Gold Rush [32 bpp mod]
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Gold Rush [32 bpp mod]
Last edited by Bad_Brett on 17 Aug 2021 11:43, edited 5 times in total.
- SwissFan91
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Re: Unofficial desert tiles [32 bpp Extra zoom levels]
I personally think they look great. Well done.
Re: Unofficial desert tiles [32 bpp Extra zoom levels]
Pretty nice, but too repetitive. I think you should just make it sand, but with occasional plant tiles.
Re: Unofficial desert tiles [32 bpp Extra zoom levels]
Is that possible?ervin2 wrote:Pretty nice, but too repetitive. I think you should just make it sand, but with occasional plant tiles.
- jonty-comp
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Re: Unofficial desert tiles [32 bpp Extra zoom levels]
Couldn't you make some of the trees into plants like those? I think it's great except that there are too many plants.
JontySewell.net | twitter | last.fm | tumblr | YouTube | RaW 1251AM
Re: Unofficial desert tiles [32 bpp Extra zoom levels]
There are often a lot of plants in american deserts:
http://www.thedailygreen.com/cm/thedail ... ert-lg.jpg
I'll try to do something with one of the cactus sprites... Thanks for the tip!
I made some new houses as well:
http://www.thedailygreen.com/cm/thedail ... ert-lg.jpg
I'll try to do something with one of the cactus sprites... Thanks for the tip!
I made some new houses as well:
- SwissFan91
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Re: Unofficial desert tiles [32 bpp Extra zoom levels]
The houses look a little bit stereotypical of the Wild West sort of desert. Unless that was what you were aiming for of course.. in which case good graphics.
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Re: Unofficial desert tiles [32 bpp Extra zoom levels]
I like it. It could be a a new GRF like the Japan or Australian landscapes.Bad_Brett wrote:There are often a lot of plants in american deserts:
http://www.thedailygreen.com/cm/thedail ... ert-lg.jpg
I'll try to do something with one of the cactus sprites... Thanks for the tip!
I made some new houses as well:
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: Unofficial desert tiles [32 bpp Extra zoom levels]
That's kind of what I'm aiming for actually. I'm hoping to make a mod out of this, running from 1850-1950 or something like that. Wagon Trains will replace trucks in the early game.jake.grimshaw wrote:The houses look a little bit stereotypical of the Wild West sort of desert. Unless that was what you were aiming for of course.. in which case good graphics.
I've been experimenting a lot the latest month and tried to make the terrain look more "alive".
The main drawback is that the missing grids makes it harder to build stuff. Hopefully some nice programmer eventually make a "Grid On/Off" feature. Otherwise I'll add grid to the standard zoom level, in which most of the construction will take place.
Here's the tileset "in action":
It needs some tweaking here and there, though.
I've also been working on some older steam engines, here is the well known 4-4-0 American:
Hope you like it!
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- SwissFan91
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Re: Unofficial desert tiles [32 bpp Extra zoom levels]
Looks a bit 'Sid Meier's Railroads!'-ish.
Re: Unofficial desert tiles [32 bpp Extra zoom levels]
Ouch! Probably the worst game ever released with Sid's name on.jake.grimshaw wrote:Looks a bit 'Sid Meier's Railroads!'-ish.
Re: Unofficial desert tiles [32 bpp Extra zoom levels]
That looks much more alive indeed!
What's up with the railroad? Mockup?
What's up with the railroad? Mockup?
Re: Unofficial desert tiles [32 bpp Extra zoom levels]
theses desert sprites and and the water tower are really amazing!Bad_Brett wrote:Ouch! Probably the worst game ever released with Sid's name on.jake.grimshaw wrote:Looks a bit 'Sid Meier's Railroads!'-ish.
the houses and the train are very nice and detailed too.
the details on the the desert make them far away nicer than the actual tropical sprites.
the actual sprites are the only which have been made at this time,
but i think that theses ones should deserve to be integrated to the game when all the tiles will be created.
very good work.
Re: Unofficial desert tiles [32 bpp Extra zoom levels]
Wow - it looks simply amazing!
Of course it has a Western touch to it which would be a great mod-grf from tropic to Western.
Of course it has a Western touch to it which would be a great mod-grf from tropic to Western.
NewGRF: Oil Wells in Temperate terrain now can Increase production, Better vehicle names, Use-able default aircraft, Oil Rig for Snowland and Desert, Speed for Suspension bridges.
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.
Keep 'em rollin'!
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.
Keep 'em rollin'!
- CommanderZ
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Re: Unofficial desert tiles [32 bpp Extra zoom levels]
My words, It looks absolutely incredible.SirkoZ wrote:Wow - it looks simply amazing!
Of course it has a Western touch to it which would be a great mod-grf from tropic to Western.
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Re: Unofficial desert tiles [32 bpp Extra zoom levels]
Your graphics are awesome. It's a new climate.
I think that it could be added with a new GRF file called "gridless tiles". This new GRF file could replace the standard tiles with gridless tiles (Action 10 (Ah)). A TAR file could have 32 bpp files for these 8 bpp sprites.
The problem is that reloading the GRF files is slow if there are loaded too many GRF files. Also, I don't know if loading and unloading a GRF file too many times could break or the other GRF files.
This feature would be awesome in OTTD...Bad_Brett wrote:The main drawback is that the missing grids makes it harder to build stuff. Hopefully some nice programmer eventually make a "Grid On/Off" feature. Otherwise I'll add grid to the standard zoom level, in which most of the construction will take place.
I think that it could be added with a new GRF file called "gridless tiles". This new GRF file could replace the standard tiles with gridless tiles (Action 10 (Ah)). A TAR file could have 32 bpp files for these 8 bpp sprites.
The problem is that reloading the GRF files is slow if there are loaded too many GRF files. Also, I don't know if loading and unloading a GRF file too many times could break or the other GRF files.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: Unofficial desert tiles [32 bpp Extra zoom levels]
Wouldn't it require less resources with a "layer" using small grey scale png's?maquinista wrote:This feature would be awesome in OTTD...
I think that it could be added with a new GRF file called "gridless tiles". This new GRF file could replace the standard tiles with gridless tiles (Action 10 (Ah)). A TAR file could have 32 bpp files for these 8 bpp sprites.
The problem is that reloading the GRF files is slow if there are loaded too many GRF files. Also, I don't know if loading and unloading a GRF file too many times could break or the other GRF files.
It would be cool if the grid showed up automatically when you hit any construction button. If it could work this way, the gridless tiles wouldn't affect the playability at all.
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Re: Unofficial desert tiles [32 bpp Extra zoom levels]
This would be better, but needs modifications in the sourcecode.Bad_Brett wrote:Wouldn't it require less resources with a "layer" using small grey scale png's?maquinista wrote:This feature would be awesome in OTTD...
I think that it could be added with a new GRF file called "gridless tiles". This new GRF file could replace the standard tiles with gridless tiles (Action 10 (Ah)). A TAR file could have 32 bpp files for these 8 bpp sprites.
The problem is that reloading the GRF files is slow if there are loaded too many GRF files. Also, I don't know if loading and unloading a GRF file too many times could break or the other GRF files.
It would be cool if the grid showed up automatically when you hit any construction button. If it could work this way, the gridless tiles wouldn't affect the playability at all.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: Unofficial desert tiles [32 bpp Extra zoom levels]
Yep, nothing is complete yet. I just wanted to get rid of the original tiles.Bennythen00b wrote:That looks much more alive indeed!
What's up with the railroad? Mockup?
The next thing I'm working on are the grass tiles. It's going to take some time, but I think it's going to be pretty cool. The grass will cover a larger area than a single tile to create smoother transitions.
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Re: Unofficial desert tiles [32 bpp Extra zoom levels]
The station is awesome. Is based on a new GRF file?
About the vertical walls of the terrain, You can modify this file:
http://www.tt-forums.net/download/file.php?id=110910
http://www.tt-forums.net/viewtopic.php?p=788988#p788988
It has a bat file with all the offsets.
About the vertical walls of the terrain, You can modify this file:
http://www.tt-forums.net/download/file.php?id=110910
http://www.tt-forums.net/viewtopic.php?p=788988#p788988
It has a bat file with all the offsets.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
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