Logital & Officercrockey Multiplayergame Season 2014/2015
Logital & Officercrockey Multiplayergame Season 2014/2015
Hallo Tycoons,
ups, they did it again! As a few years ago in this Topic...
http://www.tt-forums.net/viewtopic.php?f=47&t=51981
we set up a new multiplayergame with national borders:
So characteristical for our games:
- integrated symmetric intervall timetable (so of course we use 24h clock in stead of dates with 120 ticks a day)
- national border between the two national states. Player can build Infrastructure only in his own state (but international trains can cross borders)
- setup optimal supply to demand of cargosist generated passengers. Therefor we use a setting of "effect of ditance" by 200% to have both, realistic inner city demand and long distance demand.
Game Setup:
Gameversion: Spring Patch Pack
http://www.tt-forums.net/viewtopic.php?t=66892
Our Grf-List:
The game is in a quite developed stadium. Every city is already linked to the international transport network. So it is possoble to travel from everywhere to everywehre with trains, subways (!), trams, buses and ferrys.
Lets have a look to trains: Here the international railmap:
Big railwaynodes in "Logland" (my country) are "Böblingen"...
and "Bad Brückenau"
because many national and international lines cross this station and are well conected with short interchange times.
See whats goin on there in these Videos:
http://youtu.be/f4cIlZIuvOQ?list=UUVlJS ... qzBx-80D1Q
and
https://www.youtube.com/watch?v=MLioXeo ... qzBx-80D1Q
I told that ther are subways, yes! Many thanks to the creator of dutch stations. Looks wunderful!
and as video:
http://youtu.be/BGzN_eR1M90?list=UUVlJS ... qzBx-80D1Q
As you see, the houses are handbuilt. Not every citiy but its getting more and more. Another nice City is Erlangen:
Last but not least, the harbour of Böblingen with passenger and freight terminal.
Recently a panoramasteamtrain started with service, starting at Nördlingen
a touristic town, hauling the tourists to the terasses of Laudavalley:
Also as a with the complete ride of the train.
(Sorry, vidoes always with german comments)
http://youtu.be/KB4VcqIpfcM?list=UUVlJS ... qzBx-80D1Q
So far for now, hope you enjoy the documentation.
I am not native english, please ask if anything is missunderstandable.
ups, they did it again! As a few years ago in this Topic...
http://www.tt-forums.net/viewtopic.php?f=47&t=51981
we set up a new multiplayergame with national borders:
So characteristical for our games:
- integrated symmetric intervall timetable (so of course we use 24h clock in stead of dates with 120 ticks a day)
- national border between the two national states. Player can build Infrastructure only in his own state (but international trains can cross borders)
- setup optimal supply to demand of cargosist generated passengers. Therefor we use a setting of "effect of ditance" by 200% to have both, realistic inner city demand and long distance demand.
Game Setup:
Gameversion: Spring Patch Pack
http://www.tt-forums.net/viewtopic.php?t=66892
Our Grf-List:
The game is in a quite developed stadium. Every city is already linked to the international transport network. So it is possoble to travel from everywhere to everywehre with trains, subways (!), trams, buses and ferrys.
Lets have a look to trains: Here the international railmap:
Big railwaynodes in "Logland" (my country) are "Böblingen"...
and "Bad Brückenau"
because many national and international lines cross this station and are well conected with short interchange times.
See whats goin on there in these Videos:
http://youtu.be/f4cIlZIuvOQ?list=UUVlJS ... qzBx-80D1Q
and
https://www.youtube.com/watch?v=MLioXeo ... qzBx-80D1Q
I told that ther are subways, yes! Many thanks to the creator of dutch stations. Looks wunderful!
and as video:
http://youtu.be/BGzN_eR1M90?list=UUVlJS ... qzBx-80D1Q
As you see, the houses are handbuilt. Not every citiy but its getting more and more. Another nice City is Erlangen:
Last but not least, the harbour of Böblingen with passenger and freight terminal.
Recently a panoramasteamtrain started with service, starting at Nördlingen
a touristic town, hauling the tourists to the terasses of Laudavalley:
Also as a with the complete ride of the train.
(Sorry, vidoes always with german comments)
http://youtu.be/KB4VcqIpfcM?list=UUVlJS ... qzBx-80D1Q
So far for now, hope you enjoy the documentation.
I am not native english, please ask if anything is missunderstandable.
- Attachments
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- Der_neue_Schienenatlas_v0.2.png
- (684.1 KiB) Downloaded 8 times
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- Boeblingen.png
- (599.59 KiB) Downloaded 8 times
Re: Logital & Officercrockey Multiplayergame Season 2014/201
These images are amazing. I love the German looking towns, especially the large building blocks and the houses next to each other ("Reihenhäuser"). Which townset delivers them? I know Swedish Houses & Total Town Replacement Set but I haver never seen those.
Unfortunately some of those features you use aren't in the release version. like showing train departures in minutes or those lovely timetables you can see if you investigate a station but it is always pleasing to see other players take the game to the full potential!
Unfortunately some of those features you use aren't in the release version. like showing train departures in minutes or those lovely timetables you can see if you investigate a station but it is always pleasing to see other players take the game to the full potential!
Re: Logital & Officercrockey Multiplayergame Season 2014/201
The houses are "handbuilt" swedish houses with the scenarioeditor. Those blocks are built automatically. And we disabled any activity of town growth of the citys.Fry3k_#2 wrote:These images are amazing. I love the German looking towns, especially the large building blocks and the houses next to each other ("Reihenhäuser"). Which townset delivers them? I know Swedish Houses & Total Town Replacement Set but I haver never seen those.
You are talking aout of my soul. Departure boards and time in minutes are the most important things that shuld come in the next bigger release.Fry3k_#2 wrote: Unfortunately some of those features you use aren't in the release version. like showing train departures in minutes or those lovely timetables you can see if you investigate a station but it is always pleasing to see other players take the game to the full potential!
Re: Logital & Officercrockey Multiplayergame Season 2014/201
How do you make your many trains (in the videos) arrive and depart at times so that they don't clog together at stations?
Are you using CargoDist by the way? Just wondering...
Are you using CargoDist by the way? Just wondering...
Re: Logital & Officercrockey Multiplayergame Season 2014/201
There's an answer to your question in post 1 ... "yes"
But, yeah, that timetabling is mighty impressive. I don't think I could do anything like that.
But, yeah, that timetabling is mighty impressive. I don't think I could do anything like that.
Re: Logital & Officercrockey Multiplayergame Season 2014/201
Its timetabling in connection with 24h patch. The trains alsways runs in equal intervalls, often 60 minutes. Every new line has a conflict free timetable according to the already existing lines.IrmoTrainfan wrote:How do you make your many trains (in the videos) arrive and depart at times so that they don't clog together at stations?
Are you using CargoDist by the way? Just wondering...
And yes, cargosdist of course. Can´t remeber how I could ever play without cargodist,
Re: Logital & Officercrockey Multiplayergame Season 2014/201
Oops didn't read the first post thoroughly enough...
I also only use CargoDist nowadays, love it but it generates so many passengers and thus needs so many trains that mainlines need to be at least four tracks. Not that you can't see that often in real life though. I also have some parts on my network with six or even eight tracks (the latter only at the busiest station of my map). When I have more free time available I may also create my own screenshot topic.
I also only use CargoDist nowadays, love it but it generates so many passengers and thus needs so many trains that mainlines need to be at least four tracks. Not that you can't see that often in real life though. I also have some parts on my network with six or even eight tracks (the latter only at the busiest station of my map). When I have more free time available I may also create my own screenshot topic.
Re: Logital & Officercrockey Multiplayergame Season 2014/201
The setting "effect of distance..." in Cargodist settings is the kost important. If every townpeople wants to make a world voage every day, yes, than the links will get overcrowded very soon. We play with 200%. Good mix of short and long distance passengers.
Re: Logital & Officercrockey Multiplayergame Season 2014/201
Thanks! I'll try that in my next game!
- Dwight_K._Schrute
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Re: Logital & Officercrockey Multiplayergame Season 2014/201
Don't forget that we play with "-2" cargo production of towns. Otherwise it is just too much. As far as I know only 1/4 of the passengers get produced that way...
Re: Logital & Officercrockey Multiplayergame Season 2014/201
Where is that option located? I can't find it in the advanced settings window...
Re: Logital & Officercrockey Multiplayergame Season 2014/201
Ok that is some valuable information because I think the amount of passengers generated is way too big. Currently my biggest town has only 10.000 inhabitants and is served by 20 trains but cannot handle all the passangers. I know it is off-topic, but how can you activate the link graph overlay like shown in this picture? Or is this a nightly feature?
Re: Logital & Officercrockey Multiplayergame Season 2014/201
Don't know whether this is also in stable version. The minimap button is now a pilldown menu. There is the option freight connections.
Re: Logital & Officercrockey Multiplayergame Season 2014/201
It is in stable version since OTTD 1.4.0 if I'm right.
Re: Logital & Officercrockey Multiplayergame Season 2014/201
Thanks guys... Didn't know the pulldown menu for the minimap. When you have a mild red-green color blindness it is hard to distuingish between the 1 pixel wide red or green lines on the minimap overlay
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