Page 19 of 54

Re: OTTD Romazoon's screenshots

Posted: 19 Nov 2011 14:26
by Seeker
Nice Screenshots I like the goods stations. A nice simple design but fits well in the city :)

Re: OTTD Romazoon's screenshots

Posted: 10 Dec 2011 20:43
by romazoon
Thanks guys, that s always appreciated :D

and here some more screenies cause things are still growing nicely.

Re: OTTD Romazoon's screenshots

Posted: 10 Dec 2011 20:58
by vanadio
What GRF do you use for:

- Plaza with water fontain
- Cranes in the stations
- Parking places in side of roads

Re: OTTD Romazoon's screenshots

Posted: 10 Dec 2011 21:15
by romazoon
I really had fun with this map, so i decided to release the scenario we played and the last savegame i made.

I want to Thanks and Credit the Author of "Canyonero" (wich seems to be Richk67), cause i extracted the heightmap from his scenario.
I reworked a lot the heightmap though and didn t base anything else on "Canyonero".

Caracteristics of the Scenario :
-Compatible with stable version of OTTD (and 100% clean gamelog :mrgreen: )
-map size is 1024x1024
-tropical/desert landscapes with some Rivers, valleys and mountains.
-No industries will pop up midgame, beware that the existing one will disapear if not serviced enough fast.
-only GRF required is : Braziliannames 2.0 (use search function until i put a link here).


Note: the savegame require ChillPAtchPack and a lot of newgrf that are not from the online content, but they should not be that hard to find ;)


Hope many will have as much fun as we (well me and Zx) had with that map.


And to answer Vanadio :
- Plaza with fountains is from VAST object i believe
- cranes in station is from ISR or Chips
- parking places are from canadian station set


Link to Braziliannames newgrf : http://www.tt-forums.net/viewtopic.php? ... town+names

Re: OTTD Romazoon's screenshots

Posted: 16 Dec 2011 17:40
by Gret
:D Wow! It's wonderful!

Re: OTTD Romazoon's screenshots

Posted: 20 Dec 2011 00:23
by romazoon
Thanks a lot Gret :D

I recently switched to the latest chillpatchpack build with the infrastructure cost. I find it awesome how it s cutting the profit 8o and i wanted to share an image from it.

This game was started quite some time ago and after trying it on the latest CPP, i really had some works to put back the biggest company to a regular profit.

on this one you can see the profit drop after the infrastructure cost kicked in, and after a little while how the profit is back to positive figurs (that s in fact long time of gameplay as i used daylenght setted at 20).
S.N.C.F and South British Rail, 24_10_2028.png
(311.81 KiB) Downloaded 2 times
.

Here i sent by mistake my 850 train to servicing * , the "send to service" was happening obviously between january and march. See how the profit is litteraly droping while i only carry a little bit less passenger than usually !!
S.N.C.F and South British Rail, 11_12_2077.png
(401.72 KiB) Downloaded 2 times


* i unfortunately hitted the send to service button when i opened by mistake the "manage list" :roll: ... should i suggest a safety message when we hit some of those butons from the main manage list menu ?

Re: OTTD Romazoon's screenshots

Posted: 20 Dec 2011 01:28
by Michi_cc
romazoon wrote: on this one you can see the profit drop after the infrastructure cost kicked in, and after a little while how the profit is back to positive figurs (that s in fact long time of gameplay as i used daylenght setted at 20).
That cost overview would look at lot better if NuTracks would implement custom maintenance factors for the different rail types. Otherwise it's a but silly if you pay more for your Very Low Speed tracks than for your Very High Speed tracks.

Re: OTTD Romazoon's screenshots

Posted: 20 Dec 2011 02:24
by oberhümer
Yeah, I get the hint :P Needs some time to figure out still.

Re: OTTD Romazoon's screenshots

Posted: 30 Dec 2011 23:07
by romazoon
hey there

I ve been playing again the French map started in multiplayer sometime ago (shown in page 15 of my thread).
I now play it as single player and i feel i ve improved many things, here are some screenshots :D

Re: OTTD Romazoon's screenshots

Posted: 30 Dec 2011 23:31
by romazoon
And Three more screenies

Re: OTTD Romazoon's screenshots

Posted: 30 Dec 2011 23:56
by SwissFan91
I really like these.

Re: OTTD Romazoon's screenshots

Posted: 31 Dec 2011 02:34
by Level Crossing
Amazing!

Re: OTTD Romazoon's screenshots

Posted: 31 Dec 2011 09:24
by PinkMoon
Very nice done ! I really like the freightstations ! :D

Re: OTTD Romazoon's screenshots

Posted: 31 Dec 2011 12:40
by romazoon
Thanks guys, your comments motivated me to extract some more screenies ;)

Re: OTTD Romazoon's screenshots

Posted: 31 Dec 2011 12:48
by romazoon
and some more

Re: OTTD Romazoon's screenshots

Posted: 31 Dec 2011 19:12
by Supercheese
Holy cow, that is one spiderwebby link graph :shock:.

Re: OTTD Romazoon's screenshots

Posted: 02 Jan 2012 14:13
by romazoon
:mrgreen:

got some more for you guys ;)

Edit : Tours screenie exchanged cause trees were in full transparency

Re: OTTD Romazoon's screenshots

Posted: 02 Jan 2012 14:35
by Katve
Unbelievable screenshots :o

Re: OTTD Romazoon's screenshots

Posted: 02 Jan 2012 18:04
by FlameSing
Very cool! It's very strange to see rotated airports, what plugin do you use?

Re: OTTD Romazoon's screenshots

Posted: 02 Jan 2012 18:34
by romazoon
thank you guys

for the rotable airport i use OGFX + Airport wich is named "Airport plus" there : http://bundles.openttdcoop.org/

and since my screenies seems quite appreciated and commented, here are three more :mrgreen: