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PostPosted: Mon Feb 14, 2011 10:16 pm 
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Engineer
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hi i have a problem, I downloaded the new version of OpenTTD and do not know how toto upload the textures 32 bit ,a year ago Uploader and everything was ok ,and now came some updates and extra zoom does not work ,you can help me


can date a link to the zip please


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PostPosted: Mon Feb 14, 2011 10:41 pm 
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Tycoon
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Follow the instructions on the wiki page... -_-

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PostPosted: Fri Feb 25, 2011 6:17 pm 
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Engineer
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hi, i am trying to download the latest nightly and dave nightly megapacks from:
http://jupix.info/openttd/gfxdev-nightlies/

but at the moment it looks like pigs will fly before i'll succeed to do so. is there alternate download sources? can anyone upload it to RS or willing to start a torrent?


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PostPosted: Sat Feb 26, 2011 10:51 am 
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My server got a new router yesterday which is now causing a bit of connection troubles before DNS is updated worldwide. I'm also going to replace the server itself pretty soon.

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PostPosted: Sun Mar 27, 2011 12:58 pm 
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Engineer
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kamnet wrote:
To better answer the question, you would need to roll the patch into the source code and compile it yourself.


Hello,

I am currently working on integrating 32bpp Extra Zoom and "Another Daylength Patch". Later on I also want to integrate the "Vehicle Type Cargo Payment Modifiers".

I found that the daylength patch does not patch fully against openttd-32bpp-ez-r21891 -- there is no settings.ini in that revision but instead a settings.h. I manually transferred the change made in settings.ini to settings.h from r21891, but unfortunately it doesn't work. It compiles fine but crashes with a failed assertion when you try to access the advanced settings screen ingame.

Plan B is to use the latest revision from openttd trunk and patch that with 32bpp EZ. I noticed the last commit to the EZ project was in January... is there any chance that this will still patch against the current revision of openttd trunk? Does anybody know an easy way to get up to date sources with 32bpp EZ support?

Thanks,

Chris


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PostPosted: Sun Mar 27, 2011 1:32 pm 
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President
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there are no and were never .ini files in openttd

the last successful patching and building was with r22250:
http://bundles.openttdcoop.org/32bpp-ez ... ng/LATEST/

no idea, if that will work ingame ;-)

Greets
Ammler

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PostPosted: Sun Mar 27, 2011 1:44 pm 
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No ini files?


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PostPosted: Sun Mar 27, 2011 1:50 pm 
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OpenTTD Developer
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Ammler wrote:
there are no and were never .ini files in openttd
/me wonders what *.ini files I added in src/table then in r22210 :)

The game settings have been split, and moved into several *.ini files. In addition, a settingsgen program has been added that takes those files and constructs the settings.h file, much like strgen does for language strings.
Thus, changes in settings.h should be moved to the ini files. settingsgen will pick them up and generate a modified settings.h file.


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PostPosted: Sun Mar 27, 2011 2:49 pm 
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Sorry :oops:

I missed the change to .ini source files

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PostPosted: Tue Mar 29, 2011 7:36 pm 
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Engineer
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Ammler wrote:
there are no and were never .ini files in openttd

the last successful patching and building was with r22250:
http://bundles.openttdcoop.org/32bpp-ez ... ng/LATEST/


That patch against r22250 has changes to src/table/settings.h which was removed in r22188.


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PostPosted: Sat Jun 11, 2011 9:44 pm 
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What's the best way to install the 32bpp patch + full zoom today?


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PostPosted: Sun Jun 12, 2011 9:31 am 
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Check the wiki, searching for '32bpp installation' iirc

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  • Unix *is* user-friendly. It is not ignorant-friendly and idiot-friendly.
  • Duct tape is like the force. It has a light side, a dark side, and it holds the universe together... -- Carl Zwanzig
  • I am always doing that which I cannot do, in order that I may learn how to do it. -- Pablo Picasso
  • Time LINE...? Ehh, time isn't made out of LINES. It is made out of circles. That is why clocks are round! -- Caboose, RvB


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PostPosted: Wed Jun 22, 2011 2:41 pm 
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Engineer
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Can anyone tell me how it looks under mac os? Is there any ready all-in pack which I will be able to enjoy 32 bit graphics?


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PostPosted: Wed Jun 22, 2011 2:58 pm 
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Graphics probably look much the same under mac os as any other os ;)
I'm afraid unless openttdcoop starts supporting mac binaries (i'm presuming it doesn't, i haven't had the chance to check) you'll bave to compile it yourself. You can find guides on the openttd wiki

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AroAI - A really feeble attempt at an AI

  • Unix *is* user-friendly. It is not ignorant-friendly and idiot-friendly.
  • Duct tape is like the force. It has a light side, a dark side, and it holds the universe together... -- Carl Zwanzig
  • I am always doing that which I cannot do, in order that I may learn how to do it. -- Pablo Picasso
  • Time LINE...? Ehh, time isn't made out of LINES. It is made out of circles. That is why clocks are round! -- Caboose, RvB


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PostPosted: Thu Jun 23, 2011 9:36 pm 
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President
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there are macosx bundles here:
http://bundles.openttdcoop.org/32bpp-ez/

and thsoe aren't build from #openttdcoop, just hosted, build credits go to openttd.org

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Still work in progress: OpenGFX or/and OpenSFX - Please help!


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PostPosted: Wed Jun 29, 2011 10:22 am 
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Engineer
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Is there any progress with the 32BPP trains? Because i believe it's over a year ago now that a new train was finished.

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PostPosted: Wed Jun 29, 2011 3:00 pm 
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Tycoon
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Afraid not :(
Unless you're offering to do them? :p
I think Ben_Robbins_ had some unreleased trains, but that's abput it

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AroAI - A really feeble attempt at an AI

  • Unix *is* user-friendly. It is not ignorant-friendly and idiot-friendly.
  • Duct tape is like the force. It has a light side, a dark side, and it holds the universe together... -- Carl Zwanzig
  • I am always doing that which I cannot do, in order that I may learn how to do it. -- Pablo Picasso
  • Time LINE...? Ehh, time isn't made out of LINES. It is made out of circles. That is why clocks are round! -- Caboose, RvB


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PostPosted: Wed Jun 29, 2011 7:24 pm 
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Tycoon
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Sufkop wrote:
Is there any progress with the 32BPP trains? Because i believe it's over a year ago now that a new train was finished.


I can try to work on Russian trains and Spanish trains, but I'm a bit occupied.

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Sorry if my english is too poor, I want learn it, but it isn't too easy.


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PostPosted: Thu Jun 30, 2011 8:07 am 
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Engineer
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By the way; how long does it take to model one train?
{now ending off-topic}

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PostPosted: Thu Jun 30, 2011 1:25 pm 
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Sufkop wrote:
{now ending off-topic}

You still needed to click "Submit"...

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