Me too, it was a great game on that map, I've still got a (much changed) save of it that I play onJacko wrote:Yeah, those look great.
I still remember our multiplayer server of that map, that was fun.
OTTD Romazoon's screenshots
Re: OTTD Romazoon's screenshots
Re: OTTD Romazoon's screenshots
is that the way to go for animated wawes ?
- Attachments
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- Romazoon Water Rock tiles-Animated tiles.png (14.82 KiB) Viewed 898 times
Re: OTTD Romazoon's screenshots
Sort of... If you use the animated water color, there's no need to draw the transitions. Just make sure you done it properly so a good animation will appear.
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Re: OTTD Romazoon's screenshots
Ok that s interesting, so wich blue should i use ? and should i make just a united blue for the area where there is supposely animated wawes or should i still draw something manually ?
edit : and i believed i used the animated water blue yes, cause i picked up the colors from a screenie (png) where appears the OGFX rocks.
edit : and i believed i used the animated water blue yes, cause i picked up the colors from a screenie (png) where appears the OGFX rocks.
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Re: OTTD Romazoon's screenshots
Yes, use the various animated blue water-cycle colors, as seen in this palette image:romazoon wrote:Ok that s interesting, so wich blue should i use ? and should i make just a united blue for the area where there is supposely animated wawes or should i still draw something manually ?
edit : and i believed i used the animated water blue yes, cause i picked up the colors from a screenie (png) where appears the OGFX rocks.
Each color cycles to the next color, so you can make wave effects by first painting a line in one blue, then an adjacent line in the next blue in the cycle, and so on.
Once you've painted your sprites, you can use TTDViewer to check them out and see if they will animate as you desire: http://www.tt-forums.net/viewtopic.php?f=29&t=46927
Eyecandy Road Vehicles | Fake Subways | Supercheese's NewObjects
"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
Re: OTTD Romazoon's screenshots
thanks Supercheese,
before going forward i d like to clear a doubt : do i have to draw only one sprite with all the "water cycle blue" next to each other and then some magic make the transitions sprites ? or do i have to draw the transition sprites ?
Edit 1 : added screen
before going forward i d like to clear a doubt : do i have to draw only one sprite with all the "water cycle blue" next to each other and then some magic make the transitions sprites ? or do i have to draw the transition sprites ?
Edit 1 : added screen
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- this is how i understood i should do so far (with one sprite adn the water cycle blue)
- Romazoon Water Rock tiles-Animated tile try1.png (2.81 KiB) Viewed 3007 times
Re: OTTD Romazoon's screenshots
Yes, you only need to draw the one sprite; the game will automatically animate the water colors.
Re: OTTD Romazoon's screenshots
I tried drawing a cliff, here is a first result.
I wanted to make it fit inside two tiles, but i may have been too far and so it s more a 4x4 tile now...
comments welcome
edit : thanks andrew, havent seen your answer when posting...
I wanted to make it fit inside two tiles, but i may have been too far and so it s more a 4x4 tile now...
comments welcome
edit : thanks andrew, havent seen your answer when posting...
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- Cliff- Romazoon Rock Tiles-screen.png (208.94 KiB) Viewed 2980 times
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- Tycoon
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Re: OTTD Romazoon's screenshots
Yep, tested in TTDViewer and it looks good. Not sure about the dimensions relative to other in-game objects -- is it a 2x zoom sprite, per chance?romazoon wrote:thanks Supercheese,
before going forward i d like to clear a doubt : do i have to draw only one sprite with all the "water cycle blue" next to each other and then some magic make the transitions sprites ? or do i have to draw the transition sprites ?
Edit 1 : added screen
Eyecandy Road Vehicles | Fake Subways | Supercheese's NewObjects
"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
Re: OTTD Romazoon's screenshots
indeed i think too that this one is a x2 zoom sprite, but i haven t really did that in purpose....(i just started drawing on a screenie and haven t realized the scale)
and i downloaded ttdviewer, but then i got lost on how to run the thing... so thanks for sharing that it looks fine !
and i downloaded ttdviewer, but then i got lost on how to run the thing... so thanks for sharing that it looks fine !
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Re: OTTD Romazoon's screenshots
One thing to note, that while it does look good, the "waves" seem to be going out away from the rocks, rather than towards them. I can't create a .gif to demonstrate on short notice, but perhaps you'll want to reverse the blues so they cycle in the opposite direction.
Eyecandy Road Vehicles | Fake Subways | Supercheese's NewObjects
"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
Re: OTTD Romazoon's screenshots
ok thanks for the info, i ll do that, seems like doable in a few click.
Re: OTTD Romazoon's screenshots
water animation is now corrected.
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- Romazoon's Rock Tile - Coastal Rocks - 1 tile (x2 zoom)- animated wawes.png (2.87 KiB) Viewed 2944 times
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Re: OTTD Romazoon's screenshots
These look good Romazoon. You should make this into a thread of its own!
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Re: OTTD Romazoon's screenshots
Ah, another thing to notice is that there are actually two different, independent water-cycle color sets. As you can see in the attached TTDViewer screenshot, there are "glittery" and "dark" water cycles that act independently of each other. Thus, your sprite ends up having two sets of waves in it.romazoon wrote:water animation is now corrected.
(In the vertical sample of colors you've got on the right, the bottom five colors and top five colors cycle independently of each other.)
In the event you may be having trouble using TTDViewer, it may be because you have not palettized your images. OTTD needs 8bpp, indexed images with wither the Dos or Windows palette applied. In GIMP at least, you can index your images by selecting Image -> Mode -> Indexed, and then choosing an appropriate palette (see this page for GIMP OTTD palettes). It is best to de-select the "Remove unused colors" option in GIMP.
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- TTDViewer.png (66.74 KiB) Viewed 2896 times
Eyecandy Road Vehicles | Fake Subways | Supercheese's NewObjects
"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
Re: OTTD Romazoon's screenshots
Hey Supercheese, i created a newthread regarding my graphics creations : http://www.tt-forums.net/viewtopic.php? ... t=romazoon
message to moderators :
may you move a few post from Romazoon's screenshot thread to Romazoon's Graphic thread ?
If possible moving all post from (included)
message to moderators :
may you move a few post from Romazoon's screenshot thread to Romazoon's Graphic thread ?
If possible moving all post from (included)
on the page 47 and until this post. Thanks in advance.romazoon wrote:is that the way to go for animated wawes ?
Re: OTTD Romazoon's screenshots
Ok to get my thread back on topic, i have 6 new screenshots.
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- La Palma evolution 1.png
- more eyecandy and local services
- (6.43 MiB) Downloaded 6 times
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- Rio Febrero became a huge transit area.png
- Things got really massive here !
- (7.38 MiB) Downloaded 6 times
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- Porto Galeras, newly linked by shinkansen..png
- A nice town on the coast, with fast access to the all country.
- (6.39 MiB) Downloaded 6 times
Re: OTTD Romazoon's screenshots
3 more.
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- Cuzco, newly linked by Shinkansen.png
- Cuzco finally see modernity come to its door ! City also have been quite reworked (I demolished many building to give a less dense look but it s also usefull to have less people at bus stations ;) )
- (2.02 MiB) Downloaded 6 times
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- San Luis, Bigger than ever.png
- San Luis population exploded litteraly ! i still need to work on it though...it lacks lots of inner city service yet.
- (9.56 MiB) Downloaded 6 times
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- Guayana, Larger than ever too.png
- The second biggest city on the map also grew a bit, making appear some nice suburbs.
- (9.75 MiB) Downloaded 6 times
Re: OTTD Romazoon's screenshots
Rio Febrero is an amazing area. I can't say I like the point work either side of the main station, it's ugly and there are some nasty tight turns too, BUT.......,
the whole area is packed with detail and the river/bay delta is superb!
the whole area is packed with detail and the river/bay delta is superb!
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Re: OTTD Romazoon's screenshots
Your screenshots are extremely beautiful. Super beautiful railway stations.
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