[UNIV] Swedish Houses [Version 1.1 release 06/06/10]
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[UNIV] Swedish Houses [Version 1.1 release 06/06/10]
VERSION 1.1 RELEASE! DOWNLOAD AT BOTTOM OF THIS POST!
Swedish Houses is a town replacement set for TTDPatch and OpenTTD for temperate, arctic and tropic climates. The goal of this set is to replace all original TTD buildings and add extra ones with buildings found in Sweden. This beta version has only a few essential buildings, future versions will include a lot more.
Version 1.1 requirements
OpenTTD 1.0 or newer
TTDPatch nightly r2313 or newer
If your OpenTTD or TTDPatch version is too old Swedish Houses will disable itself.
The set features:
* support for new industry sets (food acceptance in temperate, gas stations accepts fuel oil/petrol hotels and stadiums accept and produce tourist)
* road sensitive graphics for some buildings.
* support for both Swedish and English languages.
Parameter options:
Parameter 1: disable original TTD houses:
0 - only Swedish Houses (default)
1 - TTD-houses and Swedish Houses
Parameter 2: Roadside trees:
0 - enable Swedish Houses set roadside trees (default)
1 - disable Swedish Houses set roadside trees
Parameter 3: Flags
0 - Swedish flags (default)
1 - no flags
The drawing is done by Irwe (me) but I could need some help from more experienced artist if someone's interested. The coding is done by as but he could probably need some help since my coding skills are none.
This set is released under the GPL license: http://creativecommons.org/licenses/GPL/2.0/
Below are some sample shoots of the set.
Swedish Houses is a town replacement set for TTDPatch and OpenTTD for temperate, arctic and tropic climates. The goal of this set is to replace all original TTD buildings and add extra ones with buildings found in Sweden. This beta version has only a few essential buildings, future versions will include a lot more.
Version 1.1 requirements
OpenTTD 1.0 or newer
TTDPatch nightly r2313 or newer
If your OpenTTD or TTDPatch version is too old Swedish Houses will disable itself.
The set features:
* support for new industry sets (food acceptance in temperate, gas stations accepts fuel oil/petrol hotels and stadiums accept and produce tourist)
* road sensitive graphics for some buildings.
* support for both Swedish and English languages.
Parameter options:
Parameter 1: disable original TTD houses:
0 - only Swedish Houses (default)
1 - TTD-houses and Swedish Houses
Parameter 2: Roadside trees:
0 - enable Swedish Houses set roadside trees (default)
1 - disable Swedish Houses set roadside trees
Parameter 3: Flags
0 - Swedish flags (default)
1 - no flags
The drawing is done by Irwe (me) but I could need some help from more experienced artist if someone's interested. The coding is done by as but he could probably need some help since my coding skills are none.
This set is released under the GPL license: http://creativecommons.org/licenses/GPL/2.0/
Below are some sample shoots of the set.
- Attachments
-
- swehouses1.png (41.01 KiB) Viewed 26793 times
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- swehouses2.png (86.64 KiB) Viewed 26793 times
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- swehouses.rar
- (552.11 KiB) Downloaded 2460 times
Last edited by Irwe on 06 Jun 2010 14:58, edited 3 times in total.
Re: [UNIV] Swedish Houses [beta release 28/08/09]
Nice idea!
I'll give you my support even tho the overall support doesn't seem to be that big. 
Kör hårt!


Kör hårt!

Re: [UNIV] Swedish Houses [beta release 28/08/09]
That's one excellent job!!!
TT-Screenshot Of The Month - 2012 July, winner!
TT-Screenshot Of The Month - 2013 May, winner tie with Purno!
TT-Screenshot Of The Month - 2014 February, winner!
TT-Screenshot Of The Month - 2014 June, winner tie with alluke!
TT-Screenshot Of The Month - 2014 April, winner!
My screen shot thread ---> Have a look
TT-Screenshot Of The Month - 2013 May, winner tie with Purno!
TT-Screenshot Of The Month - 2014 February, winner!
TT-Screenshot Of The Month - 2014 June, winner tie with alluke!
TT-Screenshot Of The Month - 2014 April, winner!
My screen shot thread ---> Have a look
- SwissFan91
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Re: [UNIV] Swedish Houses [beta release 28/08/09]
There has been outstanding support for this set, but it is written in the development thread.overall support doesn't seem to be that big
Re: [UNIV] Swedish Houses [beta release 28/08/09]
Where´s Ikea??
Re: [UNIV] Swedish Houses [beta release 28/08/09]
I've planned an IKEA as one of the modern shopping areas but I havn't drawed it yet.Aerond wrote:Where´s Ikea??
Note that any discussion related posts should go in the development thread.
Re: [UNIV] Swedish Houses [Version 1.0 release 29/11/09]
Congratulations on v1.0 for the houses. Is IKEA in v1.0?
Re: [UNIV] Swedish Houses [Version 1.0 release 29/11/09]
Sadly not. It's left for future releases.petert wrote:Congratulations on v1.0 for the houses. Is IKEA in v1.0?
Re: [UNIV] Swedish Houses [Version 1.1 release 06/06/10]
New version is now available see the development thread.
Source files for the version 1.1.1:
EDIT: I also added the old version sources so that they are all available at same place, although I think that they are not really useful for anyone.
Source files for the version 1.1.1:
EDIT: I also added the old version sources so that they are all available at same place, although I think that they are not really useful for anyone.
- Attachments
-
- Swedish Houses Old version sources.7z
- Sources for beta 1, 1.0 and 1.1
- (3.24 MiB) Downloaded 792 times
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- Swehouses_source.zip
- Source for 1.1.1
- (1.94 MiB) Downloaded 801 times
Last edited by as on 18 May 2011 18:52, edited 1 time in total.
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Re: [UNIV] Swedish Houses [Version 1.1 release 06/06/10]
"Swehouses.zip" contains no source files, only the GRF with the readme and copyright file.
--- Licenses: GNU LGPL, version 2 or newer, code and graphics. CC-By-SA, graphics, alternatively. If you're using any, I'd like to hear about it --- Call them "track types" ---
--- Mostly inactive developer for: NuTracks - Central European Train Set --- Running/compiling for: Linux (x86) - Android - Windows (32/64 bit) ---
--- Need a file packer? 7-Zip --- BOINC - use your computing power to benefit science --- Block trackers, not ads --- Unix in dispersible pellets, the formula for the future. ---
--- Mostly inactive developer for: NuTracks - Central European Train Set --- Running/compiling for: Linux (x86) - Android - Windows (32/64 bit) ---
--- Need a file packer? 7-Zip --- BOINC - use your computing power to benefit science --- Block trackers, not ads --- Unix in dispersible pellets, the formula for the future. ---
Re: [UNIV] Swedish Houses [Version 1.1 release 06/06/10]
Oops, I must have uploaded the wrong file. I have updated the post with the correct file. Why didn't anyone of the 24 other people who downloaded it say something.
Re: [UNIV] Swedish Houses [Version 1.1 release 06/06/10]
Thank you for this excellent package - I love it! Apart from Norwegian flags, which obviously are impossible to draw at this resolution, I've only got one small wish: Could you make the early houses available from 1900? That's my usual starting year, and the Swedish houses don't seem to appear before around 1950, although most of them are in early 20th century style.
Re: [UNIV] Swedish Houses [Version 1.1 release 06/06/10]
1930, actually. But I agree. It would be nice seeing them coming a little bit earlier.leifbk wrote:the Swedish houses don't seem to appear before around 1950.
Patch - Let's timetable depot waiting time with the Wait in depot patch.
GameScript - Searching a new way to make your cities growing ? Try the Renewed City Growth GameScript.
My screenshots thread.
GameScript - Searching a new way to make your cities growing ? Try the Renewed City Growth GameScript.
My screenshots thread.
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Re: [UNIV] Swedish Houses [Version 1.1 release 06/06/10]
Did you try setting the first parameter of the set to 0 ? That disables TTD original houses. Works for me, only swedish houses, even when starting as early as 1850.
Re: [UNIV] Swedish Houses [Version 1.1 release 06/06/10]
I'm in the middle of a game, so I clicked NewGRF Settings -> Swedish Houses Set 1.1.1 -> Show Parameters. It says "Original TTD Houses: Off" which I assume means the same thing. No Swedish houses here until 1930.arikover wrote:Did you try setting the first parameter of the set to 0 ? That disables TTD original houses. Works for me, only swedish houses, even when starting as early as 1850.
It may be the "Early Houses" NewGRF which is loaded first that's messing it up. I use to start between 1850 and 1900, and I don't want a map full of mega cities, so the "Early Houses" is essential. Would it help to move it after Swedish Houses?
- planetmaker
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Re: [UNIV] Swedish Houses [Version 1.1 release 06/06/10]
Had you *not* used the early houses NewGRF, then the earliest available Swedish houses *would have been* available from the start of the game - whatever starting year you might have chosen. So yes, most likely all the trouble is caused by the other NewGRF.leifbk wrote:I'm in the middle of a game, so I clicked NewGRF Settings -> Swedish Houses Set 1.1.1 -> Show Parameters. It says "Original TTD Houses: Off" which I assume means the same thing. No Swedish houses here until 1930.arikover wrote:Did you try setting the first parameter of the set to 0 ? That disables TTD original houses. Works for me, only swedish houses, even when starting as early as 1850.
It may be the "Early Houses" NewGRF which is loaded first that's messing it up. I use to start between 1850 and 1900, and I don't want a map full of mega cities, so the "Early Houses" is essential. Would it help to move it after Swedish Houses?
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Re: [UNIV] Swedish Houses [Version 1.1 release 06/06/10]
Yes, Early Houses are most surely the cause of the problem. If you want the Swedish Houses earlier, you should not add this GRF.
If you want less big cities, there are some settings you can use to do so, in Economy - Towns.
- Proportion of towns that will become cities,
- Initial city size multiplier.
I also found that using ECS Houses in early games (1800 or so) generates towns with very few houses.
If you want less big cities, there are some settings you can use to do so, in Economy - Towns.
- Proportion of towns that will become cities,
- Initial city size multiplier.
I also found that using ECS Houses in early games (1800 or so) generates towns with very few houses.
Re: [UNIV] Swedish Houses [Version 1.1 release 06/06/10]
Yes, I think that is confirmed now. The description of "Early Houses" says: "Change of default population to 1/4 from year 0 to 1899 and 1/2 from 1900 to 1929" and there's the 1930 limit showing clearly.planetmaker wrote:Had you *not* used the early houses NewGRF, then the earliest available Swedish houses *would have been* available from the start of the game - whatever starting year you might have chosen. So yes, most likely all the trouble is caused by the other NewGRF.
I'm using those too. Clearly, the economic model in OTTD doesn't work well for the era before 1900, or even before 1950. Growth should be slower the further back you go.arikover wrote:Yes, Early Houses are most surely the cause of the problem. If you want the Swedish Houses earlier, you should not add this GRF.
If you want less big cities, there are some settings you can use to do so, in Economy - Towns.
- Proportion of towns that will become cities,
- Initial city size multiplier.
Thanks for the suggestion. Will those houses work ok with the default set and FIRS?arikover wrote:I also found that using ECS Houses in early games (1800 or so) generates towns with very few houses.
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Re: [UNIV] Swedish Houses [Version 1.1 release 06/06/10]
There are a lot of GameScripts that model such a behaviour. I often play with "Neighbours are important", which rises the amount of cargo needed every month by a town to grow (adjustable by parameters), and also adds a really convenient stockpile for every cargo. Needed cargos depend on the industry GRF you're using. It usually is passengers, mail, food, goods, though you also need petrol with FIRS for example.leifbk wrote:Growth should be slower the further back you go.
Yes, although they won't accept any non-ECS cargo. For example with FIRS, ECS-hotels only accept passengers (no tourists without ECS), and ECS-banks accept... well nothing (no valuables in FIRS). But that is not really a problem. Plus, ECS houses look good.leifbk wrote:Will those houses work ok with the default set and FIRS?
Re: [UNIV] Swedish Houses [Version 1.1 release 06/06/10]
After removing the "Early Houses" GRF I started a new game in 1850, and the Swedish houses popped up right from the start.
Sorry about the noise, and thank you again for this lovely GRF
Sorry about the noise, and thank you again for this lovely GRF

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