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 Post subject: Re: Cargo Distribution
PostPosted: Fri Apr 20, 2012 12:11 pm 
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Tycoon
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Just of interest, does anyone currently have a Windows Binary of latest stable with Cargodist, Extra Large Maps and Daylength?

Before someone cleverly suggests to compile one myself, I am aware and capable to do this, i just wanted to see if someone had already compiled one without me having to iron out the code to produce no compiling errors.

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 Post subject: Re: Cargo Distribution
PostPosted: Fri Apr 20, 2012 12:46 pm 
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not that i am aware of...

the closest to this seems to be here, but it doesn't seem to have daylength

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 Post subject: Re: Cargo Distribution
PostPosted: Mon Apr 23, 2012 1:55 pm 
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I'm having some weird issue: ores and grain are not being picked up by stations. They're being produced, but they don't appear in the station. Any suggestions? I have Cargodist, eGRVTS and openGFX+.


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 Post subject: Re: Cargo Distribution
PostPosted: Mon Apr 23, 2012 2:50 pm 
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I think you might need to have a train run (empty) the complete order list to inform CargoDist that there is a connection with some capacity that it can send cargo to. Then when cargo appears and the link has been established, you can probably enable full load again as long as the train don't stay loading longer than some maximum value when CargoDist considers that the connection is broken and is removed.

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 Post subject: Re: Cargo Distribution
PostPosted: Mon Apr 23, 2012 6:58 pm 
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Zuu wrote:
I think you might need to have a train run (empty) the complete order list to inform CargoDist that there is a connection with some capacity that it can send cargo to. Then when cargo appears and the link has been established, you can probably enable full load again as long as the train don't stay loading longer than some maximum value when CargoDist considers that the connection is broken and is removed.


I do that every time. And in any case, it doesn't apply here, because, weirdly, livestock is being produced, but not grain ?(


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 Post subject: Re: Cargo Distribution
PostPosted: Mon Apr 23, 2012 7:13 pm 
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a, Make sure you have selected waiting, not planned, cargo in the station gui.
b, Cargo should be delivered to the station even if cargodist doesn't route it. If it doesn't appear at the station the problem might be unrelated to cargodist.
c, Indeed some vehicle picking the cargo up must visit the station once before it gets cargo. Make sure that there was actually a vehicle trying to load grain (and not only one loading livestock).
d, In order to debug the issue I need a *savegame*.

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 Post subject: Re: Cargo Distribution
PostPosted: Mon Apr 23, 2012 8:55 pm 
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RedAero wrote:
I'm having some weird issue: ores and grain are not being picked up by stations. They're being produced, but they don't appear in the station. Any suggestions? I have Cargodist, eGRVTS and openGFX+.



Both of these cargoes are 'hopper' type cargoes - one thing I always forget to do is to refit my hoppers to iron ore or grain, rather than coal which is the default cargo in many vehicle sets. Depending on what train set you are using, that might be what you need to do.

Best,


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 Post subject: Re: Cargo Distribution
PostPosted: Mon Apr 23, 2012 9:38 pm 
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supermop wrote:
RedAero wrote:
I'm having some weird issue: ores and grain are not being picked up by stations. They're being produced, but they don't appear in the station. Any suggestions? I have Cargodist, eGRVTS and openGFX+.



Both of these cargoes are 'hopper' type cargoes - one thing I always forget to do is to refit my hoppers to iron ore or grain, rather than coal which is the default cargo in many vehicle sets. Depending on what train set you are using, that might be what you need to do.

Best,


That was it, many thanks. I probably would have spotted it myself if I hadn't started running coal.


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 Post subject: Re: Cargo Distribution
PostPosted: Fri May 04, 2012 7:08 am 
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I've got weird issue with latest cargodist (built from git). I'm not sure which files to upload beside crash files. the issue appears at any game - vanilla, no newgrfs, no AI's or with fully loaded (firs + set of newgrfs + 5 AI's). When i open station tab and try to switch station:waiting to station:planned it crashes to desktop. It take 1-2 minutes to crash any game, if i keep changing modes, and if i avoid switching, i can play for hours at any setup, even on busy map.
please let me know what i need to upload to give you better idea. i'm on kubuntu 12.04, compiled binary from git with all required libraries. as i understand the issue is rather tricky, so i decided to ask first. i can email or upload to dropbox if you'll need my binaries or any other related files.


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 Post subject: Re: Cargo Distribution
PostPosted: Sat May 05, 2012 1:19 pm 
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I guess that was me accidentally dropping commit d01e846e97ab2aacda93fa291c2ca4c2e8a75eac in last week's rebase. It's now properly included in the station GUI commit.
If you're not sure what to upload it's generally a good idea to create a minimal example which shows the problematic behaviour. Minimal means as few as possible newgrfs, AIs, stations, vehicles, a small map and generally no unrelated stuff. Only the bare minimum necessary to trigger the problem. Then upload that to the forum.
I know it's often very hard and time consuming to create such an example so I also accept savegames with unrelated stuff in them if it's clear where the problem is. However, not posting any savegeame is the worst idea. In this case the problem was quite obvious but still there might be another unrelated problem which I didn't trigger. I can't verify that I've found everything if I don't have a savegame to test against.

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 Post subject: Re: Cargo Distribution
PostPosted: Sat May 05, 2012 6:13 pm 
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attaching fresh savegame with files. the only file i can't find is crash.dmp
another zip contains binary folder with what i compiled. to reproduce switch amount:waiting to amount: planned back and forth. in this example i switched 3 times each station to get segmentation fault.

kernel/OS: Linux top 3.2.0-23-generic #36-Ubuntu i686 athlon i386 GNU/Linux
compiler: gcc version 4.6.3 (Ubuntu/Linaro 4.6.3-1ubuntu5)

OpenTTD version:
Version: g908bb1fd (0)
NewGRF ver: 13005e75

thank you,
oxyk


Attachments:
File comment: savegame and crash files
openttd_ctd.zip [310.57 KiB]
Downloaded 14 times
File comment: binary folder
bin.zip [4.93 MiB]
Downloaded 11 times
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 Post subject: Re: Cargo Distribution
PostPosted: Sun May 06, 2012 2:37 pm 
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Joined: Sun May 06, 2012 2:16 pm
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Hi all! :D :D
I have downloaded last version (Linux 64bit) of this fantastic distribution (relased today :D), but i have encountered some problems (probably extremly easy to solve).
When i start the game for the first time,it downloads the graphic packages (openGFX), but after this it notify me that some sprites are missing! And no sounds and musics packages are installed! How can i fix all this?
Thanks all in advance :)) :))

Ps: I am not english and noob, have mercy please :rolleyes: :bow: :bow:


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 Post subject: Re: Cargo Distribution
PostPosted: Sun May 06, 2012 2:45 pm 
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Tycoon
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You'll have to get sound and music manually via the ingame online content. These are not mandatory to run the game, so they are not downloaded automatically.

As for the OpenGFX message: you're probably using an OpenTTD nightly, right? Then you'll also need to get an OpenGFX nightly at the moment. The missing sprites are not yet in an OpenGFX release.

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 Post subject: Re: Cargo Distribution
PostPosted: Sun May 06, 2012 2:54 pm 
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FooBar wrote:
You'll have to get sound and music manually via the ingame online content. These are not mandatory to run the game, so they are not downloaded automatically.

As for the OpenGFX message: you're probably using an OpenTTD nightly, right? Then you'll also need to get an OpenGFX nightly at the moment. The missing sprites are not yet in an OpenGFX release.


Thanks for the quick reply! Where can I find an OpenGFX nightly?


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 Post subject: Re: Cargo Distribution
PostPosted: Sun May 06, 2012 3:03 pm 
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http://bundles.openttdcoop.org/opengfx/ ... es/LATEST/

See viewtopic.php?f=67&t=40162 for more details.

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 Post subject: Re: Cargo Distribution
PostPosted: Sun May 06, 2012 3:33 pm 
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Many thanks to all, you are the best :bow: :bow: :bow: :bow: :bow:


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 Post subject: Re: Cargo Distribution
PostPosted: Sun May 06, 2012 5:16 pm 
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oxyk wrote:
attaching fresh savegame with files. the only file i can't find is crash.dmp
another zip contains binary folder with what i compiled. to reproduce switch amount:waiting to amount: planned back and forth. in this example i switched 3 times each station to get segmentation fault.


Thanks for the detailed report. After testing with your savegame I'm quite sure the problem is fixed in the latest version.

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 Post subject: Re: Cargo Distribution
PostPosted: Mon May 07, 2012 3:19 am 
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Engineer
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Location: ukraine
fonso wrote:
After testing with your savegame I'm quite sure the problem is fixed in the latest version.


wow, thank you ) looking forward to try new version. you've created awesome features to complement gameplay. can't imagine how to play openttd without cargodist. thank you!


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 Post subject: Re: Cargo Distribution
PostPosted: Mon May 07, 2012 5:46 pm 
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Hey,

I now have a permanent server running at: 94.226.226.163
I hope it shows/is going to show up on the list but I'm not sure of that.
Anyway I hope to find someone playing, cause of the low amount of people that will download this patch I will probably just let it running longer then 2100 but I'm not sure about that yet.

Anyway I hope that helps you with debugging and testing :D

Mvg,
alemaaltevinden

*edit*

http://www.openttd.org/en/server/58319


Last edited by alemaaltevinden on Tue May 08, 2012 5:34 am, edited 2 times in total.

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 Post subject: Re: Cargo Distribution
PostPosted: Mon May 07, 2012 6:18 pm 
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Tycoon
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alemaaltevinden wrote:
Port seems to be 3986 but could someone confirm wheter it is showing up in the list or not?

You can do that yourself ;) http://www.openttd.org/en/servers

It doesn't appear to be on there. Have you forwarded the ports correctly?

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