Page 1 of 1

[OTTD] Trainliner

Posted: 10 Nov 2010 19:08
by syntax_error
A scenario designed for trains. Cities are located on each side of a central cayon, that you will have to cross to run long distance passenger lines. The primary industrial ressources are in the mountains and lakes at center. This scenario uses FIRS newgrf for a more complex cycle.
The challenging part is to build the central tracks, that requires a good amount of cash. You will need to develop local passenger trafic or industry to get enough money to reach the industry ressources at center. These ressources will bring in enough cash for the long distance passenger and secondary industry tracks.
Once this done, the real fun begins with complex train routing problems.
trainliner_minimap.png
trainliner_minimap.png (11.78 KiB) Viewed 7383 times
Primary ressources are delivered by truck or ship to a central train hub, from where they are dispatched on the map. In the example below it is a roll-in roll-out station with waiting zones at both sides. It serves 54 trains fluently with only 8 slots. These is made possible by a constant delivery of ressources to the station, and a strict train routing system where the trains do not have much choices for changing directions.
trainliner_station.jpg
trainliner_station.jpg (334.46 KiB) Viewed 644 times
You can make complex train tracks. I made two isolated networks: the two central tracks for fast passenger express are not connected to the industry tracks with slower and heavy trains:
trainliner_tracks.jpg
trainliner_tracks.jpg (325.67 KiB) Viewed 644 times

Re: [OTTD] Trainliner

Posted: 10 Nov 2010 19:10
by syntax_error
The file:
trainliner1.9.2.scn
(141.46 KiB) Downloaded 235 times
( updated to version 1.9.2 )

New: an early version starting in 1792:
trainliner1.9.2_early.scn
(151.9 KiB) Downloaded 205 times
-> Early rail newgrf needed: get it here: http://www.tt-forums.net/viewtopic.php?f=26&t=41132

An old save to show the whole network - update needed:
Traiinliner 2027.sav
(276.14 KiB) Downloaded 259 times

Re: [OTTD] Trainliner

Posted: 26 Nov 2010 14:02
by syntax_error
Please tell me what you think of that scenario if you played it. I am interested on opinions to make it better.

Re: [OTTD] Trainliner

Posted: 26 Nov 2010 18:10
by lawton27
Hi there. Nice looking scenario I can see this becoming something great with a little work. The map design is great the geography is fine, however I think you could have made the hills more random, currently they are just plane straight pyramidal accents, a some variation would go a long way.

One more problem that should be easy to fix is that there is way too many new grfs for the average player, most people wont have all these grfs. I'd recommend removing all vehicle sets as the player can add the ones of their choosing when they start and remove any new grfs which are not obtainable via the online download system, people wont' bother to look for them anywhere else.
grfprobs.png
(230.63 KiB) Downloaded 5 times
Sorry if I'm being too negative, its great for your first scenario, I'm trying to help you improve it :D

Thanks,

lawton27

Re: [OTTD] Trainliner

Posted: 27 Nov 2010 17:31
by syntax_error
Thanks for your advices. I posted an update of the map with a more random mountains design. See up there for download.

The newgrf sets had been updated to use some recent ones, all obtainable via the online download system.

* Edit: removed the outdated old screnshot with the newgrf list. See above for the new list. *

I rebuilt all the industry chain using FIRS. I did keep some compatible vehicules sets, they are required to transport all the types of industrial cargos. PIGM is here to improve the difficulty; I don't like it when it is too easy.

Does it sound OK like that?
Sorry if I'm being too negative
Not at all: I apreciated your remarks, they were usefull to improve the scenario. Thanks for your help.

Re: [OTTD] Trainliner

Posted: 28 Nov 2010 22:20
by syntax_error
Updated to version 1.6.

- Adjustments in the industry chain.Most of the ressources are not easy to start exploiting, but once it is working it pays.

- Game now starts in 1935 and good road vehicules are available. This allows the player to start making money by road with some of the industries, instead of having to start developing passenger trafic.

Please post your remarks if you played it.

Re: [OTTD] Trainliner

Posted: 08 Jan 2011 21:03
by odinmillion
Thank you! I feel hard to play on random map with FIRS industries, but your scenario much more comfortable. Great!

Re: [OTTD] Trainliner

Posted: 12 Jan 2011 22:56
by syntax_error
Thanx for your support odinmillion.

I updated the scenario to version 1.9.2: this update contains minor adjustments in the industry and little changes of some configuration options that needed to be well set. The parameters of HEQS are now set to more expensive purchase and runing costs. The newgrf versions had been updated to the latest stable ones.

List of newgrf used:
- FIRS 0.5.5
- UKRS 3.04 + addon
- eGRVTS 1
- HEQS 1
- FISH 0.8.2
- Industrial stations renewal 0.8

This scenario is now well balanced and this version has good chances to be the definitive one. Get the file up there.

I also released an early version starting in 1792, if there are some freaks interested. It uses the very cool Early Rail newgrf. I also added some shorter distance industry chains so they can be exploited with the early rail vehicules. Early rails and sailing ships newgrf are required in that one. Cargodist is recomended here. See up there for the file.

[OTTD] Trainliner 2.0

Posted: 07 Apr 2012 01:49
by syntax_error
An up to date version with some changes:

- Industry production levels had been raised.
- Bigger towns instead of several villages, making it easier to handle passenger trafic.
- Nars + 2cc train sets instead of Ukrs: Nars for the good steam engines for freight or long distance pax, and 2cc for the electric interurban and a few other interesting engines.

This scenario is not an easy start: the loan is 500 you have to take good care to get a profitable starting line. Then when some lines are set and money flowing in the challenges gets to train routing.

List of newgrfs used:

- Firs
- Industrial stations renewal
- Basecosts mod
- Heqs
- Aviators aircrafts
- Nars + 2cc (balanced)
- Fish
- Narvs

Re: [OTTD] Trainliner

Posted: 08 Jun 2014 21:01
by syntax_error
Version 2.1 with up to date newgrfs:
trainliner2.1_ukrs.scn
UKRS version
(146.15 KiB) Downloaded 139 times
trainliner2.1_2cc.scn
Version 2cc+NARS (balanced)
(148.17 KiB) Downloaded 129 times
trainliner2.1_early.scn
Version early start (1800)
(148.96 KiB) Downloaded 134 times
For the early start version you will need the Early Rail newgrf

Re: [OTTD] Trainliner

Posted: 12 Sep 2014 00:49
by lawton27
Nice to see an updated version :) . I do love the way this forces a certain gameplay and big hills are great!


Edit: Sorry, just noticed this is a bit of a bump, not quite sure how I found myself browsing here, I just looked at the year and assumed it was recent :)

Re: [OTTD] Trainliner

Posted: 13 Sep 2014 23:41
by syntax_error
Here is the update:
trainliner2.2_ukrs.scn
Ukrs version
(146.61 KiB) Downloaded 131 times
trainliner2.2_2cc.scn
2cc / Nars version
(148.31 KiB) Downloaded 127 times
trainliner2.2_early.scn
Early start version
(149.46 KiB) Downloaded 154 times

Re: [OTTD] Trainliner

Posted: 13 Sep 2014 23:46
by syntax_error
By the way I am working on a new scenario derivated from this map, more difficult.
corridor.png
corridor.png (23.73 KiB) Viewed 4097 times
Here is an alpha release for preview and testing: comments are welcome!
corridor.0.4.5.scn
Corridor alpha preview
(84.11 KiB) Downloaded 127 times
I'll make a new post when a stable version will be ready.