New Graphics - Blender ".blend" thread (Works In Progress)
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Re: New Graphics - Blender ".blend" thread
Bazil14: very nice indeed. Some offsets are indeed a little off, causing small glitches under tunnels: try to create a tunnel in ne-sw direction, and you'll see what I mean. Pause the game (f1) when the train enters the tunnel. When you then press Ctrl-b you see the bounding box, and in what direction the pngcodecing must be shifted.
To make the set complete, besides Ben's remarks, it would need company colours.
Ben: I changed the house a little according to your remarks: darker windows, and some changes in the garden. The latter was rather difficult, and I'm not completely satisfied with the result, but I guess modelling vegetation is one of the harder things in 3D modelling.
I'm not sure that I understand what you mean with aligning the tarmac with the parking space.
To make the set complete, besides Ben's remarks, it would need company colours.
Ben: I changed the house a little according to your remarks: darker windows, and some changes in the garden. The latter was rather difficult, and I'm not completely satisfied with the result, but I guess modelling vegetation is one of the harder things in 3D modelling.
I'm not sure that I understand what you mean with aligning the tarmac with the parking space.
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Re: New Graphics - Blender ".blend" thread
Because I felt like doing something different than coding tonight, I did a study of a maglev in Blender. I'm still in my learning curve of Blender ( i.e. I'm not very good at it ), but from time to time it's fun to be creative in another area than code.
<edit> Oops, sorry for the double post, I'll hit the edit button next time
<edit> Oops, sorry for the double post, I'll hit the edit button next time
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- athanasios
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Re: New Graphics - Blender ".blend" thread
Nice work. And no problem with double post. Your posts are separated with plenty of tme.
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Re: New Graphics - Blender ".blend" thread
And your contributing, not simply commenting 

Re: New Graphics - Blender ".blend" thread
Good work! I do really like your houses! (Your maglev is cool, too - but I LOVE new houses!)
btw: Do not edit your post when adding a new graphic. I want to see a "new posting" button if there is a new graphic in here.
btw: Do not edit your post when adding a new graphic. I want to see a "new posting" button if there is a new graphic in here.
Re: New Graphics - Blender ".blend" thread
Thanks, but I really think credits must go to dmh_mac also, the original creator of these houses. I just did some recoloration, rescaling, and retexturing. He released his models under the CC licence, please note the licence file I posted in my previous changes of his houses, it applies to this update too.zypa wrote:Good work! I do really like your houses! (Your maglev is cool, too - but I LOVE new houses!)
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Re: New Graphics - Blender ".blend" thread
Hi,
I worked on my Papermill. So here is the final version
I worked on my Papermill. So here is the final version
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sorry for my poor english 

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Re: New Graphics - Blender ".blend" thread
this is simply magnificent! well done!
I am little, ugly, and nasty. How do you do?
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Re: New Graphics - Blender ".blend" thread
Indeed very nice! ![Pleased :]](./images/smilies/pleased.gif)
![Pleased :]](./images/smilies/pleased.gif)
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- habell
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Re: New Graphics - Blender ".blend" thread
Looks great.
Now we'll have to wait till someone turns it in a tar.

Now we'll have to wait till someone turns it in a tar.

Re: New Graphics - Blender ".blend" thread
Wow! Great work! 

Re: New Graphics - Blender ".blend" thread
That paper-mill looks simply superb. Ready for inclusion!
Wow!
Wow!
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Re: New Graphics - Blender ".blend" thread
That's one fine looking paper mill, BerberJesus, I bow to your blender skills
!
@habell and AlienDNA: The problem with tarring and getting it into the game, however, is that the original paper mill is 4x3 tiles, while BerberJesus' paper mill is 3x3. So using the current 32bpp implementation, it can't be included by simply replacing the sprites in the trg1r.grf, AFAIK. On the plus side, the paper mill is not created by mixing the tiles randomly, so it could be included quite readily if it was 4x3, with only one neccessary viewing angle instead of four. But this would still leave the sprites for the construction stage as before.

@habell and AlienDNA: The problem with tarring and getting it into the game, however, is that the original paper mill is 4x3 tiles, while BerberJesus' paper mill is 3x3. So using the current 32bpp implementation, it can't be included by simply replacing the sprites in the trg1r.grf, AFAIK. On the plus side, the paper mill is not created by mixing the tiles randomly, so it could be included quite readily if it was 4x3, with only one neccessary viewing angle instead of four. But this would still leave the sprites for the construction stage as before.
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Re: New Graphics - Blender ".blend" thread
There wasn't any new graphics for trunk for a long time, so I decided to code some. Now only arctic grass but there will come more. Sorry but no screenshots ( maybe later ). Graphics by Alltaken.
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Re: New Graphics - Blender ".blend" thread
I have modified some sprites of rails tracks with GIMP. Here is the result:
Is not perfect because the sprites have some limitations.Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
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Re: New Graphics - Blender ".blend" thread
I have done some changes:
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Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: New Graphics - Blender ".blend" thread
Good work! I don't think the rails can be done any better than this.
"There's no Photoshop filter for talent!" - HotShoe, S&D
My automotive art & design gallery at deviantART
My automotive art & design gallery at deviantART
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Re: New Graphics - Blender ".blend" thread
This is the TAR file and the sources:gt1750 wrote:Good work! I don't think the rails can be done any better than this.
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- rails2.tar
- TAR file
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- vias.XCF.BZ2
- Source file in GIMP format.
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Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
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