New Graphics - Blender ".blend" thread (Works In Progress)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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GeekToo
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Re: New Graphics - Blender ".blend" thread

Post by GeekToo »

Bazil14: very nice indeed. Some offsets are indeed a little off, causing small glitches under tunnels: try to create a tunnel in ne-sw direction, and you'll see what I mean. Pause the game (f1) when the train enters the tunnel. When you then press Ctrl-b you see the bounding box, and in what direction the pngcodecing must be shifted.
To make the set complete, besides Ben's remarks, it would need company colours.

Ben: I changed the house a little according to your remarks: darker windows, and some changes in the garden. The latter was rather difficult, and I'm not completely satisfied with the result, but I guess modelling vegetation is one of the harder things in 3D modelling.
I'm not sure that I understand what you mean with aligning the tarmac with the parking space.
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Re: New Graphics - Blender ".blend" thread

Post by GeekToo »

Because I felt like doing something different than coding tonight, I did a study of a maglev in Blender. I'm still in my learning curve of Blender ( i.e. I'm not very good at it ), but from time to time it's fun to be creative in another area than code.

<edit> Oops, sorry for the double post, I'll hit the edit button next time
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Re: New Graphics - Blender ".blend" thread

Post by athanasios »

Nice work. And no problem with double post. Your posts are separated with plenty of tme.
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Re: New Graphics - Blender ".blend" thread

Post by Zephyris »

And your contributing, not simply commenting :)
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Re: New Graphics - Blender ".blend" thread

Post by zypa »

Good work! I do really like your houses! (Your maglev is cool, too - but I LOVE new houses!)
btw: Do not edit your post when adding a new graphic. I want to see a "new posting" button if there is a new graphic in here.
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Re: New Graphics - Blender ".blend" thread

Post by GeekToo »

zypa wrote:Good work! I do really like your houses! (Your maglev is cool, too - but I LOVE new houses!)
Thanks, but I really think credits must go to dmh_mac also, the original creator of these houses. I just did some recoloration, rescaling, and retexturing. He released his models under the CC licence, please note the licence file I posted in my previous changes of his houses, it applies to this update too.
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Re: New Graphics - Blender ".blend" thread

Post by BerberJesus »

Hi,

I worked on my Papermill. So here is the final version
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sorry for my poor english ;-)
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Re: New Graphics - Blender ".blend" thread

Post by cmoiromain »

this is simply magnificent! well done!
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Re: New Graphics - Blender ".blend" thread

Post by athanasios »

Indeed very nice! :]
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Re: New Graphics - Blender ".blend" thread

Post by BerberJesus »

thx :)
sorry for my poor english ;-)
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Re: New Graphics - Blender ".blend" thread

Post by habell »

Looks great. 8)

Now we'll have to wait till someone turns it in a tar. :twisted:
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Re: New Graphics - Blender ".blend" thread

Post by zypa »

Wow! Great work! :bow:
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Re: New Graphics - Blender ".blend" thread

Post by AlienDNA »

That paper-mill looks simply superb. Ready for inclusion!

Wow!
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Re: New Graphics - Blender ".blend" thread

Post by Teemes »

That's one fine looking paper mill, BerberJesus, I bow to your blender skills :bow: !
@habell and AlienDNA: The problem with tarring and getting it into the game, however, is that the original paper mill is 4x3 tiles, while BerberJesus' paper mill is 3x3. So using the current 32bpp implementation, it can't be included by simply replacing the sprites in the trg1r.grf, AFAIK. On the plus side, the paper mill is not created by mixing the tiles randomly, so it could be included quite readily if it was 4x3, with only one neccessary viewing angle instead of four. But this would still leave the sprites for the construction stage as before.
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Re: New Graphics - Blender ".blend" thread

Post by DeletedUser5 »

There wasn't any new graphics for trunk for a long time, so I decided to code some. Now only arctic grass but there will come more. Sorry but no screenshots ( maybe later ). Graphics by Alltaken.
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Re: New Graphics - Blender ".blend" thread

Post by Katran »

Give please 1023_z0.png :oops:
At me here so: :cry:
Image

P.S. Where to find these textures: 1031_z0.png 1032_z0.png 1033_z0.png 1034_z0.png? :?: Or they are not present?
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Re: New Graphics - Blender ".blend" thread

Post by maquinista »

I have modified some sprites of rails tracks with GIMP. Here is the result:
Screenshot
Screenshot
resto_de_railes.JPEG (194.08 KiB) Viewed 926 times
Is not perfect because the sprites have some limitations.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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Re: New Graphics - Blender ".blend" thread

Post by maquinista »

I have done some changes:
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Screenshot.
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resto_de_railes2.JPEG (375.3 KiB) Viewed 1304 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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Re: New Graphics - Blender ".blend" thread

Post by gt1750 »

Good work! I don't think the rails can be done any better than this.
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Re: New Graphics - Blender ".blend" thread

Post by maquinista »

gt1750 wrote:Good work! I don't think the rails can be done any better than this.
This is the TAR file and the sources:
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rails2.tar
TAR file
(684.5 KiB) Downloaded 732 times
vias.XCF.BZ2
Source file in GIMP format.
(299.85 KiB) Downloaded 208 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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