Two questions.
Moderator: Locomotion Moderators
-
- Engineer
- Posts: 2
- Joined: 17 Apr 2014 04:22
Two questions.
So I'm currently playing on a randomly generated map and I'm getting pissed off with having industries production rate constantly going up and down, forcing me to take in and out trains and then my index would jump from 66% to 40-50s. Is there a way to halt their productions rate so I don't get the dissapointing message of 'Coal mine crashes, production down'.
Second question is, I forgot to add scrap metal to my map and all my slots are full is there a way to say replace one industry with scrap metal industry or would this crash the save game?
Second question is, I forgot to add scrap metal to my map and all my slots are full is there a way to say replace one industry with scrap metal industry or would this crash the save game?
Re: Two questions.
Question 1: Yes, you can use LocoTool to open the industry into an XML code document and a PNG file folder. Then you can change the variables in the XML code:
<bit name="canincreaseproduction">1</bit>
<bit name="candecreaseproduction">1</bit>
1 = true, 0 = false
Question 2: Do you mean scrap metal the Cargo, or Scrap Yard the Industry?
<bit name="canincreaseproduction">1</bit>
<bit name="candecreaseproduction">1</bit>
1 = true, 0 = false
Question 2: Do you mean scrap metal the Cargo, or Scrap Yard the Industry?
Visit the Directory --> Loco-Dat-Directory
-
- Engineer
- Posts: 2
- Joined: 17 Apr 2014 04:22
Re: Two questions.
Yeah for question 1 I was using locotool but I was hoping there would be a faster way to do it.glenjimen wrote:Question 1: Yes, you can use LocoTool to open the industry into an XML code document and a PNG file folder. Then you can change the variables in the XML code:
<bit name="canincreaseproduction">1</bit>
<bit name="candecreaseproduction">1</bit>
1 = true, 0 = false
Question 2: Do you mean scrap metal the Cargo, or Scrap Yard the Industry?
For question 2 I ment the scrap yard industry
Re: Two questions.
The only way I know to add an industry to a game in progress is with the saved-game-editor. If all your slots are full, you would have to remove one other industry to add the Scrap Yard. Removing an industry in use would cause Locomotion to crash.BlankInsanity wrote:For question 2 I meant the scrap yard industry
If there is an industry in the saved game that does not exist on the map, you can remove it, and add the Scrap Yard.
You also have to keep in mind that the saved-game-editor is not entirely stable, it can create saved games that can't be opened. I learned that the hard way
I hope that helps.
Visit the Directory --> Loco-Dat-Directory
Re: Two questions.
If you don't have it yet, here is Locomod, the saved game editor.
When you add the industry, you'll also have to add the cargo type. However, I'm not sure if a scrap yard is one of the industries that a player can fund in-game.
When you add the industry, you'll also have to add the cargo type. However, I'm not sure if a scrap yard is one of the industries that a player can fund in-game.
- Walter1940
- Tycoon
- Posts: 989
- Joined: 19 Mar 2007 01:30
- Location: Munich, Germany
- Contact:
Re: Two questions.
Zakos, there is nothing more to download.Zakos wrote:If you don't have it yet, here is Locomod, the saved game editor.
But here http://www.wisim-community.net/index.ph ... eItem&id=1
http://www.walter1940.de
Vehicles for Locomotion
Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/
Vehicles for Locomotion
Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/
Re: Two questions.
Sorry about that, broken link.
Re: Two questions.
You can try these too;
[REL] Founding Industries for everyone
I believe these have the production set better and you're also able to build them when others can't be built. I think that's what the 'Founding' means in the title.
[REL] Founding Industries for everyone
I believe these have the production set better and you're also able to build them when others can't be built. I think that's what the 'Founding' means in the title.
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
: : = FYRA v250 = : : = AU NSW 86 Class Electric Locomotive = : : = AU QR EDI Bombadier IMU/SMU Trainset = : : = B-Class & VicPass = : : = MSTS Scotsman = : : = US Semi Trucks Pack = : :
: : = Steel Bridge = : : = Tube Bridge = : : = 2 New Earth Slopes = : : = Default Bridges w/ New Slopes added = : : = Camera Angles for Shape Viewer = : : = EU Semi Trucks Pack = : : = US Tank Cars 56' = : :
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
: : = FYRA v250 = : : = AU NSW 86 Class Electric Locomotive = : : = AU QR EDI Bombadier IMU/SMU Trainset = : : = B-Class & VicPass = : : = MSTS Scotsman = : : = US Semi Trucks Pack = : :
: : = Steel Bridge = : : = Tube Bridge = : : = 2 New Earth Slopes = : : = Default Bridges w/ New Slopes added = : : = Camera Angles for Shape Viewer = : : = EU Semi Trucks Pack = : : = US Tank Cars 56' = : :
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
Who is online
Users browsing this forum: No registered users and 26 guests