Raven has created all the vehicles we would need for a playable game (with way to many options of vehicles LOL)
the thing is i am still talking to him about what license type thing he wants to use, and have not finished that conversation. nor have i gotten any of his .Blend files.
the goal is to finalise a few more things before posting the .Blend files, because i do not want to circulate unfinished .Blend files. they become an Administration nightmare, i don't want to see people thinking unfinished files are finished, and distributing them, then using those to render sprites.... it becomes ultra messy very quickly and is not easy to fix.
so first before anything is released publicly (as in source files) they will need to have a set of standardised Light setups, and i will need to work out a method for creating a "company colour" overlay for vehicles.
a lot of this stuff is more admin work than art work. (unfortunatly i have been doing basicly only admin work.)
Raven is currently going to release some renders of his finished models and we will compile a list of what has been done and what needs to be done. (talked to him the other day)
i am at university right now so can't put in big time efforts to the project untill later. but things are happening slowly, and since their is no GFX engine yet for them to go into its not a big deal. (they will get put in some time though

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a) will there be any need for NFO(or equivalent) under a 3D engine, and if so how I can I help?
firstly its NOT A 3D ENGINE. it will be a 2D engine that utilises 3d software to create sprites. to the player it will look 2.5D, it will be obviously 2D but kinda like Sim City looks 2D
and yes it will need an NFO type file, but this will be a lot more advanced i would suggest, since the GFX will number many more, and will be able to have many more functions.
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b) what format are the new GRF files likely to take?
Compressed archive, containing 1-or more folders containing the required sprites. and in the top level a data file like the NFO type thing.
example
/Bigfastbus.OTG
-data.dat
/main sprites/
--sprite 1 through 72.png
/company colour overlay/
--sprite 1 through 72.png
/fedex custom colour/
--sprite 1 through 72.png
/smoke/
--1-6.png
the graphic file can contain any GFX that are needed by that vehicle, and the data file will describe this (coders can work that stuff out)
many files would contain only 2 sub folders, and just use shared/ common smoke.
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c) being fairly fluent in HTML, JSP, ASP, JavaScript and Java can I be of any use to OpenTTD?
you could possibly help me on the coding of a Blender community site (i just need a small amount done.) you might enjoy it

. if you are keen give me a buzz
Alltaken