Heavy Equipment Set (HEQS) v1.5.2 released! [OTTD]

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Brantwan
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Re: Heavy Equipment Set (HEQS). Release: v0.5a

Post by Brantwan »

lol i understand anything about heavy machinery or transports :mrgreen:
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Re: Heavy Equipment Set (HEQS). Release: v0.5b

Post by Brantwan »

good pack andy that new vechile is a little bit faster but still gets overtaken by the horse drawn carrage
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Re: Heavy Equipment Set (HEQS). Release: v0.5b

Post by colossal404 »

Nice :D
But what happened with some vehicles what can be seen on the first some pages?
I think the articulated dump truck, Nodwell, Chieftan, etc. here. As i can see they were drawn largely, just need coding.

Edit:
The Red Peak articulated crawler is based on the Case IH Quadtrac?
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Re: Heavy Equipment Set (HEQS). Release: v0.5b

Post by Brantwan »

andy is there a page that explains how to make grf's because i wanna try making a grf
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Re: Heavy Equipment Set (HEQS). Release: v0.5b

Post by andythenorth »

colossal404 wrote:But what happened with some vehicles what can be seen on the first some pages?
I think the articulated dump truck, Nodwell, Chieftan, etc. here. As i can see they were drawn largely, just need coding.
Patience grasshopper :) Those vehicles only had one angle drawn. Unfortunately I need to draw another seven angles, plus *many* more sprites for different loads.
The Red Peak articulated crawler is based on theCase IH Quadtrac?
Yep. Which means I could include the wheeled version as well, but no promises. I also considered a Cat Challenger rubber tracked crawler, but it will look almost the same as the 6 at TT scale, and really I think there are quite *enough* crawler tractors (although I do have a couple more planned for 1900-1937) :wink:
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Re: Heavy Equipment Set (HEQS). Release: v0.5b

Post by andythenorth »

Brantwan wrote:andy is there a page that explains how to make grf's because i wanna try making a grf
Read through Neko's narrow gauge thread - it's three pages and contains links to guides on making grfs. You'll also see how Neko learnt to make a grf (mostly) ;). You're going to find you have similar problems / challenges.

http://www.tt-forums.net/viewtopic.php?f=36&t=43952

Also, this is the documentation for grfs.
http://wiki.ttdpatch.net/tiki-index.php ... phicsSpecs

Purno's guide is useful: http://users.tt-forums.net/purno/PDT/re ... index.html

Start with one simple vehicle, *not* one that requires articulation or complicated features. You'll need a painting programme and a text editor.

If you have more questions please start your own thread, this one is for HEQS, thanks. ;)
Last edited by andythenorth on 20 Jun 2009 21:26, edited 1 time in total.
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Re: Heavy Equipment Set (HEQS). Release: v0.5b

Post by Brantwan »

ok thanks andy i wanna try to make a highway and highway sign grf
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Re: Heavy Equipment Set (HEQS). Release: v0.5b

Post by FooBar »

Brantwan wrote:ok thanks andy i wanna try to make a highway and highway sign grf
Ideally you'd want to use NewObjects for that (Action 0 Feature 15) but unfortunately that's currently not supported by OpenTTD. Someone else did some highway signs recently, sacrificing monorail, maglev and trams for it. Here's the topic: http://www.tt-forums.net/viewtopic.php? ... it=highway
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Re: Heavy Equipment Set (HEQS). Release: v0.5b

Post by Brantwan »

ok thanks foobar the signs could be useful cuz i cant use trams monorails or maglevs fer some odd reason
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Re: Heavy Equipment Set (HEQS). Release: v0.5b

Post by FooBar »

Possibly because you have a trainset loaded without monorail or maglev engines and that you don't have a tramset loaded.
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Re: Heavy Equipment Set (HEQS). Release: v0.5b

Post by Brantwan »

oh ok i dont need trams and others i only need heqs road vechiles and trains
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Re: Heavy Equipment Set (HEQS). Release: v0.5b

Post by colossal404 »

Hi again!
I think I found a little glitch at the newest version of the set.
The Speedytrac and the Super Speedytrac runs at the same speed, but in the earlier versions the Super is goes faster. Or is this purpose?
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Re: Heavy Equipment Set (HEQS). Release: v0.5b

Post by andythenorth »

colossal404 wrote:Hi again!
I think I found a little glitch at the newest version of the set.
The Speedytrac and the Super Speedytrac runs at the same speed, but in the earlier versions the Super is goes faster. Or is this purpose?
Well spotted. This is intentional. The Super Speedytrac was just too fast for the a tractor. In a future release, I will give it a capacity increase so it hauls a little more than the normal Speedytrac. Otherwise I guess it would be kind of pointless ;)
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Re: Heavy Equipment Set (HEQS). Release: v0.5b

Post by DJ Nekkid »

sorry for OT:
you could use stations tho... a "cannot entry tiles" should be quite nice... and with a ctrl-click it can attach to a station about 64 tiles away :p
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Re: Heavy Equipment Set (HEQS). Release: v0.5b

Post by andythenorth »

HEQS nightly build r129 includes support for Sand cargo from FIRS, and a few other bits and pieces, mostly things you won't see to do with code cleanup. Should be saved game compatible with v0.5x.

Nightly builds are linked from first page of this thread ;)
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Re: Heavy Equipment Set (HEQS). Release: v0.5b

Post by Zephyris »

Sounds tricky, what are you working on?
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Re: Heavy Equipment Set (HEQS). Release: v0.5b

Post by andythenorth »

Zephyris wrote:Sounds tricky, what are you working on?
Logging truck.
cascade_teaser.png
cascade_teaser.png (78.16 KiB) Viewed 6144 times
Has a bit of an easter egg in the loaded / unloaded states :)
Based on Hayes / Pacific / Mack logging trucks from the Pacific Northwest
http://www.hankstruckpictures.com/paul_keenleyside.htm
The off-centre cab was probably far more trouble than it was worth, but hey it's done now.

This is in the HEQS repo now for those who want to build their own; I'll release a new compiled grf soon.
http://dev.openttdcoop.org/projects/heqs/repository
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Re: Heavy Equipment Set (HEQS). Release: v0.5b

Post by planetmaker »

andythenorth wrote:This is in the HEQS repo now for those who want to build their own; I'll release a new compiled grf soon.http://dev.openttdcoop.org/projects/heqs/repository
The truck looks quite neat :-) Concerning "release soon": isn't that what the build of the nightly is done for automatically? :-)
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