Are you being chased by a mean crowd, Pjaytycy? You're style is a bit hostile tonight but I don't think you intended that

.
PJayTycy wrote:
First of all, I think this was not dicussed enough before the meeting. I hadn't even seen this list of possibillities. It was posted only 3 hours before the meeting.
We didn't just decide this topic on the meeting, we first dicussed every point in jfs's bullet list and then we voted.
PJayTycy wrote:
First a question: with the "players" here, do you mean the player's company or his personal account ?
A player's company.
PJayTycy wrote:
As number 2 and 3 are not choosen, companies won't be using the buy/sell method, and we won't use contracts. This only leaves the TTD method open, where you are paid for the transport, no matter wheter the goods where needed at the destination or they could get them somewhere cheaper.
I disagree here, what's left open is a TTD
-like approach. As you said, you will be paid for transporting goods anywhere you take them
BUT:PJayTycy wrote:
But, then number 4 IS choosen, where industries have favoured destinations for their goods. What would this look like? Some kind of bonus if you ship the goods to where they want? So, the industry is like "here, if you ship this to my friend 2 towns away, you'll get 15% extra !!", then the player says "Never mind, I'll just ship it to the other side of the map, that's twice as far, that'll get me 100% extra instead of 15%"
Number 4 is not an option, it's a standard feature of transporting goods. I don't see a problem in combining number 4 with the result of not choosing 2 and 3:
Goods can be transported to any place on the map. No matter where the goods are sent the player's company will always receive money for transporting the goods. The amount of money does vary though. Industries (or towns) can favour another industry (or town) for receiving their products*. If the goods are transported to a favoured industry (town) the player earns more money per transported unit.This is in case you don't switch off number 7 as a difficulty setting. If you do turn it off, companies only pay to transport to their favoured destination, which would be like a contract ? But we won't have contracts (see number 3).
*probably better to let industries indicate where they want their raw goods to come from
Mind you that nobody said transporting it to the other end of the map would pay more (it does work like that in TTD) or that industries only look 2 towns far! And as you said: switching option 7 on works
like a contract but I have my doubts if it's really the same.
PJayTycy wrote:
Next, point 5 IS choosen, while point 1 is not. So players can fund new industries, but they can't own them ?? What's that supposed to be like ? Something like the airport-thing : ask the town nicely if they would like to build a furniture factory so you can turn your wood into nice tables? Then the player has to pay for it, and the town builds and owns the industry?
You weren't there during the discussion so I can't really blame you but point 5 was accepted with a minor adjustment. A player's company can initiate the funding of new indsutries by lobbying at the local authority. The local authority decided if it accepts the request and funds it. It was decided that a player's company can never own industries because it's unrealistic.
PJayTycy wrote:
Point 8 as a difficulty setting... => I can live with that
