Thanks for these files.=SLJ=DownEast wrote:Here's the General Readme, and the last 3 files:Code: Select all
******* Ben Robbins Temperate Ground Lines 32bpp Xtra Zoom ***** **************************************************************** Author: Ben_Robbins_ Coder : Ben_Robbins_ Package/Modified: DownEast Files: Ben_Robbins_Bare_Lines_32xz.tar Ben_Robbins_Temperate_Lines_32xz.tar Ben_Robbins_Temperate_Bare1_Lines_32xz.tar Ben_Robbins_Temperate_Bare2_Lines_32xz.tar Ben_Robbins_Temperate_Bump_Lines_32xz.tar Ben_Robbins_Temperate_Rock_Lines_32xz.tar Effected Graphics: 3924 thru 4041 z0, z1 and z2 Following files had their PNGCode modified from Ben's Originals: 3967_z0 y_offs=-12 4028_z0 y_offs=-12
32bit Extra Zoom Graphics Works In Progress
Moderator: Graphics Moderators
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- Tycoon
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Re: [32bpp] Extra zoom levels Graphics
I have coded the printing woirks industry. I have used dithered mask files (This looks better if the sprite have a white CC). It haves also the water depot from the old version of the TAR file.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
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Re: [32bpp] Extra zoom levels Graphics
Hmm, something seems wrong with the pillars. They're either too short, or positioned badly.maquinista wrote:This is a update with the new bridges. Now, I will try code the monorail tunnels, update the shopping mall, docks...
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- Tycoon
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Re: [32bpp] Extra zoom levels Graphics
The problem is the same with 8 bpp bridges. I think that the bridges code (OpenTTD code) should be rewritten, because there are too many problems when the ground it not plain.ArmEagle wrote:Hmm, something seems wrong with the pillars. They're either too short, or positioned badly.maquinista wrote:This is a update with the new bridges. Now, I will try code the monorail tunnels, update the shopping mall, docks...
Also, It would be cool allow custom bridges layouts and more bridges.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
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- Tycoon
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Re: [32bpp] Extra zoom levels Graphics
This is a updated version of the monorail tiles with the Z1 and Z0 zoom levels. It looks better.
- Attachments
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- monorail.tar
- TAR file with offsets
- (2.18 MiB) Downloaded 625 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
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- Tycoon
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Re: [32bpp] Extra zoom levels Graphics
I have added a new bridge, but... It replaces the truss bridge.
It would be interesting a new bridge set for 32 bpp.

- Attachments
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- Total Bridge Renewal Set.tar
- TAR file with offsets.
- (839.5 KiB) Downloaded 1774 times
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- Screenshot.
- puente3.JPEG (119.02 KiB) Viewed 8660 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
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- Tycoon
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Re: [32bpp] Extra zoom levels Graphics
I have updated some TAR files.
- Attachments
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- j0rdax houses.tar
- Updated with the shopping mall.
- (398 KiB) Downloaded 498 times
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- new grf 32bpp houses.tar
- Updated with the new shopping mall. The tall block has better colors.
- (1.54 MiB) Downloaded 620 times
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- northstar2_houses.tar
- Updated with cinema
- (720 KiB) Downloaded 639 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
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- Tycoon
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Re: [32bpp] Extra zoom levels Graphics
In the last screenshot there are a building in 8 bpp. This was because the latest version of OpenTTD moved a tropical house (and more sprites) to OpenTTDW.GRF file. I have updated the tar file with the houses.
- Attachments
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- Wacki_Tropical_houses_preview.tar
- Updated, because a house was moved to openttdw.grf in the latest version.
- (1.47 MiB) Downloaded 497 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
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- northstar2
- Engineer
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Re: [32bpp] Extra zoom levels Graphics
@maquinista : your bridges look really nice.but i asked myself some questions?
how do you apply road in the model?is it an assembly or is it included in the blend file?
i didn't find in the blend.
i made an attempt of making bridges several weeks ago but i wasn't happy about the result.
i didn't apply shadows and texture correctly but it was the beginning.
i would like to continue on this way but i'm not sure about road texture.
this is the bridges i made at this time but don't be cruel (it was a test and for fun)
how do you apply road in the model?is it an assembly or is it included in the blend file?
i didn't find in the blend.
i made an attempt of making bridges several weeks ago but i wasn't happy about the result.
i didn't apply shadows and texture correctly but it was the beginning.
i would like to continue on this way but i'm not sure about road texture.
this is the bridges i made at this time but don't be cruel (it was a test and for fun)
- Attachments
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- test bridges.png
- (1.57 MiB) Downloaded 215 times
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- Tycoon
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Re: [32bpp] Extra zoom levels Graphics
I model only the bridge pieces without the road surface.northstar2 wrote:@maquinista : your bridges look really nice.but i asked myself some questions?
how do you apply road in the model?is it an assembly or is it included in the blend file?
i didn't find in the blend.
i made an attempt of making bridges several weeks ago but i wasn't happy about the result.
i didn't apply shadows and texture correctly but it was the beginning.
i would like to continue on this way but i'm not sure about road texture.
this is the bridges i made at this time but don't be cruel (it was a test and for fun)
It is a strange process, and It is not easy to explain...
First, I create a straight and plain road (6 tiles), and I take a screenshot. Then, I delete 4 tiles of the road and I dig the terrain, and I build a bridge, I take other screenshot of the same place, and I open a screenshot with GIMP and I paste there the other screenshot and the rendered sprites of the bridge. Then, I "build" a bridge with GIMP, using the GIMP tools.
I will upload some XCF files that I have used for creating bridges.
These bridges are nice.
Also, I have tried modify this house, to create a construction stage:
I will ask their author if He allows to include it with the other 32 BPP houses... or better, if He uploads the .blend file.
- Attachments
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- Preview. It's not very good.
- casita.png (69.85 KiB) Viewed 7935 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
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- Tycoon
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Re: [32bpp] Extra zoom levels Graphics
I have split the monorail.tar file in two because It was too big.
Also, I have see the trees with fruits. They're awesome, and I think that They are ready. The ground tiles needs some changes, but they're good.
Also, I have see the trees with fruits. They're awesome, and I think that They are ready. The ground tiles needs some changes, but they're good.
- Attachments
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- monorail_temperate.tar
- TAR file.
- (1.97 MiB) Downloaded 666 times
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- monorail_tunnels.tar
- Tunnels
- (378.5 KiB) Downloaded 1474 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
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- Tycoon
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Re: [32bpp] Extra zoom levels Graphics
About the bridges:
They are very nice indeed, but can't you apply a semi transparent shadow to the underneath of bridge? I believe for sprites 842, 843, 1004/1005, 1704-1709 etc., , so they'd look a bit like this (just a mockup):
They are very nice indeed, but can't you apply a semi transparent shadow to the underneath of bridge? I believe for sprites 842, 843, 1004/1005, 1704-1709 etc., , so they'd look a bit like this (just a mockup):
- Attachments
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- example.png (337.14 KiB) Viewed 7614 times
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- Tycoon
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Re: [32bpp] Extra zoom levels Graphics
It's a very interesting idea.LordAzamath wrote:About the bridges:
They are very nice indeed, but can't you apply a semi transparent shadow to the underneath of bridge? I believe for sprites 842, 843, 1004/1005, 1704-1709 etc., , so they'd look a bit like this (just a mockup):
But there is a problem, in the other direction of the bridges, the shadows wouldn't work well...

The solution would if it could be possible add sprites with the shadow to the bridge, but the current GRF system does not allow this. I think that bridges needs more improvements in OTTD (narrow bridges (one lane), one way bridges crossing bridges, signals in bridges, custom bridge heads, overtaking in bridges...). Also, It would be cool adding custom bridge (and pillars) layouts.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
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- Tycoon
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Re: [32bpp] Extra zoom levels Graphics
This is the latest TAR file with the suspension bridge and tubular bridge. If You have the file "Bridges_preview.tar", delete it, because this update file has a different name.
- Attachments
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- Bridges.tar
- TAR file.
- (1.18 MiB) Downloaded 724 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
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Re: [32bpp] Extra zoom levels Graphics
Power plant by j0rdax:
- Attachments
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- j0rdax_PowerPlant.tar
- TAR file of Power plant by j0rdax.
- (410.5 KiB) Downloaded 2871 times
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- Screenshot.
- power_station.JPG (170.16 KiB) Viewed 12148 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: [32bpp] Extra zoom levels Graphics
Hey Maquinista, thanks for coding. I think it came out well.
The old smoke and sparks line up beautifully. I am still struggling to redo them nicely.
Cheers, keep up the good work.
The old smoke and sparks line up beautifully. I am still struggling to redo them nicely.
Cheers, keep up the good work.
Rom 1:16 For I am not ashamed of the gospel of Christ, for it is the power of God unto salvation to every one that believes...
Mat 10:32 "So I will acknowledge in front of my Father in heaven that person who acknowledges me in front of others.
Mat 10:33 But I will tell my Father in heaven that I don't know the person who tells others that he doesn't know me.
Mat 10:32 "So I will acknowledge in front of my Father in heaven that person who acknowledges me in front of others.
Mat 10:33 But I will tell my Father in heaven that I don't know the person who tells others that he doesn't know me.
- habell
- Transport Coordinator
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Re: [32bpp] Extra zoom levels Graphics
@j0rdax: Very nicely done, great powerplant
@maquinista: thnx for codeing

@maquinista: thnx for codeing

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- Tycoon
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Re: [32bpp] Extra zoom levels Graphics
I have coded the other style road vehicles depots.
Also, I have created this download page with a different classification:
http://wiki.openttd.org/Talk:Maquinista ... oom_Levels
Also, I have created this download page with a different classification:
http://wiki.openttd.org/Talk:Maquinista ... oom_Levels
- Attachments
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- bus_depot.tar
- TAR file
- (279 KiB) Downloaded 2333 times
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- Screenshot.
- depots_road.JPEG (99.59 KiB) Viewed 12011 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
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Re: [32bpp] Extra zoom levels Graphics
Just a note. The powerstation was done from scratch and was not based on any other downloadable blend.habell wrote:@j0rdax: Very nicely done, great powerplant
Nice work Maquinista, I like the depots, but I'm sure the road can be extended to go inside the depot. Maybe Wacki should comment on what he planned/wanted to be done.
Rom 1:16 For I am not ashamed of the gospel of Christ, for it is the power of God unto salvation to every one that believes...
Mat 10:32 "So I will acknowledge in front of my Father in heaven that person who acknowledges me in front of others.
Mat 10:33 But I will tell my Father in heaven that I don't know the person who tells others that he doesn't know me.
Mat 10:32 "So I will acknowledge in front of my Father in heaven that person who acknowledges me in front of others.
Mat 10:33 But I will tell my Father in heaven that I don't know the person who tells others that he doesn't know me.
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- Tycoon
- Posts: 1829
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: [32bpp] Extra zoom levels Graphics
Since the the depot has two overlays, It can be done pasting a road sprite over the wall sprite. I will try it.j0rdax wrote:Just a note. The powerstation was done from scratch and was not based on any other downloadable blend.habell wrote:@j0rdax: Very nicely done, great powerplant
Nice work Maquinista, I like the depots, but I'm sure the road can be extended to go inside the depot. Maybe Wacki should comment on what he planned/wanted to be done.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
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- Tycoon
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Re: [32bpp] Extra zoom levels Graphics
This is the file with the briges updated.
- Attachments
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- Bridges.tar
- TAR file.
- (1.75 MiB) Downloaded 678 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
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