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PostPosted: Tue Jul 28, 2009 6:07 pm 
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2007Alain2007 wrote:
Just asking is there a list of all the production values

Yes / no. Depends on your ability to read the code (nfo).
http://dev.openttdcoop.org/projects/firs/repository/browse/sprites/nfo
You'll find each industry in there. Fairly easy. There's a 'view' button on the web interface to the repo.

cheers,

Andy

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FIRS Industry Replacement Set (Released)
HEQS Heavy Equipment Set (trucks, industrial trams and more) (Finished)
FISH is Ships (Released)
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PostPosted: Tue Jul 28, 2009 6:09 pm 
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sc79 wrote:
[re: closing]]hopefully there are some plans to negate it in the set.

Yes, it's possible to control in nfo. There's no particular reason to have all the industries disappear, it's just annoying. My gut feeling is that FIRS industries won't close down very quickly - they will stick around for quite a while waiting for cargo to be supplied...

cheers,

Andy

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HEQS Heavy Equipment Set (trucks, industrial trams and more) (Finished)
FISH is Ships (Released)
CHIPS Has Improved Players' Stations (Finished)


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PostPosted: Tue Jul 28, 2009 9:49 pm 
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my ability to read code is like nothing also when this is all coded and finshed will this be able to be added to the read me

I know that proble be many more months / years but for what i seen it realy is great fun to play with

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PostPosted: Wed Jul 29, 2009 1:38 am 
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2007Alain2007 wrote:
... finshed will this be able to be added to the read me...

As all values are still subject to changes we will not be adding that in a human readable format to the readme at this point, but once everything is figured out and considered playable, everything of interest to players and other set developers will be documented properly. Mind you that it still will take quite a while before that happens... :wink:

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PostPosted: Wed Jul 29, 2009 6:25 am 
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FooBar wrote:
As all values are still subject to changes we will not be adding that in a human readable format to the readme at this point

'Someone' could write a parser for the assembled nfo or the cpnfo files that output the production amounts to html or csv?

Sounds like a cool project :) Dealing with varaction 2 would be no fun of course.

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FIRS Industry Replacement Set (Released)
HEQS Heavy Equipment Set (trucks, industrial trams and more) (Finished)
FISH is Ships (Released)
CHIPS Has Improved Players' Stations (Finished)


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PostPosted: Wed Jul 29, 2009 6:26 am 
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What about grf2html? It only doesn't work on nfo, but on grf.


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PostPosted: Wed Jul 29, 2009 9:39 am 
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For those, who don't have access to grf2html:
http://mz.openttdcoop.org/grf2html/firs

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PostPosted: Fri Aug 28, 2009 5:13 pm 
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When is the next release?

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PostPosted: Fri Aug 28, 2009 5:19 pm 
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NekoMaster wrote:
When is the next release?
If by release you mean 'nightly', then the next release would be tomorrow.


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PostPosted: Fri Aug 28, 2009 5:20 pm 
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Rubidium wrote:
NekoMaster wrote:
When is the next release?
If by release you mean 'nightly', then the next release would be tomorrow.


The last release was on the 23rd, its the 28th today, and the 29th tomorrow

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PostPosted: Fri Aug 28, 2009 5:27 pm 
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If there's no nightly release then there is nothing to release.


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PostPosted: Fri Aug 28, 2009 7:20 pm 
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NekoMaster wrote:
When is the next release?

Whenever it's due, what else? :P

And then what Rubidium said: if there's nothing new, there's no release. I'm currently too busy with RL (ask on #openttdcoop.devzone, they'll tell you that I haven't been around there either for the last few days). I'd say that there's nothing new next week either, but maybe the week after that.

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PostPosted: Fri Aug 28, 2009 9:07 pm 
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FooBar wrote:
I'd say that there's nothing new next week either, but maybe the week after that.

Nothing new for FIRS from me either. But there are some nice boats to try in the FISH thread ;)

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FIRS Industry Replacement Set (Released)
HEQS Heavy Equipment Set (trucks, industrial trams and more) (Finished)
FISH is Ships (Released)
CHIPS Has Improved Players' Stations (Finished)


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PostPosted: Sun Sep 13, 2009 10:28 pm 
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We uploaded r217 to bananas for Multiplayer tests...
(Only downloadable with nightlies or with loading/joining a game which has loaded that grf.)

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PostPosted: Thu Sep 24, 2009 8:24 am 
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Hi,

Great work guys, this will certainly be my favourite industry set (or already is)
But on my network I have massive amounts of train lines dedicated to the production of Engineering Supplies, just so i can get the primary industries to produce a decent amount in order to feed the engineering machine shop to to make enough supplies for the primary industries... and so on. Is this because it's unfinished? I need more engineering supplies; this imbalances my game a bit. Sorry for complaining, but I know it's unfinished.
Thanks

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PostPosted: Fri Sep 25, 2009 6:44 am 
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Emperor Jake wrote:
But on my network I have massive amounts of train lines dedicated to the production of Engineering Supplies...

Thanks Jake,

Improving how Engineering / Farm Supplies work is top of my list for things to do on FIRS. FooBar is busy with school and life, and I've moved house and have work 7am-midnight most days! But we'lll get to FIRS improvements sometime soon :)

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Want to help OTTD development? Here's the official list of bitesize patches needed: http://wiki.openttd.org/Todo_list

FIRS Industry Replacement Set (Released)
HEQS Heavy Equipment Set (trucks, industrial trams and more) (Finished)
FISH is Ships (Released)
CHIPS Has Improved Players' Stations (Finished)


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PostPosted: Tue Sep 29, 2009 2:46 pm 
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I read the thread (again) and noticed that you have discussed the closing of industries. From what I read and from my own experience, the following guess come to my mind - is it possible on small maps that even served or primary industries close down because of too much industries on the map? I had this with a power station (coal delivery only) and a coal mine (as far as I know, they shouldn't close down, at least not in 15 years). Also a waste collection point was closed, but I don't know if that's the same problem, or the town citizens build a recycling center in all of their houses. :lol:


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PostPosted: Fri Dec 18, 2009 7:44 pm 
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I too just had a well serviced power station close. In fact it was the only industry I was servicing on the map. I have a save if need be.

[Edit] Do I need to provide Coal, Fuel Oil and Engineering Supplies to keep it from closing or are Fuel Oil and Engineering Supplies optional?
[Edit 2] After going back and adding a 3rd train to guarantee monthly deliveries I was able to stave off closure.


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PostPosted: Sat Dec 19, 2009 11:56 am 
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Bug in nightly number 366
Usupplied waste collection point and survey supply depot produse idiotic amount of cargo (100 tones of waste or 500 crates per DAY)

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PostPosted: Sat Dec 19, 2009 11:59 am 
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It is also in 365, maybe also in previous wersions...
I use windows 7.

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