[REL] Cogwheel Railway of Budapest

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Lac
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[REL] Cogwheel Railway of Budapest

Post by Lac »

Hey Fans!

Let me introduce you the old electric cogwheel train of my city, Budapest. It is a Rowan system coach (which means the coach has only one axle, the other side is based on the engine...like truck+trailer) and a small engine made by Ganz in 1929.

Today it's a museum stock of the Budapest Transport Co. There are some minor chages in it's livery!

I hope I can post you the operatible modell soon! :D

(see below)
Attachments
Fogas.jpg
Fogas.jpg (69.21 KiB) Viewed 7253 times
Fogas modells.png
Fogas modells.png (171.9 KiB) Viewed 6588 times
Fogas today.png
Fogas today.png (487.7 KiB) Viewed 6593 times
Last edited by Lac on 23 Mar 2007 14:17, edited 3 times in total.
The way to my vehicles!

I like mostly vintage vehicles! Others too as well :)
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Train-a-Mania
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Post by Train-a-Mania »

The 3d model looks great!
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Lac
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Post by Lac »

Here it is!

Have fun!
Attachments
FOGTODAY.rar
(40.34 KiB) Downloaded 508 times
ready fogas.PNG
ready fogas.PNG (44.26 KiB) Viewed 6564 times
fogold.rar
(192.92 KiB) Downloaded 471 times
Last edited by Lac on 23 Mar 2007 14:29, edited 2 times in total.
The way to my vehicles!

I like mostly vintage vehicles! Others too as well :)
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Post by Train-a-Mania »

What is your code for making the tram run on rack rail? I've been having trouble.
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wyctor
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Post by wyctor »

it runs on narrow gauge track
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Post by Train-a-Mania »

I know that. I'm having trouble with the code for making it require rackrail. When it's in the game, my engine keeps slipping on steep hills.
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Post by wyctor »

kind of trackmod. i don't know what is it called, i have never made any cogwheel rail equipment
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Post by Lac »

Here are some ideas for your problem:

<bit name="rackrail">1</bit> recquired to use rackrail

<useobject desc="tracktype" class="17">TRACKNG </useobject> this is for narrow guge track, like
<useobject desc="tracktype" class="20">ROADTRAM</useobject> for trams

<useobject desc="rackrail" class="16">TREXRACK</useobject> and this is for a vehicles which use rackrail, not to slip on slopes.

And watch for number of mods! 1 mod is enough, because of catenary, if you use catenary.

I hope it will be a salvation. If not, than just split the .dat wilth Locotool, and compare your .xml stuff with the fogas .xml stats!

Have succes!
The way to my vehicles!

I like mostly vintage vehicles! Others too as well :)
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Martin1990
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Post by Martin1990 »

dont forget rackspeed :roll:
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Post by Train-a-Mania »

Lac wrote:<useobject desc="rackrail" class="16">TREXRACK</useobject> and this is for a vehicles which use rackrail, not to slip on slopes.
I tried that, but then I get a message saying "Could not find object to use for trackmod[1]".

Could I just send you the engine and you could have a look at it?
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Post by Lac »

Wait a moment!

I think I know what is the trouble!

You don't want to use catenary, do you?

In that case you must give 0 for the trackmods at the start (maybe :))) of the xml.
It finds it missing, while you have trackmod, but don't have the line of the overhead wires mod close to the end of the setup lines, before the sprites lines.

The trackmod is for catenary, but if you don't want to use catenary, the trackmod have to be 0.

If it doesn't work, than send me the xml, I can take a look, but can not promise anything :D
The way to my vehicles!

I like mostly vintage vehicles! Others too as well :)
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Post by Lister7777 »

Hi, good work it looks great. What software did you use to make the 3d model?
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Lac
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Post by Lac »

Lister7777 wrote:Hi, good work it looks great. What software did you use to make the 3d model?
I use Cinema4d
The way to my vehicles!

I like mostly vintage vehicles! Others too as well :)
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Lac
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Location: Budapest, Gyor (Hungary)

Post by Lac »

Here is the finished pack of Budapest cogwheel railway!

See the attachments in upper posts!

Have Fun!
The way to my vehicles!

I like mostly vintage vehicles! Others too as well :)
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