Concept Phase Oct09-May12

P1SIM is a commercial game under development featuring traffic, logistics, city building and more.
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smallfly
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Re: P1SIM - New 2D Isometric Transport Simulation

Post by smallfly »

firstcity_32x32_v2_no_routes.png
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Re: P1SIM - New 2D Isometric Transport Simulation

Post by LocoMH »

What's the difference between blue and violet routes? One is car only?
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Re: P1SIM - New 2D Isometric Transport Simulation

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LocoMH wrote:What's the difference between blue and violet routes? One is car only?
pink = cars
cyan = trucks

(cars can drive everywhere while trucks can only use roads/junctions with appropriate turning radii)
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Re: P1SIM - New 2D Isometric Transport Simulation

Post by smallfly »

while making the top down sprites (which will be rendered to differently illuminated isometric sprites later) the idea of making a free top-down version of p1sim first popped into my mind. the top-down version could be the base of the more sophisticated isometric version and already use the final class structure, gui elements and other stuff.
tileset_32x32_v1.png
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Re: P1SIM - New 2D Isometric Transport Simulation

Post by Zephyris »

I had exactly the same thought looking at one of your diagrams myself! I think it would be a very smart idea to split up graphics and gameplay development in that way, and would greatly speed up getting to a stage where you can attract users to give moral/economic support for ongoing development or make graphics for you!
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Re: P1SIM - New 2D Isometric Transport Simulation

Post by smallfly »

i enlarged the most inner radii of the four and three lane roads. otherwise trucks wouldnt be able to use it. the inner radius of the two lane road is still to tight for trucks. but this is the way it should be. thus trucks get problems when moving through residential areas in P1SIM...
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Re: P1SIM - New 2D Isometric Transport Simulation

Post by smallfly »

tileset_32x32_v6_preview.png
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Re: P1SIM - New 2D Isometric Transport Simulation

Post by FooBar »

The rail track seems a bit narrow compared to the road or vehicle width. Or were you drawing narrow gauge?
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Re: P1SIM - New 2D Isometric Transport Simulation

Post by SwissFan91 »

FooBar wrote:The rail track seems a bit narrow compared to the road or vehicle width. Or were you drawing narrow gauge?
You may just be so used to TTD scale :wink:
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Re: P1SIM - New 2D Isometric Transport Simulation

Post by smallfly »

FooBar wrote:The rail track seems a bit narrow compared to the road or vehicle width. Or were you drawing narrow gauge?
I tried to make it a bit wider but it looks quite ugly then. For the moment I stick to the "narrow gauge look" (but the showed tracks are the standard tracks; there aren't different gauges in P1SIM)
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Re: P1SIM - New 2D Isometric Transport Simulation

Post by FooBar »

SwissFan91 wrote:You may just be so used to TTD scale :wink:
Not really. Assuming a road inside a town, track width is about half the lane with.

Standard gauge rail is 1.435 m wide. In this country the lane width of a town road (a through road) is around 3 m.

But if it didn't look good, I find that as good a reason as any :)
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Re: P1SIM - New 2D Isometric Transport Simulation

Post by smallfly »

FooBar wrote:Standard gauge rail is 1.435 m wide. In this country the lane width of a town road (a through road) is around 3 m.
FYI: P1SIM tiles have the dimension 5m x 5m. Road lanes have a width of 5m in game (=1 tile). Trucks have a width of 2.5m. The tracks are a bit out of scale (I would like them to be 1.4m wide)
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Re: P1SIM - New 2D Isometric Transport Simulation

Post by smallfly »

normal trains will not be able to use this small radius:
small_radiusb.png
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(the showed - smallest possible - radius is intended for trams only, but the picture shows a standard passenger wagon)
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Re: P1SIM - New 2D Isometric Transport Simulation

Post by LocoMH »

I think the gauge is pretty much the right size. Also regarding the track middle distance (which in reality is usually 4m), 5m here, looks perfectly fine. Maybe not green between the tracks, though, but that's a simple graphical issue.
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Re: P1SIM - New 2D Isometric Transport Simulation

Post by smallfly »

here is a preview of the p1sim track look (straight/curves/switches):
tileset_b_32x32_v6_preview.png
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(larger version attached)

//edit: added curve switches
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Re: P1SIM - New 2D Isometric Transport Simulation

Post by Muzzly »

nice work smallfly. I am glad that project is moving forward !!!

In my opinion gaps between trains and between cars are too big (roads are to wide).
I would make grid either smaller so that only one car could fit into one grid
or I would make grid just a bit larger so that two trucks could fit. That counts for the train tracks too.
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Re: P1SIM - New 2D Isometric Transport Simulation

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Muzzly wrote:nice work smallfly. I am glad that project is moving forward !!!

In my opinion gaps between trains and between cars are too big (roads are to wide).
I would make grid either smaller so that only one car could fit into one grid
or I would make grid just a bit larger so that two trucks could fit. That counts for the train tracks too.
You are right. But I could imagine that the large spacing is helpful in isometric view (the vehicles do not "extremely hide" each other, like they would in your second picture where cars would not be visible when driving next to a truck)

//edit: by the way: your picture shows potential features like overtaking vehicles (note: at the moment overtaking road vehicles are NOT planned)
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Re: P1SIM - New 2D Isometric Transport Simulation

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Re: P1SIM - New 2D Isometric Transport Simulation

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the double switch impressively shows the module based track system. cyan lines border the single modules.
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Re: P1SIM - New 2D Isometric Transport Simulation

Post by smallfly »

the following screenshot (larger version attached) shows some of the endless possibilites of P1SIM. i hope you like it :)
tileset_c_32x32_v2_preview.png
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//edit: edited road junction
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