New Graphics - Blender ".blend" thread (Works In Progress)
Moderator: Graphics Moderators
Re: New Graphics - Blender ".blend" thread
So long as you upload them to the right section (eg. Buildings>Towns and cities>Houses) with an appropriate description (eg. the sprite numbers it replaces (1570-1575 I believe), you can check that here: http://mz.openttdcoop.org/opengfx/autho ... ogfx1_base ) then it is fine.
By the way the ground tile and the building need to be separate sprites...
By the way the ground tile and the building need to be separate sprites...
-
- Transport Coordinator
- Posts: 282
- Joined: 02 Apr 2009 21:57
Re: New Graphics - Blender ".blend" thread
Ok...thanks...another question...I'll upload only the blender files, because for coding them I have to wait the maquinista's help...
Re: New Graphics - Blender ".blend" thread
Yup, the .blend on its own is still useful; just upload it with the type "source".
-
- Transport Coordinator
- Posts: 282
- Joined: 02 Apr 2009 21:57
Re: New Graphics - Blender ".blend" thread
File failed file extension check....why??I'm trying to upload a tar file...
Re: New Graphics - Blender ".blend" thread
This is the place to ask: http://www.tt-forums.net/viewtopic.php? ... &start=120
-
- Tycoon
- Posts: 1829
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: New Graphics - Blender ".blend" thread
I will code the house tomorrow.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
-
- Engineer
- Posts: 52
- Joined: 08 Jan 2010 19:24
Re: New Graphics - Blender ".blend" thread
i would love if you'll keep working on the banks, your first bank was very goodLordAzamath wrote:Good morning.
So I played around with Blender again today, and made this.. However, I still can't texture my stuff nicely (something wrong with my brain probably), so any pointers about texturing would be nice.. Or if anyone wants to texture it himself, go ahead, I'll send it.
The problem with texturing for me is that I either get all the nice textures, but the building looks too clean and sterile, or I'll just make it with Blender's materials, without image textures, and it looks cartoony..
It's supposed to replace the Tropical Bank, which I modeled a few years ago already, but I'm think that if I get the texturing into hand, this one will be better.
https://wiki.openttd.org/Industrial_Buil ... s%29#Banks

-
- Engineer
- Posts: 52
- Joined: 08 Jan 2010 19:24
Re: New Graphics - Blender ".blend" thread
Zephyris, very nice, maybe a bit more lighter touches for the overall coloer palate but other than that you nalied all of them including the animationZephyris wrote:And a mockup, I think the coal piles are a bit too large looking at this, but it should just be a simple resize job to get them to a better size.


Antonio1984, very nice job as well

-
- Tycoon
- Posts: 1829
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: New Graphics - Blender ".blend" thread
I have coded the airport hangar and the latest house. The other airport sprites doesn't have changes.
EDIT: the file is updated here:
http://www.tt-forums.net/viewtopic.php?p=864070#p864070
EDIT: the file is updated here:
http://www.tt-forums.net/viewtopic.php?p=864070#p864070
Last edited by maquinista on 12 Mar 2010 12:58, edited 2 times in total.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
-
- Transport Coordinator
- Posts: 282
- Joined: 02 Apr 2009 21:57
Re: New Graphics - Blender ".blend" thread
maquinista...I don't know how offer thank you...you're very very kind...now remain to code only the Control Tower and the other 2 farm stalls...then I'll do other replacement...
Re: New Graphics - Blender ".blend" thread
and of course the nice antenna
.

-
- Transport Coordinator
- Posts: 282
- Joined: 02 Apr 2009 21:57
Re: New Graphics - Blender ".blend" thread
Even you overwork maquinista???in a bit he asks us the bill!!!!Xand wrote:and of course the nice antenna.

-
- Tycoon
- Posts: 1829
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: New Graphics - Blender ".blend" thread
I don't have a complete shadow.Antonio1984 wrote:maquinista...I don't know how offer thank you...you're very very kind...now remain to code only the Control Tower and the other 2 farm stalls...then I'll do other replacement...
Try to render the farm with shadow. Move all the sprites right, and I will cut the shadow.
- Attachments
-
- Shadow. I mean something like this:
- grj.png (58.33 KiB) Viewed 4805 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
-
- Transport Coordinator
- Posts: 282
- Joined: 02 Apr 2009 21:57
Re: New Graphics - Blender ".blend" thread
Tell me if now it is ok, or I have to do other changes...
- Attachments
-
- mangiatoia5.png (69.47 KiB) Viewed 4800 times
-
- Tycoon
- Posts: 1829
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: New Graphics - Blender ".blend" thread
Thanks, I will try to code the sprite with shadow.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: New Graphics - Blender ".blend" thread
btw is this
wip work by Wotan is available somewhere?
Edit:
Edit:
houses airport parts and farm shed, the house are part of the temperate climate right?maquinista wrote:I have coded the airport hangar and the latest house. The other airport sprites doesn't have changes.
Re: New Graphics - Blender ".blend" thread
Paper mill
Not coded yet... Get the source sprites and .blends here: http://jupix.info/openttd/gfxdev-repo/i ... ile&id=169
Not coded yet... Get the source sprites and .blends here: http://jupix.info/openttd/gfxdev-repo/i ... ile&id=169
- Attachments
-
- PaperMillSprites.zip
- (626.82 KiB) Downloaded 230 times
Last edited by Zephyris on 12 Mar 2010 09:04, edited 1 time in total.
-
- Transport Coordinator
- Posts: 282
- Joined: 02 Apr 2009 21:57
Re: New Graphics - Blender ".blend" thread
wow!Have you made it?
Re: New Graphics - Blender ".blend" thread
I'm pretty certain that, when Zephyris posts 32bpp stuff here, without a comment stating otherwise, it's work of his own, yes.
Re: New Graphics - Blender ".blend" thread
It's just how Zeph rolls, once he settles in content starts to flow non-stop.
Amazing job there Zeph!
Amazing job there Zeph!
Who is online
Users browsing this forum: Bing [Bot] and 16 guests