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PostPosted: Sat Sep 06, 2008 7:52 am 
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And I think some people are getting jealous...

It is not only now, I bet it could be tracked at least several months back, if not longer (I don't mean only OpenGFX).

Btw, will the OpenGFX be TTDPatch compatible / will there be a TTDPatch compatible release?

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PostPosted: Sat Sep 06, 2008 7:58 am 
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CommanderZ wrote:
Quote:
And I think some people are getting jealous...

It is not only now, I bet it could be tracked at least several months back, if not longer (I don't mean only OpenGFX).

Btw, will the OpenGFX be TTDPatch compatible / will there be a TTDPatch compatible release?

in the odg format, no it isn't compatible (unless DaleStan implements something similar for full graphics replacements for TTDP :P), but there will be also a release which is compatible with TTDPatch (aka newGRF, not GRF). But the priority is still the OpenTTD replacement format.

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PostPosted: Sat Sep 06, 2008 9:43 am 
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Wait. What? Are the OpenGFX files somehow not in exactly the same format as TRG?.GRF/trg?r.grf?

If they are the same format, then you just replace the originals with the OpenGFX versions, and Bob's your uncle.

TTDPatch has supported this since ... Well, since before it came into existence, actually, since it's TTD that supports that, not Patch.

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PostPosted: Sat Sep 06, 2008 10:25 am 
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Indeed, but all the climate specific things (and OpenTTD specific and all other things) which cannot be done inside trg*(r).grfs will be done in openttdw.grf. It is possible to transform openttd*.grf to ttdpbase*.grf (or whatever its name was), but it's a lot of manual work (+ drawing TTDP specific sprites). So I think it'd be better if it's done by newGRF for TTDP.
But, replacing only trg*(r).grf is also possible, in which case ttdp would accept it, but it wouldn't replace everything. I hope I made some sense, if I didn't, please pm me, cos I wouldn't want to have some ttdp capabilities discussion at this thread :)

Madis

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PostPosted: Sat Sep 06, 2008 11:06 am 
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openttd.grf is basically the same as ttdpbase.grf, only with some ottd specific stuff added to that. So the new openttdw.grf should basically work just fine in ttdpatch. Otherwise, just load openttdw.grf as a newgrf in patch (you might need to change the grfid first). Speaking about Bob's uncle.

Leave it up to me. As soon as the ottd stuff is finished, I'll knock out a version that works with Patch if it doesn't do that already.

peter1138 wrote:
Doesn't look much different to me.

Feel free to remain using the original TTD graphics then. :wink:
I don't consider OpenGFX a copy as in the definition of copy. It's even less of a copy than the Chinese starbucks implementation I saw a while ago in the funny pictures section (or was that engrish.com, anyways...). It's not even a derived work, because no single group of pixels [0] has been reused.
I agree that it's a similar work, but take the grass for instance. Is that similar to the TTD grass, or similar to the grass outside your window, with some gridlines added? [1]

Maybe we should get Atari's official statement on the new graphics. If it's something like "do whatever you like, we're not interested in TTD any more", we're completely off the hook. Forever. Or I could just buy the rights to TTD: "Whose baby is that", "What's your angle" and "I'll buy that".


[0]If you look at single pixels, you'll probably find 100% of them reused, but that due to the limited palette colours.
[1]See [2].
[2]Other examples might be more similar to TTD graphics than real world equivalents, but that's the other 50% I talked about earlier.

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PostPosted: Sat Sep 06, 2008 11:12 am 
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Please, can we stop with the legality debate?

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PostPosted: Sat Sep 06, 2008 12:09 pm 
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Jupix wrote:
Please, can we stop with the legality debate?


I agree.. :evil:

Always the same sh*t, could Patch fanboys** stop it ??

Is this the kind of support Zephyris deserves? I don't think so...

Let this topic alone please, oh please please..

**You guys remind me of Apple fanboys, and I own a iPhone, but I think it's stupid any kind of fan boy!!


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PostPosted: Sat Sep 06, 2008 7:51 pm 
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Ok, can two pages too late: But I would still comment, that the buildings attached to the church tower should be a little wider. Or the people have to stand back at the wall during service ... Others than that I am amazed, that this too sooo long to take off and is finished so fast in the end.

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PostPosted: Sun Sep 07, 2008 1:49 am 
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Jupix wrote:
Please, can we stop with the legality debate?

So, the copyright status of the project whose stated aim is to clear OpenTTD of files with non-open copyrights is not relevant?

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PostPosted: Sun Sep 07, 2008 2:10 am 
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prissi wrote:
...the buildings attached to the church tower should be a little wider. Or the people have to stand back at the wall during service ...
I noticed that too, but I didn't comment because I though that OTTDlanders aren't so religious to fill the church! :mrgreen:

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PostPosted: Sun Sep 07, 2008 8:15 am 
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DaleStan wrote:
So, the copyright status of the project whose stated aim is to clear OpenTTD of files with non-open copyrights is not relevant?


It is, but the 8bpp replacement project doesn't have a separate development thread so these long-winded discussions about legality and other minutiae get in the way of

  • the artists' work
  • guests viewing the thread for information about the project's progress

and that's why they should be left for some other thread.

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PostPosted: Sun Sep 07, 2008 8:19 am 
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I updated the first two posts. Didn't update the pack yet though.. I guess I'll update the pack whenwe have opengfx1r.grf and those too.. I think.. I'll just add a note there that the pack is heavily outdated

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PostPosted: Sun Sep 07, 2008 9:39 am 
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Jupix wrote:
and that's why they should be left for some other thread.


I agree, and in fact I just opened that thread right here: viewtopic.php?f=36&t=39462

I copied everything that has been said on the subject so far to that thread, so feel free to continue there or forever hold your silence.


LordAzamath wrote:
I guess I'll update the pack whenwe have opengfx1r.grf and those too.. I think..

That should be largely done somewhere next week and at least in a state that it's releasable for beta-testing. Some things might be missing, but about 98% of trg1r should be done and coded by then I guess. And hopefully I get the biggest part of openttdw.grf done by the end of the week.

So by the end of the week, the OpenGFX project should be largely completed with the exeption of toyland. I bet that still will be a big pain in the youknowwhat, but I've seen some good toyland things recently. So if one feels like contributing, draw some toyland stuff!

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PostPosted: Sun Sep 07, 2008 4:03 pm 
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Okay, to get slightly back on topic: I've done a version of the locks in the "Red*Stars docks"-style. I hope this is somthing you could accept to make a poll on :roll:


Attachments:
File comment: Comparison of the already in-game docks/locks of Zephyris (right side) and the ones I initially wanted to add.
locks-docks-comp.png
locks-docks-comp.png [ 23.33 KiB | Viewed 2417 times ]

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PostPosted: Sun Sep 07, 2008 6:36 pm 
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There are actually two types of locks anyway:
Attachment:
locks.png
locks.png [ 25.88 KiB | Viewed 2283 times ]

If you let me know which of the new versions you want in each place, you can have both.

(Red*Star, have you coded your locks or was the screenshot a mockup?)


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PostPosted: Mon Sep 08, 2008 2:28 am 
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Please remove the 'crane' stuff above the locks since we cannot have tall ships with these.

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PostPosted: Mon Sep 08, 2008 12:16 pm 
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buttercup wrote:
There are actually two types of locks anyway:
Attachment:
The attachment locks.png is no longer available

If you let me know which of the new versions you want in each place, you can have both.

(Red*Star, have you coded your locks or was the screenshot a mockup?)


Uhm... seriously, I never noticed that :shock:. Well, you could of course easily use my docks for both versions.

(@coding: No, it's just a mockup.)


athanasios wrote:
Please remove the 'crane' stuff above the locks since we cannot have tall ships with these.


Maybe I could increase the cranes height? How tall is the tallest one? (*)


However, in the current version I've just changed them into pylon-things. As you can see on the following picture I've done all directions now, and, also: Decreased the width of the locks (in contrast to the "original"s made of stones) from 34 px to 32 px at the front entry. So they don't longer overlap when set next to each other.


[Additional note: I'll make a cutdown of the sprites if I get an answer to (*).]


Attachments:
locks_all_dirs.png
locks_all_dirs.png [ 22.01 KiB | Viewed 1826 times ]

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PostPosted: Mon Sep 08, 2008 12:32 pm 
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I think pylon-things are better. I don't think gantry-cranes are needed in locks...


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PostPosted: Mon Sep 08, 2008 12:39 pm 
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Well, I don't think they were cranes. I took a look before doing the locks at this:

Image

Does anybody know what these yellow bridge-things are? Maybe technical equipment for the doors of the chamber where the the ship is carried up and down?

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PostPosted: Mon Sep 08, 2008 12:46 pm 
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Red*Star wrote:
Well, I don't think they were cranes. I took a look before doing the locks at this:
Does anybody know what these yellow bridge-things are? Maybe technical equipment for the doors of the chamber where the the ship is carried up and down?

Of course, they could be yellow bridges, so that maintenance workers can cross from one side to the other while the locks are open...

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