Canadian/North American Graphics v1.0 Archive

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planetmaker
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Re: Canadian/North American Graphics v1.0 Archive

Post by planetmaker »

Thanks for the quick update, OzTransLtd. :-) And yes, indeed a more verbose message might be helpful.

Would you mind to upload it to bananas? I'd like to use it in a scenario for our PublicServer.
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Re: Canadian/North American Graphics v1.0 Archive

Post by OzTrans »

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Last edited by OzTrans on 04 Feb 2012 00:46, edited 1 time in total.
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Re: Canadian/North American Graphics v1.0 Archive

Post by Chico008 »

I'd like to use Canadian Trains Set with FIRS Industry Set, but some cargos are missing in ethe train set, even with de parameters set to 0 128

will the use of CanSet with FIRS be supported in the future release.
Thx
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andythenorth
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Re: Canadian/North American Graphics v1.0 Archive

Post by andythenorth »

Chico008 wrote:will the use of CanSet with FIRS be supported in the future release.
OzTrans was planning to. I hope he hasn't changed his mind :)

Which reminds me - OzTrans....over the last year or so various cargos have changed / been removed / added, or had their classes changed. Mostly due to play testing, sometimes to fix mistakes :o The list on my site is intended to be up to date, but the code remains the canonical point of reference. http://tt-foundry.com/sets/FIRS/schema/cargos
Last edited by andythenorth on 29 Jun 2010 20:44, edited 1 time in total.
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kamnet
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Re: Canadian/North American Graphics v1.0 Archive

Post by kamnet »

Oz has stated that the current 1.0 "final" sets will not be updated. The future updates will occur in the Canadian Theme Set, still unreleased.
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OzTrans
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Re: Canadian/North American Graphics v1.0 Archive

Post by OzTrans »

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Last edited by OzTrans on 04 Feb 2012 00:46, edited 1 time in total.
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Ammler
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Re: Canadian/North American Graphics v1.0 Archive

Post by Ammler »

Maybe someone could make a canset_firs addon grf, similar to dbset_firs.grf?

(no graphics, but at least support...)

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planetmaker
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Re: Canadian/North American Graphics v1.0 Archive

Post by planetmaker »

That should be feasable by means of the prop 11 of the general variables: http://wiki.ttdpatch.net/tiki-index.php ... engines_11_
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OzTrans
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Re: Canadian/North American Graphics v1.0 Archive

Post by OzTrans »

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Last edited by OzTrans on 04 Feb 2012 00:47, edited 1 time in total.
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Muzzly
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Re: Canadian/North American Graphics v1.0 Archive

Post by Muzzly »

I would like to report this.

wiki states:
Some newgrf's have wagon speed limits to make them more realistic, this option will enable/disable them.
But in canset ver1.0 I cannot disable wagon speed limitation. It would be nice if it could be fixed one day :-), because it confuses ( at least me ) a bit.

Despite that Canadian train set is really nice one. Especially I like cargo wagons , that change color when they are connected in a multiple set :-) Thanks !!!
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wallyweb
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Re: Canadian/North American Graphics v1.0 Archive

Post by wallyweb »

Muzzly wrote:But in canset ver1.0 I cannot disable wagon speed limitation.
See my suggestion here
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SamMacca
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Re: Canadian/North American Graphics v1.0 Archive

Post by SamMacca »

Just wondering if with the NARoads.grf, weather support will be added for the Alpine Climate parameter included with OpenGFX+ Landscape. Heres a screenshot to explain the problem..
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James Hetfield.. God..
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OzTrans
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Re: Canadian/North American Graphics v1.0 Archive

Post by OzTrans »

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Last edited by OzTrans on 04 Feb 2012 00:47, edited 1 time in total.
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SamMacca
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Re: Canadian/North American Graphics v1.0 Archive

Post by SamMacca »

Sorry to bother again, but..

In a game I had, I was using a bunch of newgrfs as you do, including NACitySet. Played through it for a good few game years and all of a sudden the original TTD buildings started to spring up. I hadn't changed anything.

I tried opening the scenario editor using the same set of grfs and original buildings appeared aswell as the NA ones. I've tried removing all grfs except said one but the same thing happens.

Was just wondering if you knew why this has started to occur?
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OzTrans
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Re: Canadian/North American Graphics v1.0 Archive

Post by OzTrans »

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Last edited by OzTrans on 04 Feb 2012 00:53, edited 1 time in total.
ForLostContent
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Re: Canadian/North American Graphics v1.0 Archive

Post by ForLostContent »

"This will also mean, that they will not be uploaded onto Content Download Services."
Damn! Not this! Favorite sets, excellent style, but now they are even hardly to find.
They'll have long life within online content.
Pleade, upload
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Re: Canadian/North American Graphics v1.0 Archive

Post by Oncle Boris »

Hi!

Thanks so much for sharing this great set with the community.

I'm loving them, but I'm having minor issues and am wondering if there is a solution (OTTD 1.1 Windows)

1) Depending on the date of the game, the NA buildings just do not show up. If I start a new game in 1950, buildings are NA. I'm playing a game with Jan 1st 1912 as the starting date, and all buildings are original NewGfx. NA roads, however, display as normal.

2) I'm also trying to play with the total bridge renewal set, but narrow gauge tracks show as Maglev on bridges. Anyone has experience making the two sets compatible?
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wallyweb
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Re: Canadian/North American Graphics v1.0 Archive

Post by wallyweb »

The North American/Canadian sets were originally designed for use with TTDPatch but are compatible with OpenTTD. Consequently, in some of the sets, they might not be apparent before 1920/1921.
Oncle Boris wrote:1) Depending on the date of the game, the NA buildings just do not show up. If I start a new game in 1950, buildings are NA. I'm playing a game with Jan 1st 1912 as the starting date, and all buildings are original NewGfx.
First of all, the NA City set is not complete. Some of of the original buildings have yet to be replaced. At the start of a game you may see only original buildings, but as the game progresses over time, where and when available, the towns will replace the original buildings with the NA buildings. It may be some time after 1920 before you see much activity.
2) I'm also trying to play with the total bridge renewal set, but narrow gauge tracks show as Maglev on bridges. Anyone has experience making the two sets compatible?
The Total Bridge Renewal Set was never updated to support Narrow Gauge tracks. However if you check that topic, you should find a bridge set designed to compliment the North American Renewal Set's (NARS) narrow track parameter which should align well with Narrow Gauge. I do not use OpenTTD but I believe you can load several bridge sets into one game.
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ISA
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Re: Canadian/North American Graphics v1.0 Archive

Post by ISA »

wallyweb wrote:but I believe you can load several bridge sets into one game.
I can? Never even bothered to try that out for my Canadian games :/
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