New Graphics - Blender ".blend" thread (Works In Progress)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Zephyris
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Re: New Graphics - Blender ".blend" thread

Post by Zephyris »

So long as you upload them to the right section (eg. Buildings>Towns and cities>Houses) with an appropriate description (eg. the sprite numbers it replaces (1570-1575 I believe), you can check that here: http://mz.openttdcoop.org/opengfx/autho ... ogfx1_base ) then it is fine.

By the way the ground tile and the building need to be separate sprites...
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Re: New Graphics - Blender ".blend" thread

Post by Antonio1984 »

Ok...thanks...another question...I'll upload only the blender files, because for coding them I have to wait the maquinista's help...
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Re: New Graphics - Blender ".blend" thread

Post by Zephyris »

Yup, the .blend on its own is still useful; just upload it with the type "source".
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Re: New Graphics - Blender ".blend" thread

Post by Antonio1984 »

File failed file extension check....why??I'm trying to upload a tar file...
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Re: New Graphics - Blender ".blend" thread

Post by maquinista »

I will code the house tomorrow.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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Re: New Graphics - Blender ".blend" thread

Post by 32Bpp-Pack »

LordAzamath wrote:Good morning.

So I played around with Blender again today, and made this.. However, I still can't texture my stuff nicely (something wrong with my brain probably :D), so any pointers about texturing would be nice.. Or if anyone wants to texture it himself, go ahead, I'll send it.
Image
The problem with texturing for me is that I either get all the nice textures, but the building looks too clean and sterile, or I'll just make it with Blender's materials, without image textures, and it looks cartoony..


It's supposed to replace the Tropical Bank, which I modeled a few years ago already, but I'm think that if I get the texturing into hand, this one will be better.
https://wiki.openttd.org/Industrial_Buil ... s%29#Banks
i would love if you'll keep working on the banks, your first bank was very good :D
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Re: New Graphics - Blender ".blend" thread

Post by 32Bpp-Pack »

Zephyris wrote:And a mockup, I think the coal piles are a bit too large looking at this, but it should just be a simple resize job to get them to a better size.
Image
Zephyris, very nice, maybe a bit more lighter touches for the overall coloer palate but other than that you nalied all of them including the animation :D
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Antonio1984, very nice job as well :D
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Re: New Graphics - Blender ".blend" thread

Post by maquinista »

I have coded the airport hangar and the latest house. The other airport sprites doesn't have changes.

EDIT: the file is updated here:
http://www.tt-forums.net/viewtopic.php?p=864070#p864070
Last edited by maquinista on 12 Mar 2010 12:58, edited 2 times in total.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
Antonio1984
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Re: New Graphics - Blender ".blend" thread

Post by Antonio1984 »

maquinista...I don't know how offer thank you...you're very very kind...now remain to code only the Control Tower and the other 2 farm stalls...then I'll do other replacement...
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Re: New Graphics - Blender ".blend" thread

Post by Xand »

and of course the nice antenna :D .
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Re: New Graphics - Blender ".blend" thread

Post by Antonio1984 »

Xand wrote:and of course the nice antenna :D .
Even you overwork maquinista???in a bit he asks us the bill!!!! :mrgreen:
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Re: New Graphics - Blender ".blend" thread

Post by maquinista »

Antonio1984 wrote:maquinista...I don't know how offer thank you...you're very very kind...now remain to code only the Control Tower and the other 2 farm stalls...then I'll do other replacement...
I don't have a complete shadow.
Try to render the farm with shadow. Move all the sprites right, and I will cut the shadow.
Attachments
Shadow. I mean something like this:
Shadow. I mean something like this:
grj.png (58.33 KiB) Viewed 4805 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
Antonio1984
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Re: New Graphics - Blender ".blend" thread

Post by Antonio1984 »

Tell me if now it is ok, or I have to do other changes...
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mangiatoia5.png
mangiatoia5.png (69.47 KiB) Viewed 4800 times
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Re: New Graphics - Blender ".blend" thread

Post by maquinista »

Thanks, I will try to code the sprite with shadow.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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Re: New Graphics - Blender ".blend" thread

Post by neob »

btw is this Image wip work by Wotan is available somewhere?

Edit:
maquinista wrote:I have coded the airport hangar and the latest house. The other airport sprites doesn't have changes.
houses airport parts and farm shed, the house are part of the temperate climate right?
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Zephyris
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Re: New Graphics - Blender ".blend" thread

Post by Zephyris »

Paper mill

Not coded yet... Get the source sprites and .blends here: http://jupix.info/openttd/gfxdev-repo/i ... ile&id=169
Attachments
Preview.png
PaperMillSprites.zip
(626.82 KiB) Downloaded 230 times
Last edited by Zephyris on 12 Mar 2010 09:04, edited 1 time in total.
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Re: New Graphics - Blender ".blend" thread

Post by Antonio1984 »

wow!Have you made it?
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Re: New Graphics - Blender ".blend" thread

Post by Roujin »

I'm pretty certain that, when Zephyris posts 32bpp stuff here, without a comment stating otherwise, it's work of his own, yes.
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Re: New Graphics - Blender ".blend" thread

Post by Killer 11 »

It's just how Zeph rolls, once he settles in content starts to flow non-stop.

Amazing job there Zeph!
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