Originalpost:
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This is a scenario I made using a modified OpenTTD build for testing/and debugging purposes some time ago.
Any bugs that arise from playing with this scenario should not be reported to the official developers of OpenTTD.
You may come and complain here if there are any, it will help other people understand what may be wrong with it before downloading.
For the same reason you should not give this scenario to people after downloading the scenario, instead you should point them to this thread so they can read this "warning note"
You need a nightly version r19145 or later, no additional grfs are required.
I hope it may be as useful to you as it is to me.
There is nothing exceptional about it except for the difficulty settings.
What you see in the difficulty options is not what the settings are used in the game.
The money you start with is borrowed money, you pay no interests for it.
Also many other settings have been reduced beyond to what is possible in the gui.
Here is the code I changed before creating my scenario, to comply with with OpenTTD's liscence.
If you make your own build, it replaces the difficulty settings for easy but not in the gui as mentioned before.
Maybe someday I will write a patch to make it a new setting instead of replacing one.
Code: Select all
In settings.cpp:
static const DifficultySettings _default_game_diff[3] = { /*
- A, C, D, E, F, G, H, J, K, L, M, N, O, P, Q, R, S*/
- {2, 2, 4, 300000, 2, 0, 2, 1, 2, 0, 1, 0, 0, 0, 0, 0, 0}, ///< easy
- {4, 2, 3, 150000, 3, 1, 3, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1}, ///< medium
- {7, 3, 3, 100000, 4, 1, 3, 2, 0, 2, 3, 2, 1, 1, 1, 2, 2}, ///< hard
+ A, C, D, E, F, G, H, J, K, L, M, N, O, P, Q, R, S*/
+ {0, 2, 1, 999950000, 0, 0, 0, 0, 3, 0, 1, 1, 0, 0, 0, 0, 0}, ///< kidscorner
+ {4, 2, 3, 150000, 3, 1, 3, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1}, ///< medium
+ {7, 3, 3, 100000, 4, 1, 3, 2, 0, 2, 3, 2, 1, 1, 1, 2, 2}, ///< hard
};
The scenario has one ai enabled.