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PostPosted: Sun Jul 23, 2006 5:48 am 
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An almost complete new sight of the building. I think it's pretty simple now, very sober.

What do you think?
PS: i've made a door on the right tube, but it seems not to be render. I'll add some more detail and i'll render it again.


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PostPosted: Sun Jul 23, 2006 12:02 pm 
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Now it looks really better and more possible to exist. Im waiting for doors rendering:D


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PostPosted: Sun Jul 23, 2006 1:12 pm 
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It looks a lot more like the original too! :wink:

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PostPosted: Sun Jul 23, 2006 8:28 pm 
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Altough I enjoy reading this topic, I would like to see some concrete results with new 32 bit engine like coding etc. Has there been really any progress on that matter for past 6 months or are people just modelling and modelling on good will that new graphics engine will be out someday?

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PostPosted: Sun Jul 23, 2006 8:29 pm 
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egladil is working on the engine.

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PostPosted: Sun Jul 23, 2006 10:55 pm 
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Ben_Robbins_ wrote:
eXZire: Aint got any more renders at moment, Its made up of 3 differnt water channels placed ontop of each other. Sadly i couldnt link the water ways as the wierd bends would mess up the lighting and be obvious by tone.

Anyhoomes, I worked on some other stuff...I'm trying to texture them in blender wich is hell i have decided...hopefully i will progress shortley.
Ah well, nice work nonetheless ;)


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PostPosted: Sun Jul 23, 2006 11:47 pm 
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BerberJesus wrote:
Here is my new 1x1 „Stumpy“. What du you mean?
(rendered by the new lightsetting)

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For everyone's information. - This is Chris Sawyer's house.

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PostPosted: Mon Jul 24, 2006 5:11 pm 
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Born Acorn wrote:
For everyone's information. - This is Chris Sawyer's house.
/me know! :)

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PostPosted: Tue Jul 25, 2006 1:01 pm 
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Hi there, Ben made some roads, and because he left for a week yesterday, he asked me to put some kind of preview together.

The reason I used only my buildings is not that I don't like the others :oops: I just wanted to use only those rendered with the new lighting setup.

Not everything lines up perfectly yet, but I hope that will come

* if I open that image in firefox, it is way too bright ... its ok in Safari though .. hope it works for you ...


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PostPosted: Tue Jul 25, 2006 8:52 pm 
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very nice! but i think there should be a shadow from the curb on the straight roadpieces too, not just in the crossing section. Also, the road doesnt look very good in the border between the cross section and the top left road. Over all, VERY GOOD according to me!! :D


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PostPosted: Wed Jul 26, 2006 11:16 am 
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Those grass tiles are great :shock:

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PostPosted: Fri Jul 28, 2006 1:27 pm 
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Born Acorn wrote:
egladil is working on the engine.


And? Has he made any progress lately? Last time I checked there was only 32 bit support for menus and that was months and months ago.

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PostPosted: Fri Jul 28, 2006 1:28 pm 
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There's a branch, and you should ask him, not me.

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PostPosted: Fri Jul 28, 2006 3:50 pm 
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1) thanx for the comments on the mockup ... it is only a preview, and things should be made to align better in time :roll:

2) concerning the engine, alltaken recently said that:
Alltaken wrote:
A big thing being waited for is support for new graphics.

we have a set of 32bpp Icon graphcis that are ready to be implimented now.

Many buildings can be interchanged into the game now. and also road graphics can be implimented without anything special done.

the project "will" happen, as so much work has gone into it, its not just going to not happen. but it does seem to be doing what open source always does, which is go at its own pace.

if people want the graphcis in faster, then we need people to step up and take a postition between graphics artists, and coders. to try and solve problems, and create standards for the file format etc... to meet

Alltaken

(there)


3) I remade the red flats to fit the new sizes. I chose to make them somewhat bigger, because that way I could keep the old model. what do you think?
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PostPosted: Fri Jul 28, 2006 6:46 pm 
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woohooo, back again! Two weeks without internet, the pain! I spent my
time making tt graphics. As I had no idea which ones have already been made, I just made some. (can someone give me the link to the list?)

First off, I didnt have the building lighting set-up (and I didnt like the car's one) so I made my own one.
These renders are not at the correct angle and size, and the lighting is not correct either. I will rerender them when I have time (im also busy making a 30 minute movie in blender).
Also, I made the factory and the steelmill in induvidual pieces, just like they are ingame.

enough chattin', here they are:

big HQ:
Image Image



factory:
Image Image

steelmill:
Image Image

oh, with the factory, I could decide wether the two yellowish things where either crates or hay, so I chose hay because thats easier. The particles turned out really well imo.

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PostPosted: Fri Jul 28, 2006 7:17 pm 
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Yoeri you did a great models! im learning blender now, maybe i'll release my own soon :)


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PostPosted: Fri Jul 28, 2006 10:04 pm 
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This factory looks brilliant :)

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PostPosted: Fri Jul 28, 2006 10:55 pm 
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ISA wrote:
This factory looks brilliant :)


yeah, im most pleased with that one aswell :wink:
Im gonna render 'm all in the correct lighting set up tomorrow.

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PostPosted: Fri Jul 28, 2006 11:35 pm 
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It is be crates on-site of the factory. Why would a factory have hay bales? You transport grain, not hay, to a factory. Crates, on the other hand, are a hallmark of factories.

However, the hay will be useful for farm-related buildings and landscapes.

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PostPosted: Fri Jul 28, 2006 11:40 pm 
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Yes, they are crates. I noticed them when I was redrawing the factory a while back.

Also, as a bit of constructive criticism, the $ sign on the top of the HQ should be removed. What if I am playing with another currency? Apart from this, it looks a bit, well, cheesy.

The that factory, the HQ itself, the Steel Mill and those Hay Bales are excellent work. I love the factory especially, it really pulls off the original.

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