Manual Industries II
Moderator: Graphics Moderators
Manual Industries II
Yay, the stupidest Grf of all times is back!
This second version allows you again to disable all random economy changes of default TTD industries for pure sandbox playing.
Additionally to the first version it allows you to configure which aspects to disable: So, lots of options to configure the challenge! ... err ... anyway, have fun!
This second version is written using NML and the source is available under the terms of GPLv2.
Project site & Bug reports: http://dev.openttdcoop.org/projects/manindu
Source repository (Mercurial): http://hg.openttdcoop.org/manindu
Download from your local fruit store: http://bananas.openttd.org/en/newgrf/
This second version allows you again to disable all random economy changes of default TTD industries for pure sandbox playing.
Additionally to the first version it allows you to configure which aspects to disable: So, lots of options to configure the challenge! ... err ... anyway, have fun!
This second version is written using NML and the source is available under the terms of GPLv2.
Project site & Bug reports: http://dev.openttdcoop.org/projects/manindu
Source repository (Mercurial): http://hg.openttdcoop.org/manindu
Download from your local fruit store: http://bananas.openttd.org/en/newgrf/
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Re: Manual Industries II
Quick question: Can you disable an industry shutting down without disabling production changes?
Re: Manual Industries II
Hey,
how will i be able to download the latest version of this newgrf?
http://bananas.openttd.org/en/newgrf/ -> there is only a old version
http://hg.openttdcoop.org/manindu -> i dont have a clue how to compile the source
i would be thankful for a working download link for the newest version.
thank you very much!
how will i be able to download the latest version of this newgrf?
http://bananas.openttd.org/en/newgrf/ -> there is only a old version
http://hg.openttdcoop.org/manindu -> i dont have a clue how to compile the source
i would be thankful for a working download link for the newest version.
thank you very much!
Re: Manual Industries II
Revision 6 and 7 are just changes due to changes in nmlc (the nml->grf compiler), functionally they are equivalent to revision 5 in bananas
Although building it yourself is much more fun, you can find nigthlies at http://bundles.openttdcoop.org/manindu/nightlies/
Although building it yourself is much more fun, you can find nigthlies at http://bundles.openttdcoop.org/manindu/nightlies/
Re: Manual Industries II
No. And adding that would require quite some work, as the industries could then no longer use the default production-change behaviour (depending on "smooth economy" advanced setting), but would need to invent their own mechanics.spens wrote:Quick question: Can you disable an industry shutting down without disabling production changes?
As Alberth said: The newer revisions behave still the same. There are only small syntactical changes to work with newer versions of NML.m03 wrote:http://bananas.openttd.org/en/newgrf/ -> there is only a old version
If there is something new, there would be a version on BaNaNaS.
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Re: Manual Industries II
thank you very much for the information
Re: Manual Industries II
I find that it is not used to big things, at first I thought I new industries, now I double major industries, I changed the settings it's good I have more doubles, apart the fact to see what the plant was costing £ 0 duplicates thanks to the parameter, there is nothing new.
Sorry for the inconsistencies of my messages,but im French
Re: Manual Industries II
Sorry, I do not understand what you are asking/complaining/suggesting/mentioning.
In case the GRF does not work for you, or there are multiple "identical" industry types, you are probably using another industry NewGRF. (like Alpine, PBI, ECS, FIRS; OpenGFX+Industries, ...)
In case the GRF does not work for you, or there are multiple "identical" industry types, you are probably using another industry NewGRF. (like Alpine, PBI, ECS, FIRS; OpenGFX+Industries, ...)
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Re: Manual Industries II
Sorry to make you lower(dim) the morale, but I find that your GRF of industry does not serve has much, I find that it is the copy of the main industries, but in the fact of seeing that the industries in double(copy) are free, it does not serve has much
It is not a criticism it is a remark
Still saddened.
It is not a criticism it is a remark
Still saddened.
Sorry for the inconsistencies of my messages,but im French
Re: Manual Industries II
Ah, you expected new set of industries.
Manual industries is not about adding new industries, it is about changing the behaviour of them (that is, prevent opening/closing/changing production).
Manual industries is not about adding new industries, it is about changing the behaviour of them (that is, prevent opening/closing/changing production).
Re: Manual Industries II
Thanks for this. While I appreciate realistic/dynamic economy mechanics, I've been getting overwhelmed with industries just disappearing when I'm already servicing them or if I was planning to use one. My own fault for being inexperienced, I know, but this is just what I was looking for.
Edit: now that I've tried it out it seems like a good feature set for slower-paced gameplay - is there any chance that this might be fully added as in-game options?
Edit: now that I've tried it out it seems like a good feature set for slower-paced gameplay - is there any chance that this might be fully added as in-game options?
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