Transport Tycoon Forums

The place to talk about Transport Tycoon
It is currently Fri Aug 01, 2014 3:53 pm

All times are UTC




Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 253 posts ]  Go to page 1, 2, 3, 4, 5 ... 13  Next
Author Message
PostPosted: Sat Feb 17, 2007 8:39 pm 
Offline
Transport Coordinator
Transport Coordinator
User avatar

Joined: Tue Nov 28, 2006 9:50 pm
Posts: 265
Location: Russia
32-bit Experimental Graphics for OpenTTD 32bpp

I welcome you!

I had separate topic 32bpp, primary was removed Darkvater,
Secondary was blocked Alltaken.
Third was blocked Raichase.

Is next attempt to open theme of the images for OpenTTD 32bpp

There I showed examples of work of the models.

I shall bring responses of some people, which saw it in work:
athanasios wrote:
Very happy to see new graphics for 32bpp!


Nappe1 wrote:
The main thing in screenshots is, their sprites tilt to make them look moving more naturally in slopes.
Engine seems to have brand new elements, that include using some sort of Vector Graphics with bitmapping
(simple texturing) for sprites. (SVG perhaps? translation engines screw up these very well.)

While I was developing editing tools for Need for Speed series games
(Mostly for NFS3 and NFS4) there were these extremely talented Russian guys
Living somewhere mid-Siberia. They did marvelous work with very limited tools,
But duew bad connections to east, their site was most of the time inaccessible.
The quality was there, but the language and connections was lacking.
This is like living same thing all over again.


LordOfThePigs wrote:
It also seems that these guys have implemented a way for vehicles to tilt in slopes,
Using some simple pixel displacement algorithm
(Just take the original sprite and move every column of pixels up one pixel once every two columns).
Which would be why their trains seem to follow the slopes but still have both their vertical ending look vertically aligned.


giddorah wrote:
I must say... You're not lazy Keep up the good work and keep posting this stuff...


MagicBuzz wrote:
I just can say you do a great work, as you produce a lot of new nice Grfs.


Raven wrote:
The fact that these graphics are 32bit...


mexicoshanty wrote:
The menu is looking nice. If work on the rest of the interface is going start we should base it of this mockup that Joed did.


brupje wrote:
I do really like the scenery screens in the main menu


Tomsomethingcon wrote:
love these new buttons, make it easier i think to know what things are..
i'd love to play with it !!!


RSpeed tycoonfreak wrote:
i see lots of things coming up for openttd 32bpp
I see a lot of 32bpp graphics (your avatar) in this topic


bobingabout wrote:
it doesn't look like TTD anymore


jonty-comp wrote:
Admittedly some of these graphics are ugly, but Sergej is the only person even trying...


Killer 11 wrote:
the FIRST decent thing you made!


Ben_Robbins_ wrote:
Compliments where compliments due I suppose. Aracirions hobit house and pinky coloured victorian building both look good, and you have kept them in the the state they were in on the forum, and they do look rather nice.


ADISAN007 wrote:
....all the photos...are nice... but i want the real deal...


DarkFenX wrote:
i admired use of that graphics on russian forums for 6-12 months , where he was feeding us with beatiful pictures


I want to tell once again large thank to all people, which have told me many good words!

With the large respect for all participants of a forum!

Together we shall make the future already today!

Sergej

_________________
Image Game Resources and Add-ons for OpenTTD 32bpp ...


Top
 Profile  
 
 Post subject:
PostPosted: Sat Feb 17, 2007 8:42 pm 
Offline
Transport Coordinator
Transport Coordinator
User avatar

Joined: Tue Nov 28, 2006 9:50 pm
Posts: 265
Location: Russia

All images shown as in this theme, and in others, are real copies of the screen.
Any jobs on a photomontage were not made.

The necessary files can be received here:
The given site is optimized for use VML 1024*768 and Microsoft InterNet Explorer 6.0.
Standard Microsoft HTML Document 5.0
The minimal version for viewing :
InterNet Explorer 5.00.2920 ,date of release 23.03.2000 , Copyright (c) Microsoft Corp. , 1981-1999
Netscape 7.0.0.0 ,date of release 23.08.2002 , Copyright (c) Netscape Communications Corp. , 2000-2002
Opera 7.22.3221 ,date of release 31.10.2003 , Copyright (c) Opera Software , 1995-2003

Samples supported Web Browsers is shown below.
Loading of a site on time of day.

Sitemap in Russian :
http://lidars.narod.ru - The main Start page

Sitemap in English :
http://lidars.narod.ru/Index.files/Page1168.htm - The main page
http://lidars.narod.ru/Index.files/Page2681.htm - Railway transportation
http://lidars.narod.ru/Index.files/Page2709.htm - Buses, Trolley buses, Lorries, Cars
http://lidars.narod.ru/Index.files/Page2737.htm - Sailing charter
http://lidars.narod.ru/Index.files/Page2765.htm - Air transportation
http://lidars.narod.ru/Index.files/Page3818.htm - Stations
http://lidars.narod.ru/Index.files/Page2788.htm - Buildings and structures
http://lidars.narod.ru/Index.files/Page2806.htm - Industrial sets
http://lidars.narod.ru/Index.files/Page3864.htm - Infrastructure
http://lidars.narod.ru/Index.files/Page3906.htm - Landscape
http://lidars.narod.ru/Index.files/Page2596.htm - New releases of programs OpenTTD 32bpp
http://lidars.narod.ru/Index.files/Page3990.htm - New interface for programs OpenTTD 32bpp
http://lidars.narod.ru/Index.files/Page3948.htm - Other
http://lidars.narod.ru/Index.files/Page2683.htm - Copies of the screen for version OpenTTD 32bpp

Yours faithfully to all participants of a forum!

Sergey.
For the information:
On today - 15 March 2007, structure of unit
http://lidars.narod.ru/Index.files/Page1168.htm - Game Resources and Add-ons for OpenTTD 32bpp...
Includes only 61 pages of a format htm,
156 real copies of the screen in the standard PNG,
Including 77 files for a platform OpenTTD 32bpp,
The general(common) size of a site makes 80 Mb.


Attachments:
File comment: Samples supported Web Browsers.
InterNet_Browsers.png
InterNet_Browsers.png [ 141.58 KiB | Viewed 20400 times ]
File comment: Loading of a site on time of day.
Load_Time_Site_140307.png
Load_Time_Site_140307.png [ 7.03 KiB | Viewed 18351 times ]

_________________
Image Game Resources and Add-ons for OpenTTD 32bpp ...


Last edited by Sergej_S on Thu Mar 15, 2007 8:12 pm, edited 7 times in total.
Top
 Profile  
 
PostPosted: Sat Feb 17, 2007 8:51 pm 
Offline
Transport Coordinator
Transport Coordinator
User avatar

Joined: Tue Nov 28, 2006 9:50 pm
Posts: 265
Location: Russia
Specially for my friends and admirers from Czechia!
(On today you 14 men)

I show a map of city of Prague.
The real copy of the screen is executed on a map of district -
The script "Europa_10_281.scn" - size 1 685 981, date of release 21.04.2006.

I put for comparison two real copies of the screen district, made on one map.

On the first screen - image of the screen on the 8-bit official version of the version OpenTTD -
Is really used only of 150 unique colours

On the second screen - image of the screen on the 32-bit version OpenTTD 32bpp -
Is really used only of 54 318 unique colours

The urban buildings use 32-bit the graphic images of the remarkable artists:
Athanasios , Greece
BerberJesus , Germany
Brupje , Netherlands
Dmh_mac , Netherlands
Thgergo , Hungary

Pay attention to change of quality of a picture...

Yours faithfully!

Sergej

The note:
Roads use usual 8-bit of the image from the connected file "TTRS3w.grf", Zimmlock's
The screen is shown only for preliminary viewing, scale of buildings at the artists is various.


Attachments:
File comment: On the first screen - image of the screen on the 8-bit official version of the version OpenTTD -
Is really used only of 150 unique colours

OpenTTD_8bpp_Praga_1975.png
OpenTTD_8bpp_Praga_1975.png [ 70.73 KiB | Viewed 22375 times ]
File comment: On the second screen - image of the screen on the 32-bit version OpenTTD 32bpp -
Is really used only of 54 318 unique colours

OpenTTD_32bpp_Praga_1975.png
OpenTTD_32bpp_Praga_1975.png [ 468.86 KiB | Viewed 23050 times ]

_________________
Image Game Resources and Add-ons for OpenTTD 32bpp ...
Top
 Profile  
 
 Post subject:
PostPosted: Sun Feb 18, 2007 10:14 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Sun Apr 09, 2006 6:50 pm
Posts: 2459
Location: Oss, Netherlands, At home
Holy.. That looks REALLY astonishing! :shock:

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Sun Feb 18, 2007 11:18 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Sun May 15, 2005 3:46 pm
Posts: 4939
Location: Peterborough, United Kingdom
They do look really nice. Quite a transformation.

_________________
Travel Consultant with Thomas Cook Signature (Africa, Middle East, Indian Ocean, Far East) and Flexibletrips.
BA (Hons) Archaeology of Ancient Civilisations (University of Liverpool: 2008-2011)

Foreign Travel
Prague, Czech Republic: March 2010 (Boeing 737-200) [BHX-PRG: FR] | Athens, Greece: March 2011 (Boeing 737-700) [MAN-ATH: U2]
Nice, France: January 2013 (Airbus A319-100) [LTN-NCE: U2] | Prague, Czech Republic: September 2013 (Airbus A320-200) [LHR-PRG: BA]


Top
 Profile  
 
 Post subject:
PostPosted: Sun Feb 18, 2007 12:26 pm 
Offline
Chief Executive
Chief Executive

Joined: Sat Feb 19, 2005 9:08 am
Posts: 681
Location: Finland
Sergej, can you do one screenshot with an industrial building and no urban environment in it? For example, one with the 32bit sawmill?

_________________
#################


Top
 Profile  
 
PostPosted: Sun Feb 18, 2007 7:50 pm 
Offline
Transport Coordinator
Transport Coordinator
User avatar

Joined: Tue Nov 28, 2006 9:50 pm
Posts: 265
Location: Russia
I show variants of the main menus for the version OpenTTD 32bpp
The graphic images are taken from a free collection of photos found in the Internet.

These files can be received under the direct references directly from here:
http://lidars.narod.ru/Files/OpenTTD/MainMenu32bpp.tar
http://lidars.narod.ru/Files/OpenTTD/Ma ... bpp_v2.tar
http://lidars.narod.ru/Files/OpenTTD/Ma ... bpp_v3.tar
http://lidars.narod.ru/Files/OpenTTD/Ma ... bpp_v4.tar

The first variant - my menu by default, I showed it(him) approximately of half-year back on Russian forum.
The second edition - name of style - Sun.
The third variant - name of style - Nature.
The fourth variant -name of style - Remix.

If who knows good collections of photos of a nature for an easy approach - please, write to me in the personal messages

Sergej


Attachments:
File comment: The first variant - my menu by default, I showed it(him) approximately of half-year back on Russian forum.
OpenTTD_32bpp_5890.png
OpenTTD_32bpp_5890.png [ 32.25 KiB | Viewed 22043 times ]
File comment: The second edition - name of style - Sun.
OpenTTD_32bpp_6809.png
OpenTTD_32bpp_6809.png [ 35.09 KiB | Viewed 22506 times ]
File comment: The third variant - name of style - Nature.
OpenTTD_32bpp_6903.png
OpenTTD_32bpp_6903.png [ 34.51 KiB | Viewed 22469 times ]

_________________
Image Game Resources and Add-ons for OpenTTD 32bpp ...
Top
 Profile  
 
PostPosted: Sun Feb 18, 2007 7:52 pm 
Offline
Transport Coordinator
Transport Coordinator
User avatar

Joined: Tue Nov 28, 2006 9:50 pm
Posts: 265
Location: Russia
The fourth variant -name of style - Remix.


Attachments:
File comment: The fourth variant -name of style - Remix.
OpenTTD_32bpp_7002_SE.png
OpenTTD_32bpp_7002_SE.png [ 37.11 KiB | Viewed 21901 times ]

_________________
Image Game Resources and Add-ons for OpenTTD 32bpp ...
Top
 Profile  
 
 Post subject:
PostPosted: Sun Feb 18, 2007 8:11 pm 
Offline
Engineer
Engineer

Joined: Fri Jul 14, 2006 11:07 pm
Posts: 12
You guys have come a long, long way!

Are you ready to create a complete ottd installed with the new 32bit graphics or are you still waiting on some things?

I say this because: http://www.happypenguin.org/show?Open%2 ... t%20Tycoon

still says openttd requires the original game media, and by the looks of this it doesn't any more.

_________________
-- DoctorMO --


Top
 Profile  
 
 Post subject:
PostPosted: Sun Feb 18, 2007 8:34 pm 
Offline
Transport Coordinator
Transport Coordinator
User avatar

Joined: Tue Nov 28, 2006 9:50 pm
Posts: 265
Location: Russia
doctormo wrote:
You guys have come a long, long way!
Are you ready to create a complete ottd installed with the new 32bit graphics or are you still waiting on some things?


This question of very future time.

For complete replacement of the images which have been switched on in 8-bit
the version only of one file Trg1r.grf,
It is necessary to make of 4 792 images, new 32-bit.

On today, I think, is ready no more than 50 images, that makes approximately One percent !!!

So the complete version 32bpp c by the size of a tile 128*128 points is necessary really to speak that
Will be very much and very not soon!!!

But we already have got tired to wait!!!

12 years from release first 8-bit of the version have passed.

For this reason I also make attempts to show new sets, differently there is a chance to not see anything!

Sergey.

_________________
Image Game Resources and Add-ons for OpenTTD 32bpp ...


Top
 Profile  
 
 Post subject:
PostPosted: Sun Feb 18, 2007 9:30 pm 
Offline
Engineer
Engineer
User avatar

Joined: Mon Oct 16, 2006 8:32 pm
Posts: 98
Location: Russia, Saint-Petersburg
Much more than 50 images + wiki doesn't list all of them
http://wiki.openttd.org/index.php/Category:New_Graphics

_________________
- It's hot as hell in here.
- You see it too? For me, it's always like this.
-------------------
ICQ: 302028069
Jabber: DarkFenX@jabber.org


Top
 Profile  
 
 Post subject:
PostPosted: Sun Feb 18, 2007 9:43 pm 
Offline
Engineer
Engineer

Joined: Fri Jul 14, 2006 11:07 pm
Posts: 12
OK so do we have a progress bar I can look at?

It would also be helpful to have more admins clearing up the wiki, thre seem to be errors, ommions and lots of out of date entries for this side project.

_________________
-- DoctorMO --


Top
 Profile  
 
 Post subject:
PostPosted: Sun Feb 18, 2007 9:46 pm 
Offline
Engineer
Engineer
User avatar

Joined: Mon Oct 16, 2006 8:32 pm
Posts: 98
Location: Russia, Saint-Petersburg
No progress bar :) just watch all actions happening in this forum to be well-informed.
Admins working in wiki is a bad idea since they have a lot of work to do in all other areas of ttd development. It's up to the users (it's wiki, right?) to maintain it in actual state.

_________________
- It's hot as hell in here.
- You see it too? For me, it's always like this.
-------------------
ICQ: 302028069
Jabber: DarkFenX@jabber.org


Top
 Profile  
 
 Post subject:
PostPosted: Mon Feb 19, 2007 8:26 pm 
Offline
Transport Coordinator
Transport Coordinator
User avatar

Joined: Tue Nov 28, 2006 9:50 pm
Posts: 265
Location: Russia
Jupix wrote:
Sergej, can you do one screenshot with an industrial building and no urban environment in it? For example, one with the 32bit sawmill


I show model Lumbermill , Dmh_mac , Netherlands.

It is one of the first models, is shown only for preliminary viewing,
Brightness and scale are not established, only for acquaintance with a kind of industry.

Sergej


Attachments:
File comment: I show model Lumbermill
Lumbermill32bpp_PreView.png
Lumbermill32bpp_PreView.png [ 135.19 KiB | Viewed 22148 times ]

_________________
Image Game Resources and Add-ons for OpenTTD 32bpp ...
Top
 Profile  
 
 Post subject:
PostPosted: Mon Feb 19, 2007 11:10 pm 
Offline
Chief Executive
Chief Executive

Joined: Sat Feb 19, 2005 9:08 am
Posts: 681
Location: Finland
Oh, yes. Looks astonishing, as I was expecting. I hope all the talented 32bit artists here finish their stuff soon! Would be really nice to see all this eyecandy in action.

_________________
#################


Top
 Profile  
 
 Post subject:
PostPosted: Tue Feb 20, 2007 10:08 am 
Offline
Engineer
Engineer

Joined: Sat Sep 23, 2006 3:24 pm
Posts: 13
Sergiej: Do you have or could you make 32bpp sprites of railways ?

_________________
KS Cracovia online encyklopedia


Top
 Profile  
 
 Post subject:
PostPosted: Tue Feb 20, 2007 11:31 am 
Offline
Transport Coordinator
Transport Coordinator

Joined: Mon Apr 25, 2005 6:18 pm
Posts: 278
Sergej_S wrote:
...Brightness and scale are not established...


You can say that again!

I don't know what kind of postprocessing you've been doing, but I think you're better of leaving the image as it was originaly...

EDIT: I notice you are using an old WIP version of the sawmill, you should use the one on the wiki.

EDIT2: PNG VERSION HERE http://tt-forums.net/viewtopic.php?t=14549&postdays=0&postorder=asc&start=220 (scroll down)


Top
 Profile  
 
 Post subject:
PostPosted: Tue Feb 20, 2007 1:19 pm 
Offline
Engineer
Engineer

Joined: Mon Jan 10, 2005 10:02 am
Posts: 20
Location: St.Petersburg, Russia
Sergej_S, dmh_mac, other artists
I would propose the artists to scale (or re-render) their images for Sergej in accordance with the requirements from Sergej. This would have two advantages: (1) the images will be of the highest quality and looking as the artists want them to look, (2) if the artists render their images for Sergej this would assume their permission for Sergej to use the images.

Please, correct me if anything is wrong.


Top
 Profile  
 
 Post subject:
PostPosted: Tue Feb 20, 2007 2:38 pm 
Offline
Engineer
Engineer
User avatar

Joined: Mon May 01, 2006 9:57 pm
Posts: 122
dmh_mac wrote:

This one :
Image


Top
 Profile  
 
 Post subject:
PostPosted: Tue Feb 20, 2007 4:17 pm 
Offline
Engineer
Engineer

Joined: Sat Sep 23, 2006 3:24 pm
Posts: 13
i think that 32bpp sawmill should lay on more tiles than in orginal

_________________
KS Cracovia online encyklopedia


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 253 posts ]  Go to page 1, 2, 3, 4, 5 ... 13  Next

All times are UTC


Who is online

Users browsing this forum: Bing [Bot], keoz and 8 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  

Powered by phpBB © 2000-2013 phpBB Group

Copyright © Owen Rudge/The Transport Tycoon Forums 2001-2013.
Hosted by Zernebok Hosting.