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PostPosted: Tue Apr 10, 2012 7:02 pm 
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The Dutch Catenary will be on the 1500V DC tracks in r62 and later. Thanks to Purno for his original Catenary set and decoding it for me to get the sprites.

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PostPosted: Tue Apr 10, 2012 8:27 pm 
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Yoshi wrote:
Edit: Is this better?
Attachment:
Tracks_Betuwe2.png


The tracks in l direction look shakey, like they have been bent by heat. I think that is because of the sleepers, they have a few brown pixels too much.

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PostPosted: Tue Apr 10, 2012 9:34 pm 
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Final version for today...(in 27 minutes I could start again :) but I won't )
Attachment:
Tracks_Betuwe2.png
Tracks_Betuwe2.png [ 46.14 KiB | Viewed 616 times ]


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PostPosted: Tue Apr 10, 2012 10:05 pm 
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Looking good!

Few remarks (I do hope you see them as positive constructive criticism, because I like what you are creating here)

The sleepers should be a lot lighter than the rails, see pic:
Attachment:
Zevenaar_Betuweroute.jpg
Zevenaar_Betuweroute.jpg [ 42.48 KiB | Viewed 607 times ]



About your picture:
1. The crossings look too "fat" to me, maybe a few less brown pixels will make them a bit slimmer
2. There is a pixel missing of the rails, It is however drawn in the single tile, so maybe that is a mock-up mistake ;-)

Attachment:
Tracks_Betuwe2.png
Tracks_Betuwe2.png [ 49.96 KiB | Viewed 607 times ]

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Henry Rollins: Listen to the stage manager and get on stage when they tell you to. No one has time for the rock star bulls***. None of the techs backstage care if you're David Bowie or the milkman. When you act like a jerk, they're completely unimpressed with the infantile display that you might think comes with you're dubious status. They were there hours before you building the stage, and they will be there hours after you tearing it down. They should get your salary and you should get theirs.


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PostPosted: Wed Apr 11, 2012 7:14 am 
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Yes this was a little mistake in the mockup...

Here are lighter sleepers:
(Also the crossing is edited...for comparison the lower one is the old one...)
Attachment:
Tracks_Betuwe3.png
Tracks_Betuwe3.png [ 13.54 KiB | Viewed 584 times ]


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PostPosted: Wed Apr 11, 2012 2:02 pm 
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This looks very good! Well done!

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Henry Rollins: Listen to the stage manager and get on stage when they tell you to. No one has time for the rock star bulls***. None of the techs backstage care if you're David Bowie or the milkman. When you act like a jerk, they're completely unimpressed with the infantile display that you might think comes with you're dubious status. They were there hours before you building the stage, and they will be there hours after you tearing it down. They should get your salary and you should get theirs.


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PostPosted: Wed Apr 11, 2012 2:34 pm 
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Quast65 wrote:
Looking good!

Few remarks (I do hope you see them as positive constructive criticism, because I like what you are creating here)

The sleepers should be a lot lighter than the rails, see pic:
Picture
]



Mind that he picture is definitely not betuweroute. The picture has 1500V DC catenary and a passenger train. Both don't belong to the betuwe route.
Probably it is near the junction with normal network at zevenaar.

Yoshi wrote:
Yes this was a little mistake in the mockup...

Here are lighter sleepers:
(Also the crossing is edited...for comparison the lower one is the old one...)
picture


I like your last version of betuwe tracks, it looks good.

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PostPosted: Wed Apr 11, 2012 2:53 pm 
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i think that the tracks are slightly too yellow, or at least appear a bit too yellow for me. maybe add more brownish or greyish tint to it

(that is on the lighter sleepers) the lighter color simply does not work that well for me

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PostPosted: Wed Apr 11, 2012 2:56 pm 
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Quote:
Mind that he picture is definitely not betuweroute. The picture has 1500V DC catenary and a passenger train. Both don't belong to the betuwe route.
Probably it is near the junction with normal network at zevenaar.


You're right, still my remark that the sleepers should be a lot lighter was still right:


Attachments:
railcare_betuweroute.jpg
railcare_betuweroute.jpg [ 131.24 KiB | Viewed 532 times ]
railcare_betuweroute02.jpg
railcare_betuweroute02.jpg [ 25.16 KiB | Viewed 532 times ]

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Henry Rollins: Listen to the stage manager and get on stage when they tell you to. No one has time for the rock star bulls***. None of the techs backstage care if you're David Bowie or the milkman. When you act like a jerk, they're completely unimpressed with the infantile display that you might think comes with you're dubious status. They were there hours before you building the stage, and they will be there hours after you tearing it down. They should get your salary and you should get theirs.
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PostPosted: Wed Apr 11, 2012 4:55 pm 
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Yoshi wrote:
Yes this was a little mistake in the mockup...

Here are lighter sleepers:
(Also the crossing is edited...for comparison the lower one is the old one...)
Attachment:
Tracks_Betuwe3.png


Looks good, only the _ overlays look a bit too yellow in my opinion.

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PostPosted: Wed Apr 11, 2012 5:01 pm 
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Quote:
Looks good, only the _ overlays look a bit too yellow in my opinion.

Thats a little problem...is that better?
Attachment:
Tracks_Betuwe3.png
Tracks_Betuwe3.png [ 49.95 KiB | Viewed 493 times ]


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PostPosted: Wed Apr 11, 2012 6:42 pm 
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Yoshi wrote:
Quote:
Looks good, only the _ overlays look a bit too yellow in my opinion.

Thats a little problem...is that better?
Attachment:
Tracks_Betuwe3.png


It is better, but it still is quite yellow in my opinion. But I think with one or two steps browner it will look good.

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PostPosted: Wed Apr 11, 2012 6:46 pm 
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What should be browner ? The sleepers in _ view?


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PostPosted: Wed Apr 11, 2012 7:07 pm 
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Yoshi wrote:
What should be browner ? The sleepers in _ view?


Yes, those sleepers are still quite yellow in my opinion, the rest is looking very good.

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PostPosted: Wed Apr 11, 2012 7:22 pm 
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Attachment:
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PostPosted: Wed Apr 11, 2012 8:38 pm 
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Yoshi wrote:
What should be browner ? The sleepers in _ view?


i think the tracks look yellow because the sleepers are a bit too yellow, maybe try to tone the sleepers a tad more brownish and the tracks a bit more redish/darker

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PostPosted: Thu Apr 12, 2012 5:29 pm 
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Just some intermediate work on the crossing lights for the Metro tracks. I would like to get some feedback on it before continuing with it.

I think making the bottom light a bit dark yellow/brown to indicate which light it would be.

[quote="Yoshi"][/quote]
Looks good. If you want I can code* it coming weekend (given that real life doesn't provide me with other things to do :p).

*It might graphically look a bit weird on level crossings, because those tracks are drawn over the road, so when using the tracks with sleepers those sleepers would also show on the road. But it is easier to fix those sprites once the normal sprites are fine, because then it only is changing some sleepers to transparent blue.


Attachments:
File comment: The lights
LevelCrossingLights-metro.png [4.26 KiB]
Downloaded 1 time

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PostPosted: Thu Apr 12, 2012 6:09 pm 
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Quote:
Looks good. If you want I can code* it coming weekend (given that real life doesn't provide me with other things to do :p).

*It might graphically look a bit weird on level crossings, because those tracks are drawn over the road, so when using the tracks with sleepers those sleepers would also show on the road. But it is easier to fix those sprites once the normal sprites are fine, because then it only is changing some sleepers to transparent blue.



Yes, coding would be nice :wink:

I thought, there are no level crossings for Betuwe-route....?


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PostPosted: Thu Apr 12, 2012 6:45 pm 
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Yoshi wrote:
Quote:
Looks good. If you want I can code* it coming weekend (given that real life doesn't provide me with other things to do :p).

*It might graphically look a bit weird on level crossings, because those tracks are drawn over the road, so when using the tracks with sleepers those sleepers would also show on the road. But it is easier to fix those sprites once the normal sprites are fine, because then it only is changing some sleepers to transparent blue.



Yes, coding would be nice :wink:

I thought, there are no level crossings for Betuwe-route....?


That was the original idea, but has been changed after some discussion to a parameter to enable/disable them.

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PostPosted: Thu Apr 12, 2012 6:49 pm 
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Then I'll make some tomorrow...
which type of crossing?


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