Emperor Jake's Old Junk
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- Emperor Jake
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Emperor Jake's Old Junk
This thread is full of old junk, which has been either abandoned or updated. See the new release thread here: viewtopic.php?f=67&t=86883
This is a graphics release thread where I will collect all of my NewGRF projects that are minor and don't need their own release thread, as well as major releases, so you can find them all in one place.
I made a new image for my signature that links to this thread.
This is a graphics release thread where I will collect all of my NewGRF projects that are minor and don't need their own release thread, as well as major releases, so you can find them all in one place.
I made a new image for my signature that links to this thread.
- Attachments
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- other.png (12.79 KiB) Viewed 20861 times
Last edited by Emperor Jake on 21 Aug 2020 12:36, edited 2 times in total.
- Emperor Jake
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- Posts: 3426
- Joined: 24 Apr 2007 09:37
- Skype: Discord: Emperor Jake #4106
- Location: Not Actually Japan
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Re: Emperor Jake's Minor Projects
The Housing as Industries set
This set is currently in Alpha, but is playable and includes several styles of apartment and flats buildings taken from TTRS, courtesy of Zimmlock. There may be some minor issues with ECS and FIRS, compatibly remains untested (but I have had few problems with FIRS apart from it not wanting to be built near certain other industries) This GRF can be used to create large apartment complexes to feed your passenger routes, but be sure to make your routes efficient or they will flood your stations.
Here is the download. Tar file, contains source files and GRF. Code licensed under GPLv2.
This set is currently in Alpha, but is playable and includes several styles of apartment and flats buildings taken from TTRS, courtesy of Zimmlock. There may be some minor issues with ECS and FIRS, compatibly remains untested (but I have had few problems with FIRS apart from it not wanting to be built near certain other industries) This GRF can be used to create large apartment complexes to feed your passenger routes, but be sure to make your routes efficient or they will flood your stations.
Here is the download. Tar file, contains source files and GRF. Code licensed under GPLv2.
- Emperor Jake
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- Joined: 24 Apr 2007 09:37
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Re: Emperor Jake's Minor Projects
The NewCC Set - New Company Colours
This clever NewGRF replaces most of the default company colours with better-looking, brighter and more vibrant new ones. In the future it is planned to implement parameters that allow choosing separate colours, since some people may not like the brighter orange but want to keep other colours.
Download is available on Bananas.
The development thread can be found here.
This clever NewGRF replaces most of the default company colours with better-looking, brighter and more vibrant new ones. In the future it is planned to implement parameters that allow choosing separate colours, since some people may not like the brighter orange but want to keep other colours.
Download is available on Bananas.
The development thread can be found here.
Last edited by Emperor Jake on 11 Apr 2012 07:47, edited 1 time in total.
- Emperor Jake
- Tycoon
- Posts: 3426
- Joined: 24 Apr 2007 09:37
- Skype: Discord: Emperor Jake #4106
- Location: Not Actually Japan
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Re: Emperor Jake's Minor Projects
Trains of Europe - Trifase Electric Railway (taster)
This is a taster GRF. It includes a Three-phase electric railtype as used in Italy from the 1900s to the 1970s, and an FS Class e554 locomotive. I am unsure as to what will happen to this NewGRF. It most likely will be implemented as an add-on to the Italian Train Set, or the tracks coded separately into Trains of Europe-Tracks.
Like in real life, it is fully compatible with RAIL and therefore the locomotive can pull any regular carriages, and steam/diesel trains will happily run on it.
Download here.
This is a taster GRF. It includes a Three-phase electric railtype as used in Italy from the 1900s to the 1970s, and an FS Class e554 locomotive. I am unsure as to what will happen to this NewGRF. It most likely will be implemented as an add-on to the Italian Train Set, or the tracks coded separately into Trains of Europe-Tracks.
Like in real life, it is fully compatible with RAIL and therefore the locomotive can pull any regular carriages, and steam/diesel trains will happily run on it.
Download here.
- Emperor Jake
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Re: Emperor Jake's Minor Projects
KITT
A really tiny GRF that I put together as a favour for Buckethead. The graphics and alignments aren't very good, and tehre is little incentive to improve it presently.
Thread with download can be found here.
A really tiny GRF that I put together as a favour for Buckethead. The graphics and alignments aren't very good, and tehre is little incentive to improve it presently.
Thread with download can be found here.
- Emperor Jake
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Re: Emperor Jake's Minor Projects
Invisible Leading Engine and Power Booster
A tiny invisible engine that has many, many purposes, both good and evil . Comes in both powered and unpowered versions and allows connecting of most rail vehicles where it is otherwise prohibited by the NewGRF. More info can be found at the development thread.
Just a small sample of the evil things that can be done with it.
Download is available on Bananas.
A tiny invisible engine that has many, many purposes, both good and evil . Comes in both powered and unpowered versions and allows connecting of most rail vehicles where it is otherwise prohibited by the NewGRF. More info can be found at the development thread.
Just a small sample of the evil things that can be done with it.
Download is available on Bananas.
- Emperor Jake
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- Joined: 24 Apr 2007 09:37
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Re: Emperor Jake's Minor Projects
Town Names GRFs
Australian Town Names
I was mucking around with Town Names grfs, and the Aussie Town Names grf resulted. It is still not perfectly polished, there may still be a few un-fitting names and you may get some awkward combinations if you have a large map with many towns. But otherwise, the set has nice names that reflect Australia's multiculturalism, such as many Aboriginal names, and a few from various non-English European language origins. The combination makes for a more varied selection of names, instead of having all names from one language or culture as is common with other town name sets.
Special thanks goes to MinchinWeb for inspiration and writing a lot of the code, which I modified for use in this set. You may also enjoy his town name GRFs.
Download can be found on Bananas.
Development thread with source.
Australian Town Names
I was mucking around with Town Names grfs, and the Aussie Town Names grf resulted. It is still not perfectly polished, there may still be a few un-fitting names and you may get some awkward combinations if you have a large map with many towns. But otherwise, the set has nice names that reflect Australia's multiculturalism, such as many Aboriginal names, and a few from various non-English European language origins. The combination makes for a more varied selection of names, instead of having all names from one language or culture as is common with other town name sets.
Special thanks goes to MinchinWeb for inspiration and writing a lot of the code, which I modified for use in this set. You may also enjoy his town name GRFs.
Download can be found on Bananas.
Development thread with source.
Last edited by Emperor Jake on 13 Apr 2012 06:41, edited 2 times in total.
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- Engineer
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Re: Emperor Jake's Minor Projects
I actually like your stuff quite a lot. Keep up the good work.
- Emperor Jake
- Tycoon
- Posts: 3426
- Joined: 24 Apr 2007 09:37
- Skype: Discord: Emperor Jake #4106
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Re: Emperor Jake's Minor Projects
Porsche 911 Turbo
This small GRF was inspired by a friend who asked me to draw his favourite car for OpenTTD. I am proud of the results, so I'm posting them here
This small GRF was inspired by a friend who asked me to draw his favourite car for OpenTTD. I am proud of the results, so I'm posting them here
- Attachments
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- porsche.tar
- Tar contains source and GRF. License is GPL v2.
- (10 KiB) Downloaded 501 times
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- porsche.png (18.15 KiB) Viewed 19599 times
Last edited by Emperor Jake on 13 Jun 2012 12:26, edited 1 time in total.
- Emperor Jake
- Tycoon
- Posts: 3426
- Joined: 24 Apr 2007 09:37
- Skype: Discord: Emperor Jake #4106
- Location: Not Actually Japan
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Re: Emperor Jake's Minor Projects
Done, see aboveFooBar wrote:Screenshot please
Re: Emperor Jake's Minor Projects
Can it do 2CC? *ducks* Really nice, makes a great alternative to Generic Cars. Although, maybe it's just me, it doesn't look like the vehicle is centered on the road tile right, depending on the viewing angle it's either too close to the center line or too close to the edge of the road.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
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Re: Emperor Jake's Minor Projects
It also depends on the roadset you use, methinks.kamnet wrote:Can it do 2CC? *ducks* Really nice, makes a great alternative to Generic Cars. Although, maybe it's just me, it doesn't look like the vehicle is centered on the road tile right, depending on the viewing angle it's either too close to the center line or too close to the edge of the road.
Eyecandy Road Vehicles | Fake Subways | Supercheese's NewObjects
"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
Re: Emperor Jake's Minor Projects
A bit, but not too much. The center line should always be in the same place in all roadsets.
I can recommend the offsets as published in the NML Tutorial for road vehicles. They're pretty good. I figured those out myself.
The graphics itself I think are very good, very well recognizable as a Porsche!
I can recommend the offsets as published in the NML Tutorial for road vehicles. They're pretty good. I figured those out myself.
The graphics itself I think are very good, very well recognizable as a Porsche!
Re: Emperor Jake's Minor Projects
I'm just going off of the screenshot posted, which looks like OpenGFX roadset to me.Supercheese wrote:It also depends on the roadset you use, methinks.kamnet wrote:Can it do 2CC? *ducks* Really nice, makes a great alternative to Generic Cars. Although, maybe it's just me, it doesn't look like the vehicle is centered on the road tile right, depending on the viewing angle it's either too close to the center line or too close to the edge of the road.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
- Emperor Jake
- Tycoon
- Posts: 3426
- Joined: 24 Apr 2007 09:37
- Skype: Discord: Emperor Jake #4106
- Location: Not Actually Japan
- Contact:
Re: Emperor Jake's Minor Projects
So I'm kinda getting back into coding...
I made this quick and dirty NewGRF that overrides the graphics of some locomotives in the 2CC Trains in NML. Specifically the SNCF CC40100 and the Voith Maxima (HVLE V490), originally drawn by me and accidentally redrawn because I had neglected to label them properly. There were others too, but I think Voyager One did a better job of those There's also a bonus Class 1044.
I made this quick and dirty NewGRF that overrides the graphics of some locomotives in the 2CC Trains in NML. Specifically the SNCF CC40100 and the Voith Maxima (HVLE V490), originally drawn by me and accidentally redrawn because I had neglected to label them properly. There were others too, but I think Voyager One did a better job of those There's also a bonus Class 1044.
- Attachments
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- override.7z
- Source
- (26.49 KiB) Downloaded 199 times
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- override.grf
- GRF
- (7.95 KiB) Downloaded 260 times
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- loks.PNG (29.56 KiB) Viewed 13492 times
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