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 Post subject: Serbian tram set - The OTTD Remix
PostPosted: Thu Jul 10, 2008 11:02 am 
Tycoon
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Location: Belgrade, Serbia
Ladies and gentleman, let me introduce...

Serbian tram set - The OTTD Remix

This set has many new features, such as:

- Animated and articulated trams
- Attaching/deattacing trailers or coupling/decoupling trams easy via refit option
- First tram appears in 19th century (1892)
- 5 various sound effects
- Livery and/or trolley poles pantographs changing through time
- 12 chosen trams; from old-fashioned horse tram to modern low-floor 5-part tram which is in plan to purchase

Download it today and enjoy your game!

NOTE: this set is not recommended for use with TTD Patch (Patch users could use Serbian road vehicles - trams).

Credits: Wile E. Coyote (drawing, coding, data supply), Purno (drawing), PikkaBird (coding), DaleStan (coding), Patchman (coding), Prebral, Hyronymus, Bart, Nikola, Crotram, Pnaky (data supply). Special thanks to Michael Blunck.


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stsw.zip [88.49 KiB]
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Serbian rail set with Serbian scenario (ECS, PBI and Tourist set compatible) Website | Topic and download | Latest Hotfix: 29.09.2008.
Serbian tram set Tracking table | TTD Patch tram set released: 11.07.2008. | The OTTD Remix released: 11.07.2008.
WIN-DOS GRF Converter Topic and download | Version 0.2.1: 09.01.2005.


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Last edited by Wile E. Coyote on Thu Aug 07, 2008 8:20 am, edited 3 times in total.
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 Post subject: Re: Serbian tram set - The OTTD Remix
PostPosted: Thu Jul 10, 2008 2:07 pm 
Tycoon
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I have a feeling I'm going to have to sort through all my tram files and decide which ones to keep... I doubt Open is going to like having to load another set in.

Though that said, so far it hasn't had any trouble. Yet.

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Have patience, and don't whine - tutorials on how to compile OpenTTD on any OS can be found on the OpenTTD Wiki. Go look.
Can now be spotted periodically on IRC under the same name
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 Post subject: Re: Serbian tram set - The OTTD Remix
PostPosted: Thu Jul 10, 2008 2:39 pm 
Tycoon
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Location: Tallinn, Estonia
OpenTTD can quite happily load multiple tram sets

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 Post subject: Re: Serbian tram set - The OTTD Remix
PostPosted: Thu Jul 10, 2008 2:49 pm 
Tycoon
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I used to have a few problems though, I used to have several road vehicle sets loaded without a problem, then when I added trams in some of the RVs appeared in tram depots and some trams in RV depots to build.
After I went through and took out what I didn't use in RVs it was fine, I'm just trying to avoid having the same problem again.

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I'm forced to wonder what causes people to be incapable of seeing the Search function.
Have patience, and don't whine - tutorials on how to compile OpenTTD on any OS can be found on the OpenTTD Wiki. Go look.
Can now be spotted periodically on IRC under the same name
catcodec, grfcodec and nforenum for Arch Linux


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 Post subject: Re: Serbian tram set - The OTTD Remix
PostPosted: Thu Jul 10, 2008 3:57 pm 
Tycoon
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Are you using a recent (trunk) version of OpenTTD, and have the Engine Pool patch option activated?

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 Post subject: Re: Serbian tram set - The OTTD Remix
PostPosted: Thu Jul 10, 2008 5:44 pm 
Tycoon
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I just updated to the nightly, like I always do. And yes, but I thought that was only for trains. I didn't realise it extended to others too.

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I'm forced to wonder what causes people to be incapable of seeing the Search function.
Have patience, and don't whine - tutorials on how to compile OpenTTD on any OS can be found on the OpenTTD Wiki. Go look.
Can now be spotted periodically on IRC under the same name
catcodec, grfcodec and nforenum for Arch Linux


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 Post subject: Re: Serbian tram set - The OTTD Remix
PostPosted: Thu Jul 10, 2008 9:48 pm 
Tycoon
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Great tram set Wile E. The 'add extra trailers' via a refit is a very good idea. TTDP has had a similar feature for some time if I remember correctly. I have not used this set in an actual game as yet (I will wait for a new game to be on the safe side) but I did give it a test run with the in game time machine to see what was available. In checking out the capacities of each vehicle I did run into a bug. In the following screenshot look at the underlined (in white) capacities of the two vehicles. These very large capacities show up when the vehicle is first bought. If you refit to either the normal or to the 'with trailer' capacity then the proper numbers show up. Keep up the good work. This one is a keeper.


Attachments:
Image1.png
Image1.png [ 16.1 KiB | Viewed 8874 times ]

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 Post subject: Re: Serbian tram set - The OTTD Remix
PostPosted: Fri Jul 11, 2008 10:58 am 
Tycoon
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Thanx for compliments! :D

I fixed bug with starting capacity. Also, look at both Djuro Djakovic trams. You can also add trailers to them, and they are changing liveries and trolley poles to pantographs through time.

Enjoy your game! :D

And let me know if more bugs are occured.

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Serbian rail set with Serbian scenario (ECS, PBI and Tourist set compatible) Website | Topic and download | Latest Hotfix: 29.09.2008.
Serbian tram set Tracking table | TTD Patch tram set released: 11.07.2008. | The OTTD Remix released: 11.07.2008.
WIN-DOS GRF Converter Topic and download | Version 0.2.1: 09.01.2005.


Runner-up in "Best avatar 2006." Forums award!


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 Post subject: Re: Serbian tram set - The OTTD Remix
PostPosted: Mon Jul 21, 2008 9:39 pm 
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Loving the Tram sets :D

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 Post subject: Re: Serbian tram set - The OTTD Remix
PostPosted: Tue Jul 22, 2008 7:12 am 
Tycoon
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I'm glad you like it! :D

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Serbian rail set with Serbian scenario (ECS, PBI and Tourist set compatible) Website | Topic and download | Latest Hotfix: 29.09.2008.
Serbian tram set Tracking table | TTD Patch tram set released: 11.07.2008. | The OTTD Remix released: 11.07.2008.
WIN-DOS GRF Converter Topic and download | Version 0.2.1: 09.01.2005.


Runner-up in "Best avatar 2006." Forums award!


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