[WIP] xUSSR/Russian vehicles

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akaction
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[WIP] xUSSR/Russian vehicles

Post by akaction »

This topic is just for working process. There is will be posted test models. Final model will be posted here http://www.tt-forums.net/viewtopic.php?f=36&t=47841

So i created another model - Ikarus-435/Moskovit 6222 (it is two name of one bus modification). Ikarus-435 was building in Hungary, Moskovit 6222 copyed in Russia.

Maquinista, your turn :)

Length 17850 мм 17850 mm
Width 2500 мм 2500 mm
Height 3037 мм 3037 mm
Total weight of the bus 27160 кг 27,160 kg
Build date: 1990
Life time: 20 years (first buses still working in our days)

Class bus: Particularly large
Appointment: City
The total number of passengers (sitting&standing): 180 (40)
Engine Model: RABA-MAN
Environmental standard: EURO 0
Engine: 10349 см3
Engine power: 250 hp
Supply system: Diesel
Cylinders: 6
Fuel: Diesel fuel

Detailed Information about bus: http://translate.google.ru/translate?js ... l=ru&tl=en
Attachments
Ikarus435.ZIP
Sprites for coding (NOT FOR GAME!)
(659.48 KiB) Downloaded 262 times
way of bus connecting
way of bus connecting
Overlap.png (29.98 KiB) Viewed 7790 times
Common view
Common view
Ikar435.png (175.21 KiB) Viewed 7790 times
Last edited by akaction on 13 Apr 2010 07:12, edited 2 times in total.
Do not go with the flow, do not go against the flow, go across it, if you want to reach the coast (С)Vantala
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Killer 11
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Re: [WIP] xUSSR/Russian vehicles

Post by Killer 11 »

Nice bus, but you should stick to one topic, if you do a new topic for each individual vehicle it will start to get messy. Just make a set and post them all in one place as you complete the vehicles.
akaction
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Re: [WIP] xUSSR/Russian vehicles

Post by akaction »

No, one topic for work process and one topic for final models.
Total 2 topics. As you understand it is unreasonable to join them together.
Do not go with the flow, do not go against the flow, go across it, if you want to reach the coast (С)Vantala
maquinista
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Re: [WIP] xUSSR/Russian vehicles

Post by maquinista »

I have coded the bus. It's awesome, I like it.
Attachments
Russian_vehicles.tar
Coded bus.
(1.05 MiB) Downloaded 313 times
Screenshot.
Screenshot.
bus_screenshot7.JPEG (84.02 KiB) Viewed 7567 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
kotssmurf
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Re: [WIP] xUSSR/Russian vehicles

Post by kotssmurf »

This looks really nice!
Keep up the good work :)
akaction
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Re: [WIP] xUSSR/Russian vehicles

Post by akaction »

Maquinista, i will soon finished another bus - Liaz-677. Carcase (framework) i created many years ago. I added to it cabin (salon).
Attachments
soonLiaz677.png
soonLiaz677.png (317.52 KiB) Viewed 7313 times
Last edited by akaction on 11 Apr 2010 21:20, edited 1 time in total.
Do not go with the flow, do not go against the flow, go across it, if you want to reach the coast (С)Vantala
Antonio1984
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Re: [WIP] xUSSR/Russian vehicles

Post by Antonio1984 »

Very good!!!congratulations!
akaction
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Re: [WIP] xUSSR/Russian vehicles

Post by akaction »

Maquinista, i prepared another set of sprites with Company Colour Mask.
This is Liaz-677 (first series, not modificated)

weight, kg - 8363
speed, km / h - 70
Produced: since 1967-1980
the maximum capacity : 87 passengers
Power: 180

http://translate.google.ru/translate?js ... l=ru&tl=en
Attachments
Liaz-677.zip
SET OF SPRITES (NOT FOR GAME!)
(434.17 KiB) Downloaded 202 times
soonLiaz677.png
soonLiaz677.png (110.75 KiB) Viewed 7313 times
Last edited by akaction on 13 Apr 2010 07:55, edited 1 time in total.
Do not go with the flow, do not go against the flow, go across it, if you want to reach the coast (С)Vantala
maquinista
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Re: [WIP] xUSSR/Russian vehicles

Post by maquinista »

I have made the latest release of this set. I will try to write a good tutorial to add vehicles, for the moment, I will code them.
Attachments
Russian_vehicles.tar
TAR file. Remember that this is a taster, a preview. It could be problems when I add more vehicles.
(1.46 MiB) Downloaded 806 times
Screenshot.
Screenshot.
bus2.jpg (121.26 KiB) Viewed 7244 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
akaction
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Re: [WIP] xUSSR/Russian vehicles

Post by akaction »

Cool.
What about "mask" for Company colour? Do you have any problem with mask? If you had problems with it i can do sprites in another way. Now i render model in high resolution (384x384 pixel) but vehicle use only ~1/4 of this space. I see that you cut image resolution to ~120x120. I can zoom in (till it will fit into the screen)and render vehicle with resolution 120x120 then it will occupy almost all screen.
Last edited by akaction on 13 Apr 2010 12:36, edited 1 time in total.
Do not go with the flow, do not go against the flow, go across it, if you want to reach the coast (С)Vantala
maquinista
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Re: [WIP] xUSSR/Russian vehicles

Post by maquinista »

akaction wrote:Cool.
What about "mask" for Company colour? Do you have any problem with mask? If you had problems with it i can do sprites in another way. Now i render model in high resolution (384x384 pixel) but vehicle use only ~1/4 of this space. I see that you cut image resolution to ~120x120. I can zoom in (till it will fit into the screen)and render vehicle with resolution 120x120 then it will occupy almost all screen.

Where did you get one-way road (i see it on your screen)? :?: I have not found it at http://wiki.openttd.org/Base_Tracks_%28New_Graphics%29
Not, the mask has a good size. The only problem is that They must be in indexed (palette) mode (RGB images doesn't work). But They are very easy to convert with this script for GIMP. It's very fast, the difficult part is to create the script, but I have used other that I have used previously for locomotion.

This script converts all PNG images of a directory.
Attachments
batch_openttd.zip
Convert files.
(1.08 KiB) Downloaded 159 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
akaction
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Re: [WIP] xUSSR/Russian vehicles

Post by akaction »

maquinista wrote: The only problem is that They must be in indexed (palette) mode (RGB images doesn't work). But They are very easy to convert with this script for GIMP. It's very fast, the difficult part is to create the script, but I have used other that I have used previously for locomotion.

This script converts all PNG images of a directory.
Thanks for the script. If OTTD uses for the "mask" the same palette as Locomotion, then i can use photoshop "Actions" set. I usually use this Photoshop actions set http://forums.ttdrussia.net/download/file.php?id=1372 It converts colour to indexed palette. I used AA1 and after that AA2-palette action from this file.

As i see i do everything in the another way :). I use 3DsMax & photoshop while other Blender & GIMP.
Do not go with the flow, do not go against the flow, go across it, if you want to reach the coast (С)Vantala
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Re: [WIP] xUSSR/Russian vehicles

Post by maquinista »

akaction wrote:
maquinista wrote: The only problem is that They must be in indexed (palette) mode (RGB images doesn't work). But They are very easy to convert with this script for GIMP. It's very fast, the difficult part is to create the script, but I have used other that I have used previously for locomotion.

This script converts all PNG images of a directory.
Thanks for the script. If OTTD uses for the "mask" the same palette as Locomotion, then i can use photoshop "Actions" set. I usually use this Photoshop actions set http://forums.ttdrussia.net/download/file.php?id=1372 It converts colour to indexed palette. I used AA1 and after that AA2-palette action from this file.

As i see i do everything in the another way :). I use 3DsMax & photoshop while other Blender & GIMP.
It's a different palette. I use two conversions for mask files:

1: RGB -> Palette with only Company colours.
2: Palette with only Company colours -> RGB.
3: RGB -> OpenTTD palette.
Attachments
palettes.zip
Palettes
(2.13 KiB) Downloaded 105 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
akaction
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Re: [WIP] xUSSR/Russian vehicles

Post by akaction »

I installed the GIMP, copy palettes&script to the corresponding folders but i don`t understand how to use script.
I found how to convert it manually (pic1+Pic2).
Pic1
Pic1
pic1.png (29.23 KiB) Viewed 7116 times
Pic2
Pic2
pic2.png (35.66 KiB) Viewed 505 times
But how to activate "action" script i don`t know. I Find script windows (see pic.3) but what to do next - i don`t know. It looks like i shall use executive command with parameters in console(like it was in DOS).
Attachments
Pic3 (script window)
Pic3 (script window)
Do not go with the flow, do not go against the flow, go across it, if you want to reach the coast (С)Vantala
maquinista
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Re: [WIP] xUSSR/Russian vehicles

Post by maquinista »

It is in file -> create -> mis -> batch openttd mask.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
akaction
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Re: [WIP] xUSSR/Russian vehicles

Post by akaction »

ED-2T is in working process (i hope:) )
I sent new set of sprites of the train ED2-T to maquinista.

Also I created new train "legend" ER1. This train was producing 1957- 1973. But this type of train still working at ex-USSR republic till our days.
To make my work easier I created only “Head” wagon carriage, another type of carriages (Motor wagon & without motor wagon) will be the same for ED2-T, ER1 and few other train models because there is no visible difference in Motor wagon & without motor wagon.

So waiting for maquinista…
Attachments
ED2T
ED2T
00016.png (17.28 KiB) Viewed 5679 times
ER1
ER1
EP1.jpg (42.71 KiB) Viewed 5679 times
Do not go with the flow, do not go against the flow, go across it, if you want to reach the coast (С)Vantala
maquinista
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Re: [WIP] xUSSR/Russian vehicles

Post by maquinista »

I will try to code It son, and the latest modelled house.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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Re: [WIP] xUSSR/Russian vehicles

Post by Vaulter »

Awesome!
:bow:
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