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 Post subject: Tight curves...
PostPosted: Wed May 26, 2004 12:34 pm 
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Tycoon
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Location: Stompetoren, the Netherlands
I noticed the tight curves on the screenshot page, and the way the Eurostar is passing them. Will these curves stay this way? It doesn't look quite good...

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 Post subject:
PostPosted: Wed May 26, 2004 12:51 pm 
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Tycoon
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Zugspiel website wrote:
"Zugspiel" is planed to be a free Transport Tycoon Clone with minimal Graphics but extendet gameplay.

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 Post subject:
PostPosted: Wed May 26, 2004 12:54 pm 
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Traffic Manager
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Well, it looks a bit blocked indeed, but I hope it is funny. I going to compile it tonight to test it :wink:
*yes the source code, perhaps I could learn something of it. :P*


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 Post subject: curves
PostPosted: Wed May 26, 2004 2:47 pm 
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Engineer
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well the curves are exactly like in TT. You could however theoreticaly add wider bend curves. (Althought you probably have to add a lot of case to case checking in the sourcecode to make sure that all track elements are placed correctly and do fit together)
You might also change the way zugspiel handels the tracks in the future from the hardcodet way to more customizability maybe by config files. Its just a lot of work, I cant see any real problems there.
So... its not a primary objectiv right now but if you want to implement it we are currently searching some kind of CVS at the moment, you can then do it.

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 Post subject:
PostPosted: Thu May 27, 2004 9:24 pm 
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Transport Coordinator
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Well, it's sort of realistic the way the coaches move, but it's proabably a little exagerated. Also, if you want to be really pendantic about it, the bogies for each of the carriages are coupled (ie one between each coach). But that would be an advance feature. Maybe shortening the coaches would give the desired affect. I notice you're still having some texturing problems with the models. I'm a little tied up with my exams at the moment to help correct them I'm afraid, but they do look respectable.

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