[OTTD] TadeuszD's random screenshots

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TadeuszD
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[OTTD] TadeuszD's random screenshots

Post by TadeuszD »

Hello, everybody!
This is my first screenshot, which I decided to publish. :D
Because I like trains in the mountains, my first screenshot shows industrial line to coal mine located in high snowy mountains, 10 tiles above the "lower" station. The screenshot is taken from real game...
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Re: [OTTD] TadeuszD's random screenshots

Post by Kogut »

I really like this. What is the name of newgrf with this railway buildings?
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Re: [OTTD] TadeuszD's random screenshots

Post by TadeuszD »

Kogut wrote:I really like this. What is the name of newgrf with this railway buildings?
Thanks! This is my own NewGRF under development, not published yet...
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Re: [OTTD] TadeuszD's random screenshots

Post by STD »

Yes. beautiful looks :)
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Re: [OTTD] TadeuszD's random screenshots

Post by TadeuszD »

Small junction station for freight trains in the arctic climate... ;)
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Chmielno, 11ty Lis 2001.png
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Last edited by TadeuszD on 19 Sep 2013 20:18, edited 1 time in total.
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Re: [OTTD] TadeuszD's random screenshots

Post by YNM »

Hmm, they're somewhat similiar to the Locomotion ones, but that's a good point. Anyway, are you sure they aren't too large compared to the trains, signals, and houses ? Also, do you code them as stations, waypoints or as objects ?
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TadeuszD
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Re: [OTTD] TadeuszD's random screenshots

Post by TadeuszD »

YNM wrote:Anyway, are you sure they aren't too large compared to the trains, signals, and houses ? Also, do you code them as stations, waypoints or as objects ?
All signalboxes and water towers are coded as objects.
Are they big? It depends... ;) Many signalboxes in Poland are very big. Some samples below:
http://www.kw.rail.pl/details.php?image_id=3407
http://galeria14.fsl24.pl/portfolio.php?cat_id=5
http://www.bazakolejowa.pl/index.php?dz ... toid=17138
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Re: [OTTD] TadeuszD's random screenshots

Post by planetmaker »

They look nice :-)
But I'd like to share a piece of advice I learnt from andy wrt those graphics: at the bottom of the houses (one or two pixel rows), add some dirt and darker colours. That will make them appear to actually be built on the ground and not floating on top :-)

I added it for instance as separate overlay sprites for the wind turbine to easily adopt different grounds (land vs. water):
http://dev.openttdcoop.org/projects/ogf ... ground.png
Usually I'd just add it to the sprites themselves, though:
http://dev.openttdcoop.org/projects/ope ... perate.png (sprite 2113 in particular)
http://dev.openttdcoop.org/projects/ope ... actory.png (sprites 47, 48 in particular)
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Re: [OTTD] TadeuszD's random screenshots

Post by TadeuszD »

planetmaker wrote:...at the bottom of the houses (one or two pixel rows), add some dirt and darker colours. That will make them appear to actually be built on the ground and not floating on top :-)
There are some pixels of dirt. Maybe I should add more pixels... :roll:

Because this is the screenshot thread, I attach the new one. It shows my biggest industry area in the game, containing older (left) and newer (right) cargo stations.
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Re: [OTTD] TadeuszD's random screenshots

Post by STD »

Beautiful screenshot :) .
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Re: [OTTD] TadeuszD's random screenshots

Post by TadeuszD »

Another one screenshot. The oil station located in wild mountains. ;)
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Re: [OTTD] TadeuszD's random screenshots

Post by Densha »

The scale of these trains is much larger than most TT vehicles isn't it?
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Re: [OTTD] TadeuszD's random screenshots

Post by TinyMusic »

IrmoTrainfan wrote:The scale of these trains is much larger than most TT vehicles isn't it?
They are. I think that is because the author wants to have a set with realistic length with the same scale for all trains. I think that other train sets shorten their carriage sprite lengths to fit a certain length rather than having a proportionally accurate scale.
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Re: [OTTD] TadeuszD's random screenshots

Post by TadeuszD »

For several months I spend my free time as an NewGRF developer. I have no time to play with regular OTTD games. ;)
So my current screenshots comes from development stages of new version of Polish Buildings Set.

"Old-town" mock-ups:
Zabytki3.png
Zabytki3.png (85.8 KiB) Viewed 4098 times
Long blocks of flats:
Plb2.png
Plb2.png (91.6 KiB) Viewed 4098 times
Snowy version of buildings and its construction stages with working cranes:
Plb1.png
Plb1.png (128.68 KiB) Viewed 4098 times
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Re: [OTTD] TadeuszD's random screenshots

Post by Purno »

Nice stuff. But I noticed some buildings have different color of snow. Different NewGRFs?
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Re: [OTTD] TadeuszD's random screenshots

Post by TadeuszD »

Purno wrote:...some buildings have different color of snow. Different NewGRFs?
Yes, it is. Buildings with gray snow come from default OpenGFX set. Houses with bluish snow come from Polish set. I try to make the Polish set was compatible with TTRS and Swedish Houses.
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Re: [OTTD] TadeuszD's random screenshots

Post by Purno »

Certainly looks very nice. Keep up the good work.
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Re: [OTTD] TadeuszD's random screenshots

Post by Kogut »

"Polish set compatible with Swedish Houses."

It sounds better and better.
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Re: [OTTD] TadeuszD's random screenshots

Post by Dudok22 »

I am very big fan of your Polish building set. Many Polish buildings look really similar to those here is Slovakia. Thank you for making it!
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Re: [OTTD] TadeuszD's random screenshots

Post by TadeuszD »

Dudok22 wrote:I am very big fan of your Polish building set. Many Polish buildings look really similar to those here is Slovakia. Thank you for making it!
Thanks for appreciating! :) Technically, I'm not the author of Polish Buildings Set. This set was created by Sojita, but he is absent on this forum. I just rewrite his set in NML and make it compatible with other OTTD climates and most known sets.

Polish buildings are very similar to those in many post-communist countries. It is sad but true...
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