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PostPosted: Thu Aug 14, 2008 6:11 pm 
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Attachment:
OpenGFX_-_newIndustries_v0.9.grf [316.58 KiB]
Downloaded 450 times

Updated with:
- Steel mill
- Farm
- Printing works
- Food processing plant
- Water tower
- Water supply

I have only added action colours for the steel mill to the furnace as I couldn't get it to look right on the troughs.

Also, are the tops of the storage tanks(?) on the farm supposed to be in company colours? They aren't at the moment.

(And I'm currently in the process of doing the headquarters)

Edit: I can't for the life of me think why I wrote water processing plant


Last edited by buttercup on Fri Aug 15, 2008 1:42 am, edited 1 time in total.

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PostPosted: Thu Aug 14, 2008 6:36 pm 
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Ammler wrote:
Code:
f753407cb9f2242ba1833f3bb1e6eaa7   52 57 13 03   1_other/OpenGFX/OpenGFX_-_newInfrastructure_v0.5.grf

Is currently at v0.6: viewtopic.php?p=718386#p718386

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PostPosted: Thu Aug 14, 2008 6:42 pm 
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Wow, good work buttercup! :D Does anyone want a challenge? There is a very nice normal font replacement available here ("FontRenew") - does anyone know how to get in touch with the author to see if we can get permission to use it?

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PostPosted: Thu Aug 14, 2008 6:50 pm 
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Zephyris wrote:
Does anyone want a challenge? There is a very nice normal font replacement available here ("FontRenew")?
Problem with that font is that it is Tahoma (as the given link says). As far as I am aware it is a Microsoft font and thus copyrighted and under their license/EULA. Furthermore, correct me if I'm wrong, the idea of OpenGFX was to not have these license/copyright issues.


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PostPosted: Thu Aug 14, 2008 7:02 pm 
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What about using some GPL font?

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PostPosted: Thu Aug 14, 2008 7:15 pm 
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Quote:
... copyrighted and under their license/EULA.
AFAIK this only covers redistribution of the font itself; derivative works where the font is no longer usable as a font (printouts, artwork, etc.) are not covered (otherwise the font is unusable as a font). Furthermore producing an identical looking font via tracing has been shown to be legal... Having said all that it would be much simpler to use a GPL font and rasterize it myself! Any suggestions? I'll start looking myself...

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PostPosted: Thu Aug 14, 2008 7:19 pm 
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The explosion is seems a good replacement, it represents the new graphic doesnt clones the original graphic entiretly, In my opinion it should be more red, or am I use the original TTD too much? Anyway nice looking building too, these new building looks very nice:) Keep up very good work :bow:

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PostPosted: Thu Aug 14, 2008 7:24 pm 
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Quote:
In my opinion it should be more red ...
I thought that too, I'll wait to see it coded then see...

I have found some nice GPL fonts I will try out, I will let you know!

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PostPosted: Thu Aug 14, 2008 7:40 pm 
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I have bored a little, here is an animated gif of the explosion:


Attachments:
explosion.gif
explosion.gif [ 3.45 KiB | Viewed 5033 times ]

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PostPosted: Thu Aug 14, 2008 9:30 pm 
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thgergo wrote:
I have bored a little, here is an animated gif of the explosion:



Well, now that we see it animated, it certainly appears very suddenly. Could really use one or two smaller stages at the beginning...

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PostPosted: Thu Aug 14, 2008 9:37 pm 
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But explosion is fast in start, other way then it would be not an explosion just a flame :D

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PostPosted: Thu Aug 14, 2008 9:38 pm 
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Here's a new font based on Liberation Sans (GPL/public domain). I think it covers everything though I may have missed something! I designed it like the last fonts (ie. all symbols have the same vertical offsets) though a few icons may be wrong (small and big vertical/horizontal arrows, vehicle icons). Attached is an indexed .png and .pcx with the correct magic pink colours and a preview of the font.

*edit* ... I notice one of the accented capital "I"s is a bit messed up, should be easy to fix.


Attachments:
medium font spriteised 1.pcx [16.19 KiB]
Downloaded 60 times
medium font spriteised 1.png
medium font spriteised 1.png [ 4.39 KiB | Viewed 4917 times ]
medium font preview.png
medium font preview.png [ 4.44 KiB | Viewed 4915 times ]

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PostPosted: Thu Aug 14, 2008 11:09 pm 
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OpenGFX - newGUI v0.4

Complete:
- Extra bridge legs
- Waypoints
- Title text
- Climate previews
- Cargo icons
- Selectors
- All buttons and cursors
- European faces
- Small font
- Newspaper font

Todo:
- Normal font coding
- Additional font letters from openttdw.grf
- Fix waypoint offsets

964 sprites


Attachments:
OpenGFX_-_newGUI_v0.4.grf [365.57 KiB]
Downloaded 780 times

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PostPosted: Fri Aug 15, 2008 12:38 am 
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And the tropical bank. Apologies for not using the start of yours lordaz, but again I wanted a consistent look...


Attachments:
preview.png
preview.png [ 18.25 KiB | Viewed 4792 times ]
Tropical Bank 8bpp.png
Tropical Bank 8bpp.png [ 3.84 KiB | Viewed 4813 times ]

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PostPosted: Fri Aug 15, 2008 12:52 am 
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Looking good once again. The top of the bank looks quite empty though, perhaps it would be better with something on top?

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PostPosted: Fri Aug 15, 2008 1:49 am 
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The headquarters are all done:
Attachment:
hq.png
hq.png [ 16.49 KiB | Viewed 4970 times ]


Edit: See here for updated version.


Last edited by buttercup on Tue Aug 26, 2008 5:58 pm, edited 1 time in total.

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PostPosted: Fri Aug 15, 2008 10:40 am 
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Wow. I wasn't here for some time and I think about 20 more pages are here now. All those graphics look great. It would take too much time to say something about every graphics but really I think all of these look great.

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PostPosted: Fri Aug 15, 2008 11:52 am 
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How far is it now? 60% there? 70?

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PostPosted: Fri Aug 15, 2008 12:08 pm 
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does it really matteR?

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PostPosted: Fri Aug 15, 2008 12:25 pm 
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Quote:
does it really matteR?
If it inspires people to contribute then yes!

Quote:
How far is it now? 60% there? 70?
Excluding toyland probably 80 to 90%, including toyland maybe 70%?

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