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PostPosted: Mon Feb 01, 2010 7:26 pm 
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Engineer
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Post here your biggest and most efficient stations ;) Size dont matter ;)

I guess i should start, so :
- it took about 2hours to build everything
- it run more than 100 trains :)
- it's about 31x50 squares
- factory produces almost 30,000 crates of goods ;)



Waiting for your's ;)


Attachments:
File comment: Stats and enterance.
Wrinburg Transport, 11th Nov 2228.png
Wrinburg Transport, 11th Nov 2228.png [ 246.39 KiB | Viewed 3370 times ]
File comment: Overview.
Wrinburg Transport, 13th Nov 2228.png
Wrinburg Transport, 13th Nov 2228.png [ 285.75 KiB | Viewed 3370 times ]
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PostPosted: Wed Feb 03, 2010 9:35 am 
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Tycoon
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Location: Netherlands
"biggest" can be A LOT of things, number of platforms, platform lenght and spread are a matter of measuring

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PostPosted: Fri Feb 05, 2010 3:58 am 
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Location: Northeastern USA
Here is probably one of the biggest/most complex stations I have ever built. I go for looks rather than performance, but this one has both. Trains will try to use the original 2-platform Carson City depot, but there is also a functional 4-track switchyard! The "subway" by-pass track that runs underneath the food processing plant allows NB trains to bypass the station to hit either the yard tracks or the maintenance shop (depot.) Tiny rural Carson City is a major transfer hub for passengers (running CargoDist here) as well as the railroad's home base. Note the bidirectional approach tracks, transitioning to a bidirectional 3-track main to the south, and a 4-track directional main to the west. The South track to Austin is getting a 4th main soon, as Austin (a boring 4 track terminal station) is the other terminal for the shuttle to Omaha Airport. The TurboTrain is the railroad's only long-distance passenger train, running all the way from Austin through Carson City to Fort Worth and on to Cleveland. Most of the "local" passenger trains run 117 mph, and have to mix it up with 80 mph freights (hence the bi-directional tracks with lots of crossovers.)

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Brown & Co., 4th Apr 1971.png
Brown & Co., 4th Apr 1971.png [ 246.57 KiB | Viewed 3114 times ]

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PostPosted: Wed Feb 10, 2010 2:11 am 
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Traffic Manager
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Location: Western Germany, KBS 395
Yawn.

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Best OTTD Screenshots in 2007 !!! Image Image


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PostPosted: Wed Feb 10, 2010 2:55 am 
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Joined: Mon Aug 08, 2005 1:46 pm
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Location: Ipswich
DonRazzi wrote:
Yawn.
Oxygen deficient are we?

Anyway, screenshots...
I took a giant one of probably the largest single freight transfer area and the surrounding rail junction...


Attachments:
SCR101.png
SCR101.png [ 2.16 MiB | Viewed 2906 times ]

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PostPosted: Wed Feb 10, 2010 1:47 pm 
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wowzer.

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PostPosted: Wed Feb 10, 2010 3:30 pm 
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Chief Executive
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Location: Ontario, Canada
Lord Aro wrote:
wowzer.

yeah, what he said!

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PostPosted: Thu Feb 11, 2010 8:05 am 
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Director
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Location: Zwolle - netherlands
a lot of settings which are not standard.. It's not funny anymore :o

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PostPosted: Sun Feb 14, 2010 2:07 am 
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Engineer
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Joined: Fri Jun 29, 2007 4:04 am
Posts: 37
Location: Australia
A couple of quick shots from one of my games I have running right now, there is 132 Trains servicing the 'Goods Pickup' station, they still cannot keep up to the production of the Factory and Sawmill. The Steel Mill is producing around 28,000 - 32,000 a month.


Attachments:
factory-sawmill.png
factory-sawmill.png [ 188.28 KiB | Viewed 2644 times ]
steel-mill.png
steel-mill.png [ 149.91 KiB | Viewed 2644 times ]

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PostPosted: Sun Feb 14, 2010 10:22 am 
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Wow @ JGR and AussieNightCrawler.

And NightCrawler, I like how you're holding 1 trillion.


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PostPosted: Tue Feb 16, 2010 2:53 am 
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Engineer
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Joined: Fri Feb 12, 2010 3:01 pm
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Location: Switzerland
:shock: I feel like a midget amongst giants.

But how about letting the game generate a map and making most of it, instead of making the perfect money machine. I usually take 128 by 128 tile maps and develop them like there's no tomorrow, it gets quite complicated, the more the better ;)


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PostPosted: Wed Feb 17, 2010 9:12 am 
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Location: Zwolle - netherlands
My raw material factories never produce that many products to get this kind of amounts. All woods in my map services one sawmill. A few thousands goods, not talking about dissapearing woods, which need to rebuild.

I'll try three "factory" stations of mine. But I must warn you, I like to play it as original als possible/likeable. So no large trains, no cargodist (or whatever it is called) Just plain and simple OpenTTD with some settings to increase the handiness and possibillities of the game.

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PostPosted: Wed Feb 17, 2010 7:21 pm 
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Director
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Joined: Sat Dec 14, 2002 12:18 pm
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Location: Zwolle - netherlands
several examples:


Attachments:
Granford Transport, 21 Okt 2273.png
Granford Transport, 21 Okt 2273.png [ 100.84 KiB | Viewed 2420 times ]
Granford Transport, 3 Jan 2274.png
Granford Transport, 3 Jan 2274.png [ 206.99 KiB | Viewed 2420 times ]
Granford Transport, 12 Jan 2274.png
Granford Transport, 12 Jan 2274.png [ 100.37 KiB | Viewed 2420 times ]

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PostPosted: Wed Feb 17, 2010 7:32 pm 
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Location: Zwolle - netherlands
Several more examples:


Attachments:
Granford Transport, 27 Jan 2274.png
Granford Transport, 27 Jan 2274.png [ 140.75 KiB | Viewed 2419 times ]
Minningwell Ridge Transport, 2 Aug 2135.png
Minningwell Ridge Transport, 2 Aug 2135.png [ 208.43 KiB | Viewed 2419 times ]
Minningwell Ridge Transport, 30 Aug 2135.png
Minningwell Ridge Transport, 30 Aug 2135.png [ 315.94 KiB | Viewed 2419 times ]

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PostPosted: Wed Feb 17, 2010 8:09 pm 
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Joined: Sat Mar 07, 2009 12:48 pm
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Location: Szeged, Hungary
A great station from me:


Attachments:
Brundham Transport, 6. aug. 2165.png
Brundham Transport, 6. aug. 2165.png [ 195.73 KiB | Viewed 2415 times ]
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PostPosted: Wed Feb 17, 2010 8:39 pm 
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Location: Ontario, Canada
you destroyed 2 towns to make that...

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PostPosted: Thu Feb 18, 2010 9:41 am 
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Tycoon
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Location: Slovakia
This is surely the biggest one, but not very efficient. In 1980 it was almost twice as big (I deleted that save yesterday :oops: ).


Attachments:
Drury Transport, 1965-04-17.png
Drury Transport, 1965-04-17.png [ 223.82 KiB | Viewed 2370 times ]

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PostPosted: Thu Feb 18, 2010 10:37 am 
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Drury, your station looks awesome :)
there is some other good stations but zoomed out as they are i can only get a faint idea WTH is going on

p.s. 'colossal404' this is not even funny this is a real estate nightmare :)

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PostPosted: Sun Feb 21, 2010 2:18 am 
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Engineer
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Joined: Fri Jun 29, 2007 4:04 am
Posts: 37
Location: Australia
Nemesis wrote:
But I must warn you, I like to play it as original als possible/likeable. So no large trains, no cargodist (or whatever it is called) Just plain and simple OpenTTD with some settings to increase the handiness and possibillities of the game.


Yeah, sometimes I do that, generate a map then link up everything I can, without any GRF's or large trains.

Examples:


Attachments:
File comment: Factory.
Totally Lost Transport, 14th Jul 2109.png
Totally Lost Transport, 14th Jul 2109.png [ 219.65 KiB | Viewed 2259 times ]
File comment: Map with player colour highlighted.
Totally Lost Transport, 15th Jul 2109.png
Totally Lost Transport, 15th Jul 2109.png [ 145.22 KiB | Viewed 2259 times ]

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PostPosted: Tue Feb 23, 2010 9:00 pm 
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Engineer
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Joined: Fri Jan 09, 2009 11:46 am
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Technically this is 2 stations but one feeds the other, a total of 694 trains run through all 3 sections, this entire project took roughly 5 game years to produce, cost roughly £15 million in construction fees, £200 million on train costs and roughly £3 billion on producing the toffee quarries, candyfloss forests and sugar mines to service the 6 line mainline into the station
Here is the main overview showing the 3 platform sections.
Attachment:
File comment: The main overview with train stats
Tefingpool Transport, 14th Mar 5083.png
Tefingpool Transport, 14th Mar 5083.png [ 286.54 KiB | Viewed 2166 times ]


Here is the entrance to the sweet pickup station showing the 3 line in, 4 line out mainline
Attachment:
Tefingpool Transport, 28th Mar 5083.png
Tefingpool Transport, 28th Mar 5083.png [ 421.5 KiB | Viewed 2166 times ]


Here i show the main party piece, a 6 line mainline into the main sugar, toffee and candyfloss drop off, each material has 2 dedicated lines in and 4 dedicated platforms.
Attachment:
Tefingpool Transport, 1st Apr 5083.png
Tefingpool Transport, 1st Apr 5083.png [ 473.74 KiB | Viewed 2166 times ]

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