Sorry for my 3rd suggestion topic in one day but the Dutch Trainset v2 alpha got me playing OpenTTD again. And then I run into remarkable stuff
I know the advanced game options have been subject of many discussions. But when I look at it it's still messy and not very readable. For instance, my fresh installation of OpenTTD r24093 renders me a screen with advanced options where the text continuous beyond the box border. I find that annoying, even though I can guess what it says at the end.
What strikes me most is the elaborate mix-up of boxes to confirm an on/off option together with an orange explanatory text. Look at Airports never expire, green is yes and red is no. Is there really a need to add the text if the colour explains it already? And if so, can't they be combined so that a red button always has the text No on it and green button the text Yes?
And wouldn't it be a good idea to change the order of buttons and text around?
- Airports never expire [Yes] | [No]
- Place trees on the map:
- Everwhere [Yes] | [No]
- Ony in rainforest [Yes] | [No]
- Nowhere (sawmills won't work!) [Yes] | [No]
Of course all buttons neatly aligned in a column and with multiple choices where only 1 input is possible selecting one option automatically cancels other conflicting options.
Lastly, in the parameter window for NewGRF's you see a more detailed description below. I think it's good to provide such a more detailed description below the advanced options list too.