[WIP] Robot Rail Cars (RC1 INSIDE! incl. new WASTE industry)
Moderator: Locomotion Moderators
[WIP] Robot Rail Cars (RC1 INSIDE! incl. new WASTE industry)
What do you think of robot rail cars for Locomotion?
Because after 2010 it would be nice to have more choices than only the normal transport systems.
A rail car would be a containerwagon as big as a CE2/2 Tram and would carry about 50-100 units of each cargo and would drive on its own, so without a locomotive.
but remember, rail cars need other track designs than all others because each rail car only needs one square, but you can couple them and then they would be long enough for normal track designs.
Because of the positive responce, I made a Rail Cars Beta with the following Rail Car Types:
-CHEMICALS & OIL RAIL CAR
-GRAIN & COAL & IRONORE RAIL CAR
-PAPER & LUMBER & STEEL RAIL CAR
-FOOD & GOODS RAIL CAR
-PASSENGERS RAIL CAR
-LIVESTOCK RAIL CAR
-MAIL RAIL CAR
Additional:
Own bridgetype
Own stationtype
Own signals (1 colorlight 1 semaphone)
Own houses (RRC 1-7) Producing waste
Own industry (Waste Processing Plant - accepts waste and produces chemicals)
Comming Soon:
MORE MORE MORE
Track can be crossed with every other tracks, and the Rail Cars Track can be combined with the normal Railway Track but than you cannot place any signals or stations on this combined part of track.
In Beta 3 some vehicles halted when climbing a hill, now there is a HELP RAIL which you can build on the slopes, so that the RRCs will not stop and drive up the hill with full speed. because of that help rail you can save money when you dont need the Help Rail by not building it
Also updated is that there is a Mail Car
Waste Containers are displayed as red barrels.
if you wanna transport waste you better start in the year 2020 because the houses which produce it, are build about 2015-2020. and also produce very large amounts of passengers.
HAVE FUN
PS: be careful with the RRC houses they expand expotencialy when laying a road near to them
Because after 2010 it would be nice to have more choices than only the normal transport systems.
A rail car would be a containerwagon as big as a CE2/2 Tram and would carry about 50-100 units of each cargo and would drive on its own, so without a locomotive.
but remember, rail cars need other track designs than all others because each rail car only needs one square, but you can couple them and then they would be long enough for normal track designs.
Because of the positive responce, I made a Rail Cars Beta with the following Rail Car Types:
-CHEMICALS & OIL RAIL CAR
-GRAIN & COAL & IRONORE RAIL CAR
-PAPER & LUMBER & STEEL RAIL CAR
-FOOD & GOODS RAIL CAR
-PASSENGERS RAIL CAR
-LIVESTOCK RAIL CAR
-MAIL RAIL CAR
Additional:
Own bridgetype
Own stationtype
Own signals (1 colorlight 1 semaphone)
Own houses (RRC 1-7) Producing waste
Own industry (Waste Processing Plant - accepts waste and produces chemicals)
Comming Soon:
MORE MORE MORE
Track can be crossed with every other tracks, and the Rail Cars Track can be combined with the normal Railway Track but than you cannot place any signals or stations on this combined part of track.
In Beta 3 some vehicles halted when climbing a hill, now there is a HELP RAIL which you can build on the slopes, so that the RRCs will not stop and drive up the hill with full speed. because of that help rail you can save money when you dont need the Help Rail by not building it
Also updated is that there is a Mail Car
Waste Containers are displayed as red barrels.
if you wanna transport waste you better start in the year 2020 because the houses which produce it, are build about 2015-2020. and also produce very large amounts of passengers.
HAVE FUN
PS: be careful with the RRC houses they expand expotencialy when laying a road near to them
- Attachments
-
- RRC RC1.zip
- The Robot Rail Cars version RC1 (all files needed are included (also the mars terrain files)
- (462.11 KiB) Downloaded 1481 times
-
- Robot Rail Cars Example Szenario.zip
- Example szenario to test all rail cars
- (247.11 KiB) Downloaded 1179 times
-
- RRC RC1 Pics.zip
- the screenshots
- (1.01 MiB) Downloaded 1446 times
Last edited by Loewe13 on 07 Mar 2005 20:18, edited 6 times in total.
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the rail cars use a modified version of the narrow gauge track
i first used the maglev track for them but the maglev track is not useful enough for the rail cars so I made a new one with the narrow gauge
but remember because they are available from 2010 on they will not need any overhead electricity or 3rd rail, just the "Rails Cars Track"
i first used the maglev track for them but the maglev track is not useful enough for the rail cars so I made a new one with the narrow gauge
but remember because they are available from 2010 on they will not need any overhead electricity or 3rd rail, just the "Rails Cars Track"
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- chevyrider
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I just started the Gigantic Station Scenario made by Punar.
Only the use of the railcars is allowed.Starting date 2010.
I started in the middle with a 20 platformwide and 4 platforms long station.
Each platform can handle a railcartrain of atleast 8cars long.
Totallenght will be for 20 cars.
Great fun , Will release some screnies soon.
Only the use of the railcars is allowed.Starting date 2010.
I started in the middle with a 20 platformwide and 4 platforms long station.
Each platform can handle a railcartrain of atleast 8cars long.
Totallenght will be for 20 cars.
Great fun , Will release some screnies soon.
- PurdueGuy
- Transport Coordinator
- Posts: 318
- Joined: 27 Sep 2004 03:31
- Location: West Lafayette, Indiana
This reminds me of an idea I was thinking about for a new type of rail transport. I call it "minirail". Basically, it's meant for transporting small and medium items (UPS, FedEx packages come to mind). The cars are basically short, narrow gauge, and totally independent. I was thinking it would use magnetic propultion built into the rails to reduce the cost and complexity of the cars themselves. Also to reduce cost and complexity, it would probably still use standard rails (magnetic propultion, but not levitation).
The track would be enclosed to minimize accidents, and cars computer controlled. The lines would operate more like a telephone line than a railroad - with individual items going to their specific destinations without stops to be switched and adjusted.
I figure if standard gauge trains can be safely operated at 150 mph, a train with no people on board, half the width and half the height, on an enclosed track could be really sped up. It'd be pretty cool to have standard next day shipping coast to coast, maybe even later the same day shipping.
Lesseee.... coast to coast is about 3,000 miles. So if the minirail can go 300 mph, it's a 10 hour delivery.
Infastructure costs would be insane, but the capacity and speed would be sweet.
The track would be enclosed to minimize accidents, and cars computer controlled. The lines would operate more like a telephone line than a railroad - with individual items going to their specific destinations without stops to be switched and adjusted.
I figure if standard gauge trains can be safely operated at 150 mph, a train with no people on board, half the width and half the height, on an enclosed track could be really sped up. It'd be pretty cool to have standard next day shipping coast to coast, maybe even later the same day shipping.
Lesseee.... coast to coast is about 3,000 miles. So if the minirail can go 300 mph, it's a 10 hour delivery.
Infastructure costs would be insane, but the capacity and speed would be sweet.
I dont usually look in on this mods board...but having seen Chevyriders screenshot of his gigantic station and those robot railcars I had to go find them. I was gobsmacked at their efficiency. No platform space taken up by the locomotive and looked...well like there was something missing.
Excellent
Nice one Loewe13.
Excellent
Nice one Loewe13.
Last edited by Severous on 12 Feb 2005 18:18, edited 1 time in total.
Regards
- chevyrider
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Here you see an experimental station setup with the Railcars.
I used it in the Gigantic Station Scenario Made by Punar.
The transported volume was so high that i didn't need all the station platforms.
I was much fun.
More of this game with the railcars in this topic.
http://www.tt-forums.net/viewtopic.php?p=248753#248753
I used it in the Gigantic Station Scenario Made by Punar.
The transported volume was so high that i didn't need all the station platforms.
I was much fun.
More of this game with the railcars in this topic.
http://www.tt-forums.net/viewtopic.php?p=248753#248753
- Attachments
-
- Railcarmadness.png (769.01 KiB) Viewed 2563 times
- chevyrider
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- Location: Amersfoort The Netherlands
- chevyrider
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- Posts: 3285
- Joined: 16 Sep 2004 09:52
- Location: Amersfoort The Netherlands
- chevyrider
- Tycoon
- Posts: 3285
- Joined: 16 Sep 2004 09:52
- Location: Amersfoort The Netherlands
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