[OTTD]Freeplay / Test scenario

Post your custom scenarios here. Saved games also welcome. All Transport Tycoon games acceptable (including TTDPatch and OpenTTD).
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ChillCore
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[OTTD]Freeplay / Test scenario

Post by ChillCore »

edit 1: added Toyland_Roads_TEST.scn

Originalpost:
------------
This is a scenario I made using a modified OpenTTD build for testing/and debugging purposes some time ago.
Any bugs that arise from playing with this scenario should not be reported to the official developers of OpenTTD.
You may come and complain here if there are any, it will help other people understand what may be wrong with it before downloading.
For the same reason you should not give this scenario to people after downloading the scenario, instead you should point them to this thread so they can read this "warning note"

You need a nightly version r19145 or later, no additional grfs are required.
I hope it may be as useful to you as it is to me.

There is nothing exceptional about it except for the difficulty settings.
What you see in the difficulty options is not what the settings are used in the game.

The money you start with is borrowed money, you pay no interests for it.
Also many other settings have been reduced beyond to what is possible in the gui.

Here is the code I changed before creating my scenario, to comply with with OpenTTD's liscence.
If you make your own build, it replaces the difficulty settings for easy but not in the gui as mentioned before.
Maybe someday I will write a patch to make it a new setting instead of replacing one.

Code: Select all

In settings.cpp:

 static const DifficultySettings _default_game_diff[3] = { /*
-	 A, C, D,      E, F, G, H, J, K, L, M, N, O, P, Q, R, S*/
-	{2, 2, 4, 300000, 2, 0, 2, 1, 2, 0, 1, 0, 0, 0, 0, 0, 0}, ///< easy
-	{4, 2, 3, 150000, 3, 1, 3, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1}, ///< medium
-	{7, 3, 3, 100000, 4, 1, 3, 2, 0, 2, 3, 2, 1, 1, 1, 2, 2}, ///< hard
+	 A, C, D,         E, F, G, H, J, K, L, M, N, O, P, Q, R, S*/
+	{0, 2, 1, 999950000, 0, 0, 0, 0, 3, 0, 1, 1, 0, 0, 0, 0, 0}, ///< kidscorner
+	{4, 2, 3,    150000, 3, 1, 3, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1}, ///< medium
+	{7, 3, 3,    100000, 4, 1, 3, 2, 0, 2, 3, 2, 1, 1, 1, 2, 2}, ///< hard
 };
ps:
The scenario has one ai enabled.
Attachments
Test_Scenario.scn
(35.35 KiB) Downloaded 146 times
Toyland_roads_TEST.scn
(80.75 KiB) Downloaded 122 times
-- .- -.-- / - .... . / ..-. --- .-. -.-. . / -... . / .-- .. - .... / -.-- --- ..- .-.-.-
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.

Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
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ChillCore
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Re: [OTTD]Freeplay / Test scenario

Post by ChillCore »

A little more explaining on the why I have patched OpenTTD like this.

The main reason to change the difficulty settings was to debug the more heightlevels path.
I needed to be allowed to do some major landmass moves to check for glitches at edges and such ingame without too many restrictions.
Ofcourse I do not load a scenario each time for a ten second game but have patched the patch. :)
The setting is not intended to stay in the patch.

One of the other uses I have found for my scenario is teaching my son the ropes of the game, without him going bankrupt for failing to make money but without showing him how to cheat, for now...
I can show him a trick or two then he loses concentration and continues to mess about, without worrying about the money he is spending and where he is spending it.
Sometimes he wants one question answered and does not even listen any more to what I am saying. Kids ...
Anyway, later if he wants me to explain something else, or more of the same, I can go back to what I was explaining, without having to load a previous savegame.

What finally drew me over the line to go ahead and post the scenario, was someone asking for a special mode, for kids who have less then average patience.
Here is the thread: http://www.tt-forums.net/viewtopic.php?f=31&t=46377. I have the same problem with the cheat window.
Seeing how useful the scenario is/was for my own kid I decided to make a scenario available.

I have attached some screenshots from his game. Maybe later there will be some more screenies.
Please, be kind or refrain from comments, he is only ten.
The pictures are based on the Test_scenario.

1. Never lost one ship! This screenshot will give you an idea of he terrain, town placement and available industries.
2. Pbs signals where? This screenshot shows that when you pay back your loan, you will be limited to the max loan amount.
3. A roadservice around a town. Why not? This screenshot gives an idea about town population and town names.
Attachments
Harnbridge Transport_01.png
Harnbridge Transport_01.png (124.35 KiB) Viewed 2004 times
Harnbridge Transport_02.png
Harnbridge Transport_02.png (235.53 KiB) Viewed 2004 times
Harnbridge Transport_03.png
Harnbridge Transport_03.png (152.85 KiB) Viewed 2004 times
-- .- -.-- / - .... . / ..-. --- .-. -.-. . / -... . / .-- .. - .... / -.-- --- ..- .-.-.-
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.

Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
User avatar
ChillCore
Tycoon
Tycoon
Posts: 2849
Joined: 04 Oct 2008 23:05
Location: Lost in spaces

Re: [OTTD]Freeplay / Test scenario

Post by ChillCore »

[continued post]

Yet another use for these settings is seeing how my AI would build if it would not have been interupted by lack of money every time.
I have bought all companies to preserve the roads, bridges and tunnels, reduced number AI to zero and made it into a single player scenario.

For now you need to have a patched build yourself and start a new game if you want the AI to use the extended loan.
Its available loan is reset during saving and loading. Please be aware of that.
You must first hit the easy button, save and close the window, then open the AI window and enable it through there.

If/when I make a third and final scenario it will be one that allows easy training of AIs with fast building pre-enabled.
At that point I will change "the code to change" in my first post too.
If there is many demand for more of the same thing it would be better to write a patch at some point.

If you have some strong feelings why I should not bother feel free to explain.
Just mind two things if you please, "the game becomes too easy" and "there is the cheat window", are not valid answers.

Then final note before the next update.
If you have found another use, feel free to take some screenshots and post them here.

Again may I urge you to not complain to the Devs if any bugs arise, for the simple reason these scenarios are made with a patched build.
For the same reason please do not post savegames or distribute scenarios, they are available here if you feel somebody needs one.

Some screenshots of the Toyland_roads_TEST scenario attached to the first post.
1.Toyland is where dreams come true.
2.Gives you an idea of how the terrain is in this scenario.
3.Nicely working Toghether like that.
Attachments
Toyland_roads_TEST_01.png
Toyland_roads_TEST_01.png (67.18 KiB) Viewed 2004 times
Toyland_roads_TEST_02.png
Toyland_roads_TEST_02.png (28.75 KiB) Viewed 2004 times
Toyland_roads_TEST_03.png
Toyland_roads_TEST_03.png (17.43 KiB) Viewed 2004 times
-- .- -.-- / - .... . / ..-. --- .-. -.-. . / -... . / .-- .. - .... / -.-- --- ..- .-.-.-
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.

Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
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