Lord Aro's AI Battle Royale

Discuss the new AI features ("NoAI") introduced into OpenTTD 0.7, allowing you to implement custom AIs, and the new Game Scripts available in OpenTTD 1.2 and higher.

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Lord Aro
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Lord Aro's AI Battle Royale

Post by Lord Aro »

Recently, (OK, a while ago now) I did an AI Test

Here are the results:
openttd.cfg
Config File, if anyone's interested
(13.49 KiB) Downloaded 116 times
AI Observer-y Person, 1950-01-01.sav
The map at the beginning
(1.57 MiB) Downloaded 114 times
Oh, and please don't post until i've reached the end of the game :D
AroAI - A really feeble attempt at an AI

It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
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Re: Lord Aro's AI Battle Royale

Post by Lord Aro »

After 2 years...
Attachments
AI Observer-y Person, 1952-01-01.png
AI Observer-y Person, 1952-01-01.png (74.53 KiB) Viewed 334 times
AI Observer-y Person, 1952-01-01.sav
(1.74 MiB) Downloaded 117 times
AI Observer-y Person, 1952-01-01#2.png
AI Observer-y Person, 1952-01-01#2.png (32.63 KiB) Viewed 334 times
AroAI - A really feeble attempt at an AI

It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
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Re: Lord Aro's AI Battle Royale

Post by Lord Aro »

After 10 years...
Attachments
AI Observer-y Person, 1960-01-01.png
AI Observer-y Person, 1960-01-01.png (39.25 KiB) Viewed 334 times
AI Observer-y Person, 1960-01-01.sav
(2.65 MiB) Downloaded 115 times
AI Observer-y Person, 1960-01-01#2.png
AI Observer-y Person, 1960-01-01#2.png (39.59 KiB) Viewed 334 times
AroAI - A really feeble attempt at an AI

It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
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Re: Lord Aro's AI Battle Royale

Post by Lord Aro »

After 20 years...
Attachments
AI Observer-y Person, 1970-01-01.png
AI Observer-y Person, 1970-01-01.png (32.8 KiB) Viewed 334 times
AI Observer-y Person, 1970-01-01.sav
(3.44 MiB) Downloaded 108 times
AI Observer-y Person, 1970-01-01#1.png
AI Observer-y Person, 1970-01-01#1.png (46.39 KiB) Viewed 334 times
AroAI - A really feeble attempt at an AI

It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
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Re: Lord Aro's AI Battle Royale

Post by Lord Aro »

After 29 years...
(OK, i just ran out of time, and had to turn the PC off)

This is the end of the game state:
Attachments
AI Observer-y Person, 1979-01-01.png
AI Observer-y Person, 1979-01-01.png (25.32 KiB) Viewed 334 times
AI Observer-y Person, 1979-01-01.sav
(3.77 MiB) Downloaded 396 times
AI Observer-y Person, 1979-01-01#1.png
AI Observer-y Person, 1979-01-01#1.png (24.33 KiB) Viewed 334 times
AroAI - A really feeble attempt at an AI

It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
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Re: Lord Aro's AI Battle Royale

Post by Lord Aro »

Now: Lots of company info stuff! Yay! :mrgreen:
Attachments
AI Observer-y Person, 1979-01-01#2.png
AI Observer-y Person, 1979-01-01#2.png (29.01 KiB) Viewed 334 times
AI Observer-y Person, 1979-01-01#3.png
AI Observer-y Person, 1979-01-01#3.png (18.64 KiB) Viewed 334 times
AI Observer-y Person, 1979-01-01#4.png
AI Observer-y Person, 1979-01-01#4.png (46.15 KiB) Viewed 334 times
AroAI - A really feeble attempt at an AI

It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
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Re: Lord Aro's AI Battle Royale

Post by Lord Aro »

more:
Attachments
AI Observer-y Person, 1979-01-01#5.png
AI Observer-y Person, 1979-01-01#5.png (46.6 KiB) Viewed 334 times
AI Observer-y Person, 1979-01-01#6.png
AI Observer-y Person, 1979-01-01#6.png (48.44 KiB) Viewed 334 times
AI Observer-y Person, 1979-01-01#7.png
AI Observer-y Person, 1979-01-01#7.png (42.74 KiB) Viewed 334 times
AroAI - A really feeble attempt at an AI

It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
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Re: Lord Aro's AI Battle Royale

Post by Lord Aro »

Last lot:
AI Observer-y Person, 1979-01-01#8.png
AI Observer-y Person, 1979-01-01#8.png (224.46 KiB) Viewed 334 times
AI Observer-y Person, 1979-01-01#9.png
AI Observer-y Person, 1979-01-01#9.png (246.31 KiB) Viewed 334 times
To conclude: AIAI won. Denver went bust because of it's silly bridge handling (see it's thread for a bug report)

That's the lot!

You can post now!

I do have a screen of the whole map, but as it's 330MB and will take around 2 hours to upload, i'll post it later ;)
AroAI - A really feeble attempt at an AI

It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
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Re: Lord Aro's AI Battle Royale

Post by Brumi »

I cannot open your last savegame with the latest nightly (r20992), OpenTTD crashes. Can others open it? If it seems to be an OpenTTD bug, I'll post my crash logfiles to bugs.openttd.org.
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Re: Lord Aro's AI Battle Royale

Post by Yexo »

Brumi wrote:I cannot open your last savegame with the latest nightly (r20992), OpenTTD crashes. Can others open it? If it seems to be an OpenTTD bug, I'll post my crash logfiles to bugs.openttd.org.
It is, but report: http://bugs.openttd.org/task/4174
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Re: Lord Aro's AI Battle Royale

Post by Rubidium »

Brumi wrote:I cannot open your last savegame with the latest nightly (r20992), OpenTTD crashes. Can others open it? If it seems to be an OpenTTD bug, I'll post my crash logfiles to bugs.openttd.org.
That bug has already been fixed on 2010-09-01. Sadly enough the binary used for this savegame is from 2010-08-31. In any case, the bug is hard to trigger and only with a few nightlies so I am not bothered enough writing a load time fix and maintaining that fix indefinitely, i.e. the "small" risk of using nightlies. If someone else is, go ahead though.
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Re: Lord Aro's AI Battle Royale

Post by Lord Aro »

shame.

You'll have to use r20707(?) then :(
AroAI - A really feeble attempt at an AI

It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
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Re: Lord Aro's AI Battle Royale

Post by Kogut »

Company performance rating results - to investigate. Thanks for test game!
Correct me If I am wrong - PM me if my English is bad
AIAI - AI for OpenTTD
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