Transport Tycoon Forums

The place to talk about Transport Tycoon
It is currently Fri Oct 31, 2014 8:36 pm

All times are UTC




Post new topic Reply to topic  [ 9 posts ] 
Author Message
PostPosted: Fri Jun 04, 2004 8:44 pm 
Offline
Transport Coordinator
Transport Coordinator
User avatar

Joined: Wed Oct 08, 2003 2:07 pm
Posts: 322
As TE is using 3d models and there's already a few done, perhaps it would be wise to make the model db for TE/Zugspiel a joint effort.

For example, this one was recently posted. And there's more already done and, I'm sure, lots more to come.

_________________
Open source tycoon games
--
Free Gamer - open source and Free Software games
FreeGameDev forums - open source game development community


Top
 Profile  
 
 Post subject:
PostPosted: Fri Jun 04, 2004 8:48 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Sat Nov 30, 2002 5:10 pm
Posts: 6936
I can only speak for myself, but for me I don't care who's using the models for what. If I ever have the time to finish something I'll share it with you. ;)


Top
 Profile  
 
 Post subject:
PostPosted: Fri Jun 04, 2004 8:50 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Sun Oct 20, 2002 2:55 pm
Posts: 2743
Location: Georgia
Well, chochmah has already taken models from the TE graphics topic, so yeah, this would be a good idea.


Top
 Profile  
 
 Post subject:
PostPosted: Sat Jun 05, 2004 12:23 am 
Offline
Traffic Manager
Traffic Manager

Joined: Sun Aug 10, 2003 11:09 pm
Posts: 137
Some general modeling gidelines would not be wrong.
like prevered: poly count, texure size (if any), file format.

( "so, you would like to moddel for Zugspeil FAQ" :) )


Top
 Profile  
 
 Post subject:
PostPosted: Sat Jun 05, 2004 12:38 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Sun Oct 20, 2002 2:55 pm
Posts: 2743
Location: Georgia
...or TE ;)


Top
 Profile  
 
 Post subject: zugspiel GFX FAQ
PostPosted: Sat Jun 05, 2004 10:38 am 
Offline
Engineer
Engineer

Joined: Fri Nov 21, 2003 3:03 pm
Posts: 60
yup good idea
you can see a zmodeller screenshot here: http://www.ph2.net/zugspiel/modelerscreenshot.jpg


Modelformat: UVW Mapped 3ds
Textureformat: 24Bit BMP is small as possible

zugspiel has 3 lods (level of detail).

First level: dont know... Somebody would have to try out... But I think the models Braxx made are far to detailed. (no offense they are realy great)
Second Level: Textured Boxes for smaller objects like trains, maybe some more vertics for buildings. We'll have to see...
Third Level: Only Textured Boxes

(you could use zModeler)

I'll write some guidelines as soon as I know more

_________________
http://www.ph2.net/zugspiel


Top
 Profile  
 
 Post subject:
PostPosted: Sat Jun 05, 2004 11:46 am 
Offline
Transport Coordinator
Transport Coordinator
User avatar

Joined: Sun May 25, 2003 10:33 am
Posts: 307
Location: Linconshire, England
I think trying to find out what sort of polygon limit Homeworld uses might be a good indicator of what sort of LOD models should be. I know you can even get tools that will take a higher LOD and make lower LOD models. However, whenever I use it, it usually messes the mesh up, so you would probably have to do it manually.

_________________
Quantum Mechanics: The dreams stuff is made of.


Top
 Profile  
 
 Post subject:
PostPosted: Sat Jun 05, 2004 12:10 pm 
Offline
Chief Executive
Chief Executive

Joined: Wed Dec 03, 2003 7:35 am
Posts: 655
Location: Cambridge, England
Brax: Possible, but I think that HW2 is a particularly high polygon game. However, I do think that slightly more polygons should be used that just boxes at two of the zoom levels, as at least 12 polygons are needed to make a V200 or a class 37 recognisable.


Top
 Profile  
 
 Post subject: LOD
PostPosted: Sat Jun 05, 2004 2:44 pm 
Offline
Engineer
Engineer

Joined: Fri Nov 21, 2003 3:03 pm
Posts: 60
I dont think that tools that reduce the poly count are very usefull. In Higher zoomlevels Boxes will be more that enough.

_________________
http://www.ph2.net/zugspiel


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 9 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  

Powered by phpBB © 2000-2013 phpBB Group

Copyright © Owen Rudge/The Transport Tycoon Forums 2001-2013.
Hosted by Zernebok Hosting.