CHIPS stations - releases

Find and discuss all the latest NewGRF releases for TTDPatch and OpenTTD here.

Moderator: Graphics Moderators

Post Reply
User avatar
andythenorth
Tycoon
Tycoon
Posts: 5649
Joined: 31 Mar 2007 14:23
Location: Lost in Music

CHIPS stations - releases

Post by andythenorth »

CHIPS Has Improved Players' Stations?

Get CHIPS from Bananas (in-game content downloader).

Station tiles to match FIRS industries and to add variety to default passenger stations.
  • Slightly minimalist
  • Cargo sprites for a wide range of cargos (FIRS and more)
  • Randomised greeble on some tiles
  • Magic buffer stops
  • Tiles for mine buildings and harbour cranes
  • Replaces default dock sprites
By Yexo and andythenorth, with help from planetmaker, DanMacK, Pikka and more :)

No parameters, no known version requirements, no known conflicts. Enjoy ;)

CHIPS 2 releases

2.0.0 Release
- revised ground tiles to match FIRS 4 industry ground tiles
- reorganised tiles and revamped some building sprites

Or the entire changelog for all versions https://github.com/andythenorth/chips/b ... ngelog.txt

CHIPS 1 releases

1.0.1 - 1.10.1

- yair, stuff, just try it eh? :)

Or the entire changelog for all versions https://github.com/andythenorth/chips/b ... ngelog.txt

1.0.0 Release
- it's 1.0.0...

CHIPS Development thread
Last edited by andythenorth on 05 Jun 2021 17:57, edited 48 times in total.
User avatar
andythenorth
Tycoon
Tycoon
Posts: 5649
Joined: 31 Mar 2007 14:23
Location: Lost in Music

Re: CHIPS Station Set - 0.1 released 10th March

Post by andythenorth »

pictures and stuff....
Attachments
chips_teaser_1.png
chips_teaser_1.png (394.51 KiB) Viewed 83947 times
chips_teaser_2.png
chips_teaser_2.png (273.83 KiB) Viewed 83947 times
chips-0-7-0.png
chips-0-7-0.png (43.08 KiB) Viewed 75024 times
Last edited by andythenorth on 08 Apr 2012 06:57, edited 3 times in total.
User avatar
Zephyris
Tycoon
Tycoon
Posts: 2890
Joined: 16 May 2007 16:59

Re: CHIPS Station Set - 0.1 released 10th March

Post by Zephyris »

Nicely done, little grfs like this make me happy :)
ZxBiohazardZx
Tycoon
Tycoon
Posts: 1534
Joined: 14 Mar 2006 12:46
Location: Netherlands

Re: CHIPS Station Set - 0.1 released 10th March

Post by ZxBiohazardZx »

maybe expand this with firs-set-like overhead buildings etc? (sheds/cranes etc from firs can be used)
User avatar
SamMacca
Transport Coordinator
Transport Coordinator
Posts: 260
Joined: 10 Jun 2009 13:27
Location: Sheffield, SY.. Ing-er-land.

Re: CHIPS Station Set - 0.1 released 10th March

Post by SamMacca »

ZxBiohazardZx wrote:maybe expand this with firs-set-like overhead buildings etc? (sheds/cranes etc from firs can be used)
Ahh yes, that'd look sweet. ISR always looks abit pants with FIRS cause of the different ground tiles, DWE Stations is closer but doesnt have as much variation as IRS. Personally, I think buffers should be next on the agenda, I might even have a crack!
ImageImageImage

James Hetfield.. God..
Kogut
Tycoon
Tycoon
Posts: 2493
Joined: 26 Aug 2009 06:33
Location: Poland

Re: CHIPS Station Set - 0.1 released 10th March

Post by Kogut »

What about special no-track tile with buffer - now train hits buffer every single time.
Correct me If I am wrong - PM me if my English is bad
AIAI - AI for OpenTTD
User avatar
andythenorth
Tycoon
Tycoon
Posts: 5649
Joined: 31 Mar 2007 14:23
Location: Lost in Music

Re: CHIPS Station Set - 0.2 released 13th March

Post by andythenorth »

CHIPS 0.2 released, get it from the in-game fruit shop, or here: http://bundles.openttdcoop.org/chips/releases/0.2/

Changelog below:

-----------
0.2 Release
-----------

- Add basic tiles for FIRS Clay Pit and Quarry (unfinished, not happy with graphics)
- Internal changes (no gameplay effect):
- fix NW-SE tile bounding boxes
- add cargo translation table
- add basic action 14
- start code for cargo graphics support
- added some graphics files for cargo
User avatar
Muzzly
Traffic Manager
Traffic Manager
Posts: 226
Joined: 09 Jun 2010 20:54
Location: Vilnius, LT

Re: CHIPS Station Set - 0.2 released 13th March

Post by Muzzly »

andythenorth wrote:CHIPS 0.2 released,
Thanks !!!

Monorail and maglev Station have some errors. See image.
Attachments
chips-02-error.jpg
(541.69 KiB) Downloaded 9 times
User avatar
andythenorth
Tycoon
Tycoon
Posts: 5649
Joined: 31 Mar 2007 14:23
Location: Lost in Music

Re: CHIPS Station Set - 0.3 released 15th March

Post by andythenorth »

CHIPS 0.3 released - have it fruit flavoured or here: http://bundles.openttdcoop.org/chips/releases/0.3/

Main feature is some cargo support. The graphics for mineral cargos currently suck. I can fix that later :P

Changelog below.

-----------
0.3 Release
-----------
- Cargo graphics for:
- coal
- iron ore
- clay
- sand
- stone
- scrap metal
- lumber
- crates (used by multiple cargos)
- Internal changes (fix bounding boxes; suppress build errors)
User avatar
Hyronymus
Tycoon
Tycoon
Posts: 13233
Joined: 03 Dec 2002 10:36
Location: The Netherlands
Contact:

Re: CHIPS Station Set - 0.3 released 15th March

Post by Hyronymus »

No screenies to convince me?
User avatar
alluke
Transport Coordinator
Transport Coordinator
Posts: 335
Joined: 27 Dec 2010 16:26
Location: Finland

Re: CHIPS Station Set - 0.3 released 15th March

Post by alluke »

The mud platform doesn't seem very OpenGFX-compatible:

Image
Image
User avatar
andythenorth
Tycoon
Tycoon
Posts: 5649
Joined: 31 Mar 2007 14:23
Location: Lost in Music

Re: CHIPS Station Set - 0.4 released 7th April

Post by andythenorth »

CHIPS 0.4 now on bananas, or here: http://bundles.openttdcoop.org/chips/releases/LATEST/

Changelog below...

-----------
0.4 Release
-----------
Cargo graphics for:
- wood
- barrels (chemicals, oil, petrol etc)
Add FIRS-style docks (based on code by PaulC)
Add Parcels Office tile
Improve appearance of Quarry platforms
Deprecate Clay Pit platforms
Display huts by exits of stations
Display cranes, buildings etc on certain tiles
Remove flashing beacons on buffers (was annoying)
Multiple internal changes for GRM code etc.
User avatar
kamnet
Moderator
Moderator
Posts: 8532
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: CHIPS Station Set - 0.4 released 7th April

Post by kamnet »

Suggestion: removal of the crane from the dock so that they look suitable with passenger ships as well?
User avatar
Railwaymodeler
Tycoon
Tycoon
Posts: 2111
Joined: 23 Dec 2004 18:31
Location: Wisconsin, USA

Re: CHIPS Station Set - 0.4 released 7th April

Post by Railwaymodeler »

May I suggest a non-track tile 'bumper' that is just the track leading off into the dirt or gravel? Many light industry sidings don't have a real bumper - instead just wheel chocks (Not likely to be visible in the game) and then just end in dirt or gravel.

A Hayes bumper would be nice otherwise.
Without Trains America Stops

Image
Image
Dante123
Chief Executive
Chief Executive
Posts: 671
Joined: 11 Aug 2009 16:10
Location: The Nederlands
Contact:

Re: CHIPS Station Set - 0.4 released 7th April

Post by Dante123 »

like to report missing graphics when your have monorail and maglev. chips does not work here :)
and is it correct that chips gets put into default stations ? shouldn't it be in separate menu entries ?
Yexo
Tycoon
Tycoon
Posts: 3663
Joined: 20 Dec 2007 12:49

Re: CHIPS Station Set - 0.4 released 7th April

Post by Yexo »

Dante123 wrote:like to report missing graphics when your have monorail and maglev. chips does not work here :)
Known, too much work to fix right now.
and is it correct that chips gets put into default stations ? shouldn't it be in separate menu entries ?
Known, nobody has taken the time yet to code it otherwise.
Dante123
Chief Executive
Chief Executive
Posts: 671
Joined: 11 Aug 2009 16:10
Location: The Nederlands
Contact:

Re: CHIPS Station Set - 0.4 released 7th April

Post by Dante123 »

well, i have some experience with my own stations set, so i could help out a bit here :)
User avatar
SquireJames
Tycoon
Tycoon
Posts: 1863
Joined: 07 Aug 2004 11:56
Skype: squirejames5
Location: Stoke-on-Trent
Contact:

Re: CHIPS Station Set - 0.4 released 7th April

Post by SquireJames »

kamnet wrote:Suggestion: removal of the crane from the dock so that they look suitable with passenger ships as well?
Cranes are common even at purely passenger serving wharfs. How else do they load food, baggage etc on board?

If we had NewStations type support for docks, a ferry jetty would be nice though.
Image
Post Reply

Return to “Graphics Releases”

Who is online

Users browsing this forum: No registered users and 3 guests