Thank you very much for the kind words, much apreciated.
Have you got plans to overhaul this patchpack's stuff to the 1.2.0 trunk when it comes out?
Nope sorry, let me explain
I do not do stable releases ever. The reason is simply that as soon as you patch it it is no longer a stable release.
I do however intend to bump to trunk, which is past 1.2.0 already, if I can manage to keep everything running that is.
And also, Infrastructure maintenance should be marked as in trunk in the first page.
Yes I know what you mean but I will not do that for the moment. The current version of my patchpack is still based on an older revision when infrastructure maintenance was not yet introduced.
I will adjust the first posts as you suggest when and if I get there.
Please find attached a !test!
version of what I have currently.
There are a few reasons for me posting a patch instead of directly pushing my code to the repo:
1. I think everything works still but there is simply to much to test it all by myself.
2. When I load my old savegame and exit to desktop without going back to the main menu first I am getting an assert. When I do the same with a new game this does not happen. Yes I did the dirty deed and messed with GRFs so I do not know if it is caused by my code or by the savegame itself. I do not have another savegame to test with (except for the few saves that were posted when people were reporting bugs). If someone could be so kind to test it would be very much apreciated.
3. As ammler mentioned a few pages back I need to fix something in my repo; I'd rather not push there untill it is fixed. I am aware there is a problem but I just did not find the time yet to go and find the right people on IRC and ask what the problem exactly is.
In case someone is wondering: the code and the resulting binaries are fine. From observation it is triggering the compilation of binaries that needs fixing (read: the compile farm does it's thing even if I did not order it to do so (eg. latest binaries are dated april 6th but I did not push anything then)). Maybe there is another issue too that I am not yet aware of ...
4. The attached pacth is SVN based, the repo is HG... I am not yet familiar with rebasing patches on HG and I prefered using a method that I am familiar with so I could concentrate on bumping and fixing conflicts instead of messing about and potentially screwing things up.
Please, pretty please ... do not post binaries of this version
I would not want people to download your binary thinking all is fine when in fact things might not be ... thank you for understanding.
Also note that he attached patch is not meant to be used to continue your games ... most likely you will be able to continue your games as usual when I post/push the next version but this is in no way guaranteed.
Also make a backup of your savegames so you can go back to the previous version if needed to be.
For the people that can not compile themselves ... You should not feel sad, a new (better tested) version will be coming soon-ish and at the same time you can be sure that your games are not lost.
ps: I promise next post will be answering the remaining unanswered issues