Help..

Discuss the new AI features ("NoAI") introduced into OpenTTD 0.7, allowing you to implement custom AIs, and the new Game Scripts available in OpenTTD 1.2 and higher.

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Chuzehhh
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Help..

Post by Chuzehhh »

How can i install the SuperLIB 36, without the ingame content mode?
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Zuu
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Re: Help..

Post by Zuu »

Do you need it for an AI or for a GameScript?
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Chuzehhh
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Re: Help..

Post by Chuzehhh »

GameScript ;)
krinn
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Re: Help..

Post by krinn »

mkdir -p ~/.openttd/game/library
cp SuperLib_for_NoGo-36.tar.gz ~/.openttd/game/library
Brumi
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Re: Help..

Post by Brumi »

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Zuu
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Re: Help..

Post by Zuu »

Sorry for the delay in a more useful response. I've been away and unable to upload any files.

I've attached version 36 of SuperLib for GS to this post.

The long answer on how to obtain it is however, to check out the commit named "Version 36" from the repository and use the included script nogo_translator.py to translate the library from AI edition to GS edition. (mostly just AITile => GSTile etc. but with some added functionality to enable Story which is a GS-only sub library)

Another way to solve it locally is to grab the latest version and just rename it as the desired version. In most cases this will work as I do my best to not break backwards compatibility when creating new versions of the library. To "rename" it, open version.nut and change the version there to 36.
Attachments
NoGoSuperLib-v36.tar
(337 KiB) Downloaded 36 times
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
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