32 BPP screenshots.
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32 BPP screenshots.
There was lots of models and tiles in 32 bpp and two extra zoom levels. I think that It would be interesting to have a tread with screenshots of this graphics.
Some models have a 32 bbp replacement, but doesn't have a replacement with a ×4 zoom level. Tropical flats is a example:
http://www.tt-forums.net/viewtopic.php?p=626531#p626531
Some models have a 32 bbp replacement, but doesn't have a replacement with a ×4 zoom level. Tropical flats is a example:
http://www.tt-forums.net/viewtopic.php?p=626531#p626531
- Attachments
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- Tropical screenshot.
- Screenshot00.jpg (306.99 KiB) Viewed 2318 times
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- Service Island. Bridges are from http://grfcrawler.tt-forums.net/details.php?do=details&id=51
- Screenshot01.jpg (157.44 KiB) Viewed 2065 times
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- Screenshot with motorway and some buildings.
- Screenshot02.jpg (246.22 KiB) Viewed 2050 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
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Re: 32 BPP screenshots.
More screenshots. The last screenshot shows a bug when a tile in slope is rendered, because It overlaps the next tiles.
- Attachments
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- A closer view
- Screenshot03.jpg (203.04 KiB) Viewed 1819 times
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- 32 bpp AI isn't smarter than 8 bpp AI. Signals aren't very easy to see, but we have two more zoom levels.
- Screenshot04.jpg (279.01 KiB) Viewed 1808 times
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- Problem in tiles over slopes.
- Screenshot05.jpg (183.83 KiB) Viewed 1817 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
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Re: 32 BPP screenshots.
Interesting, would be even more interesting when 32 BPP is completely done. Please keep on showing them
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
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Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Re: 32 BPP screenshots.
Indeed very interesting, and very nice to see how far the 32bpp tropical climate is.
Two points:
- the road depots look way to big (screenshot01), they should be half a size in height and they also lack detail.
- they problem with the signals could be fixed with having different graphics for the different zoomlevels.
Where did you get the high-voltage lines above the railways from? (screenshot00). I haven't seen those before.
Two points:
- the road depots look way to big (screenshot01), they should be half a size in height and they also lack detail.
- they problem with the signals could be fixed with having different graphics for the different zoomlevels.
Where did you get the high-voltage lines above the railways from? (screenshot00). I haven't seen those before.
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Re: 32 BPP screenshots.
Thanks. The catenary is the Dutch catenary GRF+TAR files:
http://www.tt-forums.net/viewtopic.php?p=709633#p709633
More screenshots.
http://www.tt-forums.net/viewtopic.php?p=709633#p709633
More screenshots.
- Attachments
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- City with high-rise buildings. Some models (Aracirion, Ben_Robbins, BerberJesus) coded but not released because they aren't finished. The statue has some withe edges, and other buildings are a bit big. The office block needs a 32 bpp elevator.
- Screenshot06.jpg (168.83 KiB) Viewed 1735 times
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- Rural station from Wotan's stations with a steam train.
- Screenshot07.jpg (163.87 KiB) Viewed 1711 times
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- The same train in the other station of the line. This station is bigger than the other station. There's also a not published model by Ben Robins.
- Screenshot08.jpg (210.33 KiB) Viewed 1772 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
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Re: 32 BPP screenshots.
Although I like the buildings and other 'above ground' bits I do have a serious doubt about the ground sprites. It looks to me as if the buildings and tracks are floating on fields with giant grass on it. I think the grass size should seriously be reduced, or it should be made '3d' so it can cover the base of the sprites placed on top of it.
The track also looks a bit weird in the corners, especially the - view compared to the \ and / looks a bit to narrow to me?
The track also looks a bit weird in the corners, especially the - view compared to the \ and / looks a bit to narrow to me?
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Re: 32 BPP screenshots.
Maybe I should modify the sprites and offsets of the Wotan's stations set.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
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Re: 32 BPP screenshots.
This is the latest city buildings (some of them haven't been released). I think that the bus stations have huge seats. It should be more and smaller.
- Attachments
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- Houses
- Screenshot09.jpg (200.17 KiB) Viewed 1602 times
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- More houses
- Screenshot10.jpg (188.71 KiB) Viewed 1536 times
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- Banks & offices.
- Screenshot11.jpg (182.5 KiB) Viewed 1601 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: 32 BPP screenshots.
Here is my shot of a 32bpp game using UKRS:
He's like, some kind of OpenTTD developer.
- habell
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Re: 32 BPP screenshots.
I don't see any 32bpp graphicspeter1138 wrote:Here is my shot of a 32bpp game using UKRS:
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Re: 32 BPP screenshots.
Other screenshot of GrambleX :
https://www.tt-forums.net/viewtopic.php?p=656217#p656217
But.... I was a real screenshot? I see a very nice station.
https://www.tt-forums.net/viewtopic.php?p=656217#p656217
But.... I was a real screenshot? I see a very nice station.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: 32 BPP screenshots.
The stations are by Ben Robbins I think, the blue station is still WIP AFAIK, and not yet released.
The truck is by GrambleX, but he never released it, so I don't know if it is a mockup.
The truck is by GrambleX, but he never released it, so I don't know if it is a mockup.
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Re: 32 BPP screenshots.
Yes, It was a mock up, but there was this awesome screenshot:GeekToo wrote:The stations are by Ben Robbins I think, the blue station is still WIP AFAIK, and not yet released.
The truck is by GrambleX, but he never released it, so I don't know if it is a mockup.
http://www.tt-forums.net/viewtopic.php?p=641105#p641105
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: 32 BPP screenshots.
That's brilliant indeed, that is not a mockup, but Ben made it in the old 32bpp branch. He's pretty occupied with work these days, but will return in a month or so. So we'll have to wait a little before we can use it ingame
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Re: 32 BPP screenshots.
Three screenshots more:
- Attachments
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- New rails on tropical climate with Dutch catenary.
- Screenshot12.jpg (217.91 KiB) Viewed 1703 times
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- Screenshot with some houses and rails with a outdated release of Spanish set.
- Screenshot13.jpg (189.54 KiB) Viewed 1624 times
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- Houses in a little desert with the new water depot.
- Screenshot14.jpg (177.89 KiB) Viewed 1674 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: 32 BPP screenshots.
Where you got that Dutch catenary from?
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
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Re: 32 BPP screenshots.
It was posted by ArmEagle:Purno wrote:Where you got that Dutch catenary from?
http://www.tt-forums.net/viewtopic.php?p=709633#p709633
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
- Louie Armstrong
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Re: 32 BPP screenshots.
Oh My God!! This looks awesome
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Re: 32 BPP screenshots.
Some screenshots with the new Varivar's road vehicles, They looks awesome:
- Attachments
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- Wood
- Screenshot15.jpg (197.71 KiB) Viewed 1268 times
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- Water
- Screenshot16.jpg (73.74 KiB) Viewed 9969 times
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- Rubber & oil
- Screenshot17.jpg (141.84 KiB) Viewed 1336 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
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