Torben DH wrote:
A year later 9 new coalmines and 26 trains are added...
As u can the first depot now start to hold a few trains but still is running quite good.
A 6 platform pick up station serviced by 60 trains without trains queing is quite good i think...
Nice Idea! I do however have 2 sugestions: first with path signals you don't need all those you have now. One path signal at the entrance (marked blue) wil sufice to serve all depots and the tracks behind them just as efficiently as the setup you have now. Also I added an underpass from the first depot to the second exiting line. This will allow your trains to exit the first depot faster, and thus prevent other trains from 'bypassing' trains piled up in the first one:
I setup a test game running coal lines with Lev4 Maglev trains 3 tiles long pulling coal over a distance of 100 tiles. observed the trains for 10 game years! i oberved both stations at each route at all times. also had all 8 depots on each route open so i could see if there was a build up of trains waiting for an empty platform.
My original idea serviced 30 trains! once every third year a train had to wait at he entrance signal and there was at most 4 trains in the depots at any time!
Did a modified version with a presignal bypass staion that serviced 30 trains without a train EVER
having to wait at the Entrance signal! not a jam or even the slightest kink at the stations for 10 years
at the most there was 3 trains waiting in the escape depots at any time during the 10 year period.
then made a duplicate of your station and added another two platforms and started adding trains. At about 20 trains your design started to make jams
at the PBS signals. Stopped at 25 trains as most of the time there was 6-7 trains waiting for a free track and another 3 trains was in the depots waiting for a free line! Thats half of the trais not making money at all time, instead of loading, unloading and traveling...
One of the reasons i thought of this stations was to compensate for production changes by making the escape depots as well as forced servicing, there is nothing worse than a busy pickup station with many trains where an industrys production goes down and the trains start jamming the mainlines... with PBS this function is allmost completely lost...
One thing i could not figure out with the PBS version is that there are never more than 3-4 platforms filled while the oldschool version had 6-7 platforms fille all the time?