies out there who are interested in maintaining the AU translation, then you're more than welcome. :)

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PostPosted: Sat Apr 28, 2012 9:24 am 
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Want to add a translation to 0.7.4? Got about one hour left before I tag it... :)

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PostPosted: Sat Apr 28, 2012 4:48 pm 
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Right right right, so I made the first deadline but not the second :cry: , and I see that a few strings have been added meanwhile :? . This v0.6 of mine will be the fastest obsolete version ever :mrgreen:

Here is v0.7 then, including STR_FUND_AVAILABLE_FROM but not the various STR_FUND_AVAILABLE_FROM_DATE_* as they don't need to be translated.

Please note that a whitespace is missing in english.lng after the colon in STR_FUND_AVAILABLE_FROM :
Code:
should be  STR_FUND_AVAILABLE_FROM :{}{BLACK}Available from: {YELLOW}{STRING}
instead of STR_FUND_AVAILABLE_FROM :{}{BLACK}Available from:{YELLOW}{STRING}

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PostPosted: Sat Apr 28, 2012 5:23 pm 
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Addded, thanks. 0.7.5 won't be too far away ;)

I thought there should be whitespace there too, but not having it is consistent with OpenTTD text in the fund menu.

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PostPosted: Sat Apr 28, 2012 7:37 pm 
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andythenorth wrote:
I thought there should be whitespace there too, but not having it is consistent with OpenTTD text in the fund menu.

Strange, it looks inconsistent to me, or are you referring to something else? Perhaps new developments I'm not aware of? Or could it be the font/font size used?

Screenshot with oTTD r24186 + FIRS r2814

Edit: spelling mistakes


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File comment: Fund - White space or not white space?
oTTD-en-fund-colon.png
oTTD-en-fund-colon.png [ 6.06 KiB | Viewed 445 times ]

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Last edited by OliTTD on Sat Apr 28, 2012 9:23 pm, edited 1 time in total.
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PostPosted: Sat Apr 28, 2012 7:45 pm 
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OliTTD wrote:
Strange, it looks unconsistent to me, or are you refering to something else?

No you're correct, and it's better that way. I'll change it.

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PostPosted: Sun Apr 29, 2012 8:37 pm 
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Hello
Do you translate into Slovak and Czech language?


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