Housing as Industries 0.1.1

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planetmaker
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Re: Concept: Housing blocks as industries

Post by planetmaker »

Leanden wrote:Do these work with other Industry GRFs? FIRS for example?

How many available slots are there for industries anyway?
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Emperor Jake
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Re: Concept: Housing blocks as industries

Post by Emperor Jake »

The only conflict with FIRS it currently has is that it refuses to be placed near a furniture factory. I'll see if I can fix that.
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Re: Concept: Housing blocks as industries

Post by zooks »

Cant you instead make them as newobjects? Or is it not possible for newobjects to generate cargo? Like the 'building plop' in simcity.
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Re: Concept: Housing blocks as industries

Post by FooBar »

zooks wrote:Or is it not possible for newobjects to generate cargo?
Newobjects are completely unaware of cargo.
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ColdIce
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Re: Concept: Housing blocks as industries

Post by ColdIce »

Hy Emperor Jake,

any new progress with this? I use this in my games, but the graphics looks pretty bad in TTRS towns.
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bremerjoe
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Re: Concept: Housing blocks as industries

Post by bremerjoe »

Emperor Jake wrote:I've been working on this, using some TTRS apartments blocks (with Zimmlock's kind permission of course). Having gotten the hang of tilelayouts and spritelayouts I put together these complexes...
Hi Jake,
Would it be possible to provide a NewGRF with those apartment blocks? They look quite nice to me (much better than the industrialization era from your first post) and would allow quite some further options for town developing. :bow:


@ Coldice: Thanks for digging this up!
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Quast65
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Re: Concept: Housing blocks as industries

Post by Quast65 »

This is indeed very interesting! I don't always like that it is the citycenter that gets the highrise buildings. In some cities it looks nicer (or more historical correct, when you play scenario's based on reallife) to have an historic center, with a modern outer ring around it. Hope this will be developed more!
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Re: Concept: Housing blocks as industries

Post by Emperor Jake »

Wow hey, thanks for reminding me about this. I almost forgot about it.

A while ago, I actually coded a version that uses TTRS buildings in various styles and layouts. I'll polish it and release it as an alpha really soon. :)
Only thing is, I haven't gotten round to figuring out how to make certain layouts only appear in certain time periods.
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Quast65
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Re: Concept: Housing blocks as industries

Post by Quast65 »

I'm not really sure if industry can be date dependent. Like for instance trains or stationbuildings. On the other hand, I don't see the problem with that. I like it to be possible to make a citycenter with 18th century buildings and also a modern officeblock on the edge of town at the same time.
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All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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Re: Concept: Housing blocks as industries

Post by bremerjoe »

Somehow industries must be able to become date dependent. I remember that the steel works of ISR Industrial Station Renewal had two appearances depending on the date built. :idea:
Everybody can contribute to OTTD! It does not require you to be an IT specialist or designer. And it does not take days or weeks of your time either.
There are many simple yet important tasks like translations, investigating facts and details and many other that need work and if you help a bit then the experienced developers can focus more on making OTTD even more awesome!
OTTD = Awesomeness created by a whole lot of volunteers, be one of them if you like the game!
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PaulC
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Re: Concept: Housing blocks as industries

Post by PaulC »

bremerjoe wrote:Somehow industries must be able to become date dependent. I remember that the steel works of ISR Industrial Station Renewal had two appearances depending on the date built. :idea:
ISR is a station set, not an industry set. ;)

But I know some of the ECS industries change appearance over time: http://www.tt-wiki.net/wiki/ECS_Basic_V ... t#Features
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Re: Concept: Housing blocks as industries

Post by bremerjoe »

PaulC wrote:
bremerjoe wrote:Somehow industries must be able to become date dependent. I remember that the steel works of ISR Industrial Station Renewal had two appearances depending on the date built. :idea:
ISR is a station set, not an industry set. ;)
Stupid me. Actually just got home and wanted to check out what year it was sand so on but I guess that s useless now. :(
Everybody can contribute to OTTD! It does not require you to be an IT specialist or designer. And it does not take days or weeks of your time either.
There are many simple yet important tasks like translations, investigating facts and details and many other that need work and if you help a bit then the experienced developers can focus more on making OTTD even more awesome!
OTTD = Awesomeness created by a whole lot of volunteers, be one of them if you like the game!
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andythenorth
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Re: Concept: Housing blocks as industries

Post by andythenorth »

Quast65 wrote:I'm not really sure if industry can be date dependent.
Industries can do most of the sensible things you can think of*, and also some of the more insane things.

*some of the methods required might be arcane and tortuous. :twisted:

[The industry spec is quite powerful because you have callbacks and vars for both industry and each tile in the industry. You also have persistent storage available, and a comprehensive set of animation vars and cbs]
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Re: Concept: Housing blocks as industries

Post by Emperor Jake »

Here is an alpha release of the Housing as Industries set. It contains three styles of buildings, all from TTRS and drawn by Zimmlock. Some have been slightly modified to fit in a larger housing complex. It allows you to create Communist style towns with rows and rows of big grey blocks, but be warned, if they are bunched together they generate a LOT of passengers :twisted:

This idea seems to be well received, I will hopefully get some time to continue working on this and my other projects soon.
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HousingInd.tar
Tar contains source files and GRF. Alpha version, code is GPL2.
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ColdIce
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Re: Concept: Housing blocks as industries

Post by ColdIce »

:bow: thank you very much.
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bremerjoe
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Re: Concept: Housing blocks as industries

Post by bremerjoe »

Emperor Jake wrote:Here is an alpha release of the Housing as Industries set.
Thanks you kind sir! :D
Everybody can contribute to OTTD! It does not require you to be an IT specialist or designer. And it does not take days or weeks of your time either.
There are many simple yet important tasks like translations, investigating facts and details and many other that need work and if you help a bit then the experienced developers can focus more on making OTTD even more awesome!
OTTD = Awesomeness created by a whole lot of volunteers, be one of them if you like the game!
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Bob_Mackenzie
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Re: Concept: Housing blocks as industries

Post by Bob_Mackenzie »

Assuming this project is not moribund...

I was wondering if it could be coded so

a) The industry looked like an industrial shed
b) It wasn't limited to close to towns

That was I could place it next to an exiting industry and then transport "workers" to and from the factories
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kamnet
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Re: Concept: Housing blocks as industries

Post by kamnet »

It's not enough that they already live in Cold War-era block housing, now you want to move them to sheds??

[re-reads]

Oh, wait, are you wanting to take them FROM the ugly block housing TO the ugly industrial sheds?
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