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 Post subject: Re: New Graphics - Blender ".blend" thread
PostPosted: Wed Mar 10, 2010 2:53 pm 
Tycoon
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So long as you upload them to the right section (eg. Buildings>Towns and cities>Houses) with an appropriate description (eg. the sprite numbers it replaces (1570-1575 I believe), you can check that here: http://mz.openttdcoop.org/opengfx/autho ... ogfx1_base ) then it is fine.

By the way the ground tile and the building need to be separate sprites...

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 Post subject: Re: New Graphics - Blender ".blend" thread
PostPosted: Wed Mar 10, 2010 4:54 pm 
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Ok...thanks...another question...I'll upload only the blender files, because for coding them I have to wait the maquinista's help...


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 Post subject: Re: New Graphics - Blender ".blend" thread
PostPosted: Wed Mar 10, 2010 5:52 pm 
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Yup, the .blend on its own is still useful; just upload it with the type "source".

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 Post subject: Re: New Graphics - Blender ".blend" thread
PostPosted: Wed Mar 10, 2010 7:03 pm 
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File failed file extension check....why??I'm trying to upload a tar file...


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 Post subject: Re: New Graphics - Blender ".blend" thread
PostPosted: Wed Mar 10, 2010 8:11 pm 
Tycoon
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This is the place to ask: viewtopic.php?f=36&t=42293&start=120

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 Post subject: Re: New Graphics - Blender ".blend" thread
PostPosted: Thu Mar 11, 2010 3:25 am 
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I will code the house tomorrow.

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 Post subject: Re: New Graphics - Blender ".blend" thread
PostPosted: Thu Mar 11, 2010 11:45 am 
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LordAzamath wrote:
Good morning.

So I played around with Blender again today, and made this.. However, I still can't texture my stuff nicely (something wrong with my brain probably :D), so any pointers about texturing would be nice.. Or if anyone wants to texture it himself, go ahead, I'll send it.
Image
The problem with texturing for me is that I either get all the nice textures, but the building looks too clean and sterile, or I'll just make it with Blender's materials, without image textures, and it looks cartoony..


It's supposed to replace the Tropical Bank, which I modeled a few years ago already, but I'm think that if I get the texturing into hand, this one will be better.
http://wiki.openttd.org/Industrial_Buil ... s%29#Banks


i would love if you'll keep working on the banks, your first bank was very good :D

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 Post subject: Re: New Graphics - Blender ".blend" thread
PostPosted: Thu Mar 11, 2010 12:01 pm 
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Zephyris wrote:
And a mockup, I think the coal piles are a bit too large looking at this, but it should just be a simple resize job to get them to a better size.
Image


Zephyris, very nice, maybe a bit more lighter touches for the overall coloer palate but other than that you nalied all of them including the animation :D
Image


Antonio1984 wrote:
http://www.tt-forums.net/download/file.php?id=125631
download/file.php?id=125632
download/file.php?id=125626


Antonio1984, very nice job as well :D

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 Post subject: Re: New Graphics - Blender ".blend" thread
PostPosted: Thu Mar 11, 2010 1:19 pm 
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I have coded the airport hangar and the latest house. The other airport sprites doesn't have changes.

EDIT: the file is updated here:
viewtopic.php?p=864070#p864070

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Last edited by maquinista on Fri Mar 12, 2010 12:58 pm, edited 2 times in total.

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 Post subject: Re: New Graphics - Blender ".blend" thread
PostPosted: Thu Mar 11, 2010 1:32 pm 
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maquinista...I don't know how offer thank you...you're very very kind...now remain to code only the Control Tower and the other 2 farm stalls...then I'll do other replacement...


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 Post subject: Re: New Graphics - Blender ".blend" thread
PostPosted: Thu Mar 11, 2010 1:51 pm 
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and of course the nice antenna :D .


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 Post subject: Re: New Graphics - Blender ".blend" thread
PostPosted: Thu Mar 11, 2010 2:04 pm 
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Xand wrote:
and of course the nice antenna :D .


Even you overwork maquinista???in a bit he asks us the bill!!!! :mrgreen:


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 Post subject: Re: New Graphics - Blender ".blend" thread
PostPosted: Thu Mar 11, 2010 2:18 pm 
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Antonio1984 wrote:
maquinista...I don't know how offer thank you...you're very very kind...now remain to code only the Control Tower and the other 2 farm stalls...then I'll do other replacement...
I don't have a complete shadow.
Try to render the farm with shadow. Move all the sprites right, and I will cut the shadow.


Attachments:
File comment: Shadow. I mean something like this:
grj.png
grj.png [ 58.33 KiB | Viewed 330 times ]

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 Post subject: Re: New Graphics - Blender ".blend" thread
PostPosted: Thu Mar 11, 2010 2:34 pm 
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Tell me if now it is ok, or I have to do other changes...


Attachments:
mangiatoia5.png
mangiatoia5.png [ 69.47 KiB | Viewed 325 times ]
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 Post subject: Re: New Graphics - Blender ".blend" thread
PostPosted: Thu Mar 11, 2010 2:37 pm 
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Thanks, I will try to code the sprite with shadow.

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 Post subject: Re: New Graphics - Blender ".blend" thread
PostPosted: Thu Mar 11, 2010 8:42 pm 
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btw is this Image wip work by Wotan is available somewhere?

Edit:
maquinista wrote:
I have coded the airport hangar and the latest house. The other airport sprites doesn't have changes.

houses airport parts and farm shed, the house are part of the temperate climate right?

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 Post subject: Re: New Graphics - Blender ".blend" thread
PostPosted: Thu Mar 11, 2010 11:21 pm 
Tycoon
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Paper mill

Not coded yet... Get the source sprites and .blends here: http://jupix.info/openttd/gfxdev-repo/i ... ile&id=169


Attachments:
Preview.png
Preview.png [ 500.17 KiB | Viewed 197 times ]
PaperMillSprites.zip [626.82 KiB]
Downloaded 14 times

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Last edited by Zephyris on Fri Mar 12, 2010 9:04 am, edited 1 time in total.
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 Post subject: Re: New Graphics - Blender ".blend" thread
PostPosted: Fri Mar 12, 2010 8:31 am 
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wow!Have you made it?


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 Post subject: Re: New Graphics - Blender ".blend" thread
PostPosted: Fri Mar 12, 2010 9:17 am 
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I'm pretty certain that, when Zephyris posts 32bpp stuff here, without a comment stating otherwise, it's work of his own, yes.

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 Post subject: Re: New Graphics - Blender ".blend" thread
PostPosted: Fri Mar 12, 2010 11:28 am 
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It's just how Zeph rolls, once he settles in content starts to flow non-stop.

Amazing job there Zeph!

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